求c# 客户端与服务器端通讯的例子客户端发送一段字符串“您好啊”给服务器端,服务器端返回“您也好”有没有相关的代码资料参考?完整点的

解决方案 »

  1.   

    哥们,你说的也太笼统了 我们跟本就没明白意思
    1.你说的客户端和服务器端没明白意思
    2.soket就可以实现
    3.b/s也可以
      

  2.   

    呵呵 我也有点不明白 。 
    这个代码你看看吧
    http://download.csdn.net/source/1336987
      

  3.   

    刚才那个是 
    c# net 即时通讯源码 服务端与客户端c# net 即时通讯源码 服务端与客户端 源码
      

  4.   

    http://cid-181e9b2001d6aa91.spaces.live.com/blog/cns!181E9B2001D6AA91!395.entry
    这个亲测,可以的,而且很基础
      

  5.   

    以前自己写过一个Socket+多线程。就是仿QQ即时通讯的。Socket用法用5楼的差不多。只不过5楼的没有用线程处理。
      

  6.   

    socket的例子就是你说的。网上随便翻个
      

  7.   

    这个我做过,TCP,socket通信就可以
      

  8.   


    //客户端
     1 using System;
      2 using System.Collections.Generic;
      3 using System.ComponentModel;
      4 using System.Data;
      5 using System.Drawing;
      6 using System.Text;
      7 using System.Windows.Forms;
      8 
      9 using System.Net;
     10 using System.Net.Sockets;
     11 
     12 namespace Client
     13 {
     14     public partial class ClientMain : Form
     15     {
     16         public ClientMain()
     17         {
     18             InitializeComponent();
     19         }
     20 
     21         private IPEndPoint ServerInfo;
     22         private Socket ClientSocket;
     23         private Byte[] MsgBuffer;
     24         private Byte[] MsgSend;
     25 
     26         private void ClientMain_Load(object sender, EventArgs e)
     27         {
     28             this.CmdSend.Enabled = false;
     29             this.CmdExit.Enabled = false;
     30 
     31             ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
     32             MsgBuffer = new Byte[65535];
     33             MsgSend = new Byte[65535];
     34             CheckForIllegalCrossThreadCalls = false;
     35 
     36             Random TRand=new Random();
     37             this.UserName.Text = "用户" + TRand.Next(10000).ToString();
     38         }
     39 
     40         private void CmdEnter_Click(object sender, EventArgs e)
     41         {
     42             ServerInfo = new IPEndPoint(IPAddress.Parse(this.ServerIP.Text), Convert.ToInt32(this.ServerPort.Text));
     43 
     44             try
     45             {
     46                 ClientSocket.Connect(ServerInfo);
     47 
     48                 ClientSocket.Send(Encoding.Unicode.GetBytes("用户: " + this.UserName.Text + " 进入系统!\n"));
     49 
     50                 ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);
     51 
     52                 this.SysMsg.Text += "登录服务器成功!\n";
     53                 this.CmdSend.Enabled = true;
     54                 this.CmdEnter.Enabled = false;
     55                 this.CmdExit.Enabled = true;
     56             }
     57             catch
     58             {
     59                 MessageBox.Show("登录服务器失败,请确认服务器是否正常工作!");
     60             }
     61         }
     62 
     63         private void ReceiveCallBack(IAsyncResult AR)
     64         {
     65             try
     66             {
     67                 int REnd = ClientSocket.EndReceive(AR);
     68                 this.RecieveMsg.AppendText(Encoding.Unicode.GetString(MsgBuffer, 0, REnd));
     69                 ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallBack), null);
     70 
     71             }
     72             catch
     73             {
     74                 MessageBox.Show("已经与服务器断开连接!");
     75                 this.Close();
     76             }
     77 
     78         }
     79 
     80         private void CmdSend_Click(object sender, EventArgs e)
     81         {
     82             MsgSend = Encoding.Unicode.GetBytes(this.UserName.Text + "说:\n" + this.SendMsg.Text + "\n");
     83             if (ClientSocket.Connected)
     84             {
     85                 ClientSocket.Send(MsgSend);
     86                 this.SendMsg.Text = "";
     87             }
     88             else
     89             {
     90                 MessageBox.Show("当前与服务器断开连接,无法发送信息!");
     91             }
     92         }
     93 
     94         private void CmdExit_Click(object sender, EventArgs e)
     95         {
     96             if (ClientSocket.Connected)
     97             {
     98                 ClientSocket.Send(Encoding.Unicode.GetBytes(this.UserName.Text + "离开了房间!\n"));
     99                 ClientSocket.Shutdown(SocketShutdown.Both);
    100                 ClientSocket.Disconnect(false);
    101             }
    102             ClientSocket.Close();
    103 
    104             this.CmdSend.Enabled = false;
    105             this.CmdEnter.Enabled = true;
    106             this.CmdExit.Enabled = false;
    107         }
    108 
    109         private void RecieveMsg_TextChanged(object sender, EventArgs e)
    110         {
    111             this.RecieveMsg.ScrollToCaret();
    112         }
    113 
    114         private void SendMsg_KeyDown(object sender, KeyEventArgs e)
    115         {
    116             if (e.Control && e.KeyValue == 13)
    117             {
    118                 e.Handled = true;
    119                 this.CmdSend_Click(this, null);
    120             }
    121         }
    122 
    123 
    124 
    125 
    126     }
    127 }
    //服务端
      1 using System;
      2 using System.Collections.Generic;
      3 using System.ComponentModel;
      4 using System.Data;
      5 using System.Drawing;
      6 using System.Text;
      7 using System.Windows.Forms;
      8 
      9 using System.Net;
     10 using System.Net.Sockets;
     11 using System.Threading;
     12 using System.Xml;
     13 
     14 namespace Server
     15 {
     16     public partial class ServerMain : Form
     17     {
     18         public ServerMain()
     19         {
     20             InitializeComponent();
     21         }
     22 
     23         private void ServerMain_Load(object sender, EventArgs e)
     24         {
     25             this.CmdStar.Enabled = true;
     26             this.CmdStop.Enabled = false;
     27         }
     28 
     29         private void 配置参数ToolStripMenuItem_Click(object sender, EventArgs e)
     30         {
     31             Set TSet = new Set();
     32             TSet.ShowDialog();
     33         }
     34 
     35         private void 关于ToolStripMenuItem_Click(object sender, EventArgs e)
     36         {
     37             About TAbout = new About();
     38             TAbout.Show();
     39         }
     40         /// <summary>
     41         /// 获得XML文件中的端口号
     42         /// </summary>
     43         /// <returns></returns>
     44         private int GetPort()
     45         {
     46             try
     47             {
     48                 XmlDocument TDoc = new XmlDocument();
     49                 TDoc.Load("Settings.xml");
     50                 string TPort = TDoc.GetElementsByTagName("ServerPort")[0].InnerXml;
     51                 return Convert.ToInt32(TPort);
     52 
     53             }
     54             catch { return 6600; }//默认是6600
     55         }
     56 
     57         //声明将要用到的类
     58         private IPEndPoint ServerInfo;//存放服务器的IP和端口信息
     59         private Socket ServerSocket;//服务端运行的SOCKET
     60         private Thread ServerThread;//服务端运行的线程
     61         private Socket[] ClientSocket;//为客户端建立的SOCKET连接
     62         private int ClientNumb;//存放客户端数量
     63         private byte[] MsgBuffer;//存放消息数据
     64 
     65         private void CmdStar_Click(object sender, EventArgs e)
     66         {
     67             ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
     68             ServerInfo=new IPEndPoint(IPAddress.Any,this.GetPort());
     69             ServerSocket.Bind(ServerInfo);//将SOCKET接口和IP端口绑定
     70             ServerSocket.Listen(10);//开始监听,并且挂起数为10
     71 
     72             ClientSocket = new Socket[65535];//为客户端提供连接个数
     73             MsgBuffer = new byte[65535];//消息数据大小
     74             ClientNumb = 0;//数量从0开始统计
     75 
     76             ServerThread = new Thread(RecieveAccept);//将接受客户端连接的方法委托给线程
     77             ServerThread.Start();//线程开始运行
     78 
     79             CheckForIllegalCrossThreadCalls = false;//不捕获对错误线程的调用
     80 
     81             this.CmdStar.Enabled = false;
     82             this.CmdStop.Enabled = true;
     83             this.StateMsg.Text = "服务正在运行"+"  运行端口:"+this.GetPort().ToString();
     84             this.ClientList.Items.Add("服务于 " + DateTime.Now.ToString() + " 开始运行.");
     85         }
     86         
     87         //接受客户端连接的方法
     88         private void RecieveAccept()
     89         {
     90             while (true)
     91             {
     92                 ClientSocket[ClientNumb] = ServerSocket.Accept();
     93                 ClientSocket[ClientNumb].BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(RecieveCallBack),ClientSocket[ClientNumb]);
     94                 this.ClientList.Items.Add(ClientSocket[ClientNumb].RemoteEndPoint.ToString()+" 成功连接服务器.");
     95                 ClientNumb++;
     96             }
     97         }
     98 
     99         //回发数据给客户端
    100         private void RecieveCallBack(IAsyncResult AR)
    101         {
    102             try
    103             {
    104                 Socket RSocket = (Socket)AR.AsyncState;
    105                 int REnd = RSocket.EndReceive(AR);
    106                 for (int i = 0; i < ClientNumb; i++)
    107                 {
    108                     if (ClientSocket[i].Connected)
    109                     {
    110                         ClientSocket[i].Send(MsgBuffer, 0, REnd,0);
    111                     }
    112                     RSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(RecieveCallBack), RSocket);
    113 
    114                 }
    115             }
    116             catch { }
    117 
    118         }
    119 
    120         private void CmdStop_Click(object sender, EventArgs e)
    121         {
    122             ServerThread.Abort();//线程终止
    123             ServerSocket.Close();//关闭SOCKET
    124 
    125             this.CmdStar.Enabled = true;
    126             this.CmdStop.Enabled = false;
    127             this.StateMsg.Text = "等待运行";
    128             this.ClientList.Items.Add("服务于 " + DateTime.Now.ToString() + " 停止运行.");
    129         }
    130 
    131 
    132 
    133     }
    134 }
      

  9.   

    这里很多,很多
    http://topic.csdn.net/u/20080623/08/4bbd2475-45f1-42e3-a613-16b094759ade.html 
      

  10.   

    服务器
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;
    using System.IO;
    using System.Net.Sockets;
    using System.Threading;
    using System.Net;namespace socket
    {
        public partial class Form1 : Form
        {
            private Socket s;
            private Thread th;
            private Thread thread;
            public Socket cSocket;
            public NetworkStream ns;
            public StreamWriter sw;
            public StreamReader sr;
            private delegate void SetTextCallback();        public Form1()
            {
                InitializeComponent();
                CheckForIllegalCrossThreadCalls = false;
                
            }        public void Communication()
            {            while (true)
                {                cSocket = s.Accept();
                    try
                    {
                        if (cSocket.Connected)
                        {
                            ns = new NetworkStream(cSocket);
                            sr = new StreamReader(ns);
                            sw = new StreamWriter(ns);
                            string str = sr.ReadLine();
                            sw.WriteLine(str);
                            sw.Flush();
                        }
                        else
                        {
                            MessageBox.Show("连接失败!");
                            break;
                        }
                    }
                    catch (SocketException se)
                    {
                        MessageBox.Show(se.Message);
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.Message);
                    }
                }
            }        private void button1_Click(object sender, EventArgs e)
            {
                s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress serverIP = IPAddress.Parse(IP地址);
                IPEndPoint server = new IPEndPoint(serverIP, 13);
                s.Bind(server);
                s.Listen(10);      
                try
                {
                    th = new Thread(new ThreadStart(Communication));
                    th.Start();
                }
                catch(Exception ex)
                {
                    MessageBox.Show(ex.Message);
                }
            }
        }
    }客户端using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;
    using System.Net.Sockets;
    using System.IO;
    using System.Net;
    using System.Threading;namespace SocketClient
    {
        public partial class Form1 : Form
        {        private Socket s;
            public NetworkStream ns;
            public StreamReader sr;
            public StreamWriter sw;
            Thread thread;
            string path;        public Form1()
            {
                InitializeComponent();
                CheckForIllegalCrossThreadCalls = false;
                s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress serverIP = IPAddress.Parse(IP地址);
                try
                {
                    s.Connect(serverIP, 13);
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message);
                }
                thread = new Thread(new ThreadStart(receive));
                thread.Start();
            }        public void receive()
            {
                try
                {
                    ns = new NetworkStream(s);
                    sr = new StreamReader(ns);
                    sw = new StreamWriter(ns);
                }
                catch
                {
                    MessageBox.Show("请开户服务器!");
                }
                try
                {
                    while (true)
                    {
                        string str = sr.ReadLine();                    listBox1.Items.Add(DateTime.Now.ToLongTimeString() + " server:" + str);
                    }
                }
                catch
                {
                    listBox1.Items.Add("server已关闭");
                    
                }
            }
            private void button1_Click(object sender, EventArgs e)
            {
                try
                {                    sw.WriteLine("你好啊");
                        sw.Flush();
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message);
                }
            }
        }
    }这里简单的完成了楼主需要的发送“你好啊”。如果需要更多功能请参考楼上各位。
      

  11.   

    求助:我做的是B/S构架客户端的部分,用的asp相关技术,另外一个人负责服务器,她用C++编写,请问我们如何通讯???