为什么这里面的图片都是透明的,只显示一种颜色,什么问题?大神求解。废话不多说了,贴上控件的源码。<UserControl x:Class="WPF111.Rectange"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/up-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.Triggers>
<EventTrigger RoutedEvent="UserControl.Loaded" >
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myRotate" Storyboard.TargetProperty="Angle" >
<DoubleAnimation From="0" To="360" Duration="0:0:30" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myRotate2" Storyboard.TargetProperty="Angle" >
<DoubleAnimation From="0" To="360" Duration="0:0:30" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myScale" Storyboard.TargetProperty="ScaleX" >
<DoubleAnimation From="0.5" To="1.5" Duration="0:0:10" AutoReverse="True" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myScale" Storyboard.TargetProperty="ScaleY" >
<DoubleAnimation From="0.5" To="1.5" Duration="0:0:10" AutoReverse="True" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myScale" Storyboard.TargetProperty="ScaleZ" >
<DoubleAnimation From="0.5" To="1.5" Duration="0:0:10" AutoReverse="True" RepeatBehavior="Forever"/>
</ParallelTimeline>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</UserControl.Triggers>
<UserControl.Resources>
<Storyboard x:Key="RotateStoryboard">
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myRotate" Storyboard.TargetProperty="Angle" >
<DoubleAnimation From="0" To="360" Duration="0:0:30"/>
</ParallelTimeline>
</Storyboard> <MeshGeometry3D x:Key="PlaneMesh"
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
Normals="0 0 1 0 0 1 0 0 1 0 0 1"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" /> <MeshGeometry3D x:Key="CubeMesh"
TriangleIndices="0,1,2 3,4,5 6,7,8 9,10,11 12,13,14 15,16,17 18,19,20 21,22,23 24,25,26 27,28,29 30,31,32 33,34,35 "
Normals="0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 "
TextureCoordinates="1,0 1,1 0,1 0,1 0,0 1,0 0,0 1,0 1,1 1,1 0,1 0,0 0,0 1,0 1,1 1,1 0,1 0,0 1,0 1,1 0,1 0,1 0,0 1,0 1,1 0,1 0,0 0,0 1,0 1,1 0,1 0,0 1,0 1,0 1,1 0,1 "
Positions="-0.5,-0.5,-0.5 -0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,-0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,-0.5,0.5 0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,0.5 0.5,0.5,0.5 0.5,-0.5,0.5 0.5,-0.5,-0.5 0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,0.5,0.5 -0.5,0.5,0.5 0.5,0.5,0.5 0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,0.5,0.5 -0.5,0.5,-0.5 "
/> <MeshGeometry3D x:Key="CubeInvertedMesh"
TriangleIndices="0,1,2 3,4,5 6,7,8 9,10,11 12,13,14 15,16,17 18,19,20 21,22,23 24,25,26 27,28,29 30,31,32 33,34,35 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 "
TextureCoordinates="0,1 1,1 1,0 1,0 0,0 0,1 1,1 1,0 0,0 0,0 0,1 1,1 1,1 1,0 0,0 0,0 0,1 1,1 0,1 1,1 1,0 1,0 0,0 0,1 0,0 0,1 1,1 1,1 1,0 0,0 1,0 0,0 0,1 0,1 1,1 1,0 "
Positions="0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,0.5 0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,0.5,0.5 0.5,0.5,0.5 0.5,-0.5,0.5 0.5,-0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,-0.5 0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,-0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,-0.5 -0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 "
/> <Transform3DGroup x:Key="CubeMeshTransform">
<Transform3DGroup.Children>
<ScaleTransform3D ScaleX="10" ScaleY="10" ScaleZ="10" />
</Transform3DGroup.Children>
</Transform3DGroup> <Transform3DGroup x:Key="CubeMeshTransform2">
<Transform3DGroup.Children>
<ScaleTransform3D ScaleX="12" ScaleY="12" ScaleZ="12" />
</Transform3DGroup.Children>
</Transform3DGroup>
</UserControl.Resources> <DockPanel>
<DockPanel.Background>
<LinearGradientBrush StartPoint="0 0" EndPoint="0 1">
<GradientStop Color="Black" Offset="0" />
<GradientStop Color="Black" Offset="1" />
</LinearGradientBrush>
</DockPanel.Background> <DockPanel>
<Viewport3D Focusable="True" Name="myViewport3D" ClipToBounds="True" >
<Viewport3D.Camera>
<PerspectiveCamera
Position="0,0,3.0"
LookDirection="0,0,-1"
UpDirection="0,1,0"
NearPlaneDistance="0.25"
FarPlaneDistance="20"
FieldOfView="60" />
</Viewport3D.Camera> <ModelVisual3D>
<ModelVisual3D.Transform>
<Transform3DGroup>
<Transform3DGroup.Children>
<Transform3DCollection >
<ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1" />
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" />
</Transform3DCollection>
</Transform3DGroup.Children>
</Transform3DGroup>
</ModelVisual3D.Transform>
<ModelVisual3D.Content>
wpf图片3d
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/up-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.Triggers>
<EventTrigger RoutedEvent="UserControl.Loaded" >
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myRotate" Storyboard.TargetProperty="Angle" >
<DoubleAnimation From="0" To="360" Duration="0:0:30" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myRotate2" Storyboard.TargetProperty="Angle" >
<DoubleAnimation From="0" To="360" Duration="0:0:30" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myScale" Storyboard.TargetProperty="ScaleX" >
<DoubleAnimation From="0.5" To="1.5" Duration="0:0:10" AutoReverse="True" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myScale" Storyboard.TargetProperty="ScaleY" >
<DoubleAnimation From="0.5" To="1.5" Duration="0:0:10" AutoReverse="True" RepeatBehavior="Forever"/>
</ParallelTimeline>
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myScale" Storyboard.TargetProperty="ScaleZ" >
<DoubleAnimation From="0.5" To="1.5" Duration="0:0:10" AutoReverse="True" RepeatBehavior="Forever"/>
</ParallelTimeline>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</UserControl.Triggers>
<UserControl.Resources>
<Storyboard x:Key="RotateStoryboard">
<ParallelTimeline RepeatBehavior="Forever" Storyboard.TargetName="myRotate" Storyboard.TargetProperty="Angle" >
<DoubleAnimation From="0" To="360" Duration="0:0:30"/>
</ParallelTimeline>
</Storyboard> <MeshGeometry3D x:Key="PlaneMesh"
Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"
Normals="0 0 1 0 0 1 0 0 1 0 0 1"
TextureCoordinates="0 1 1 1 0 0 1 0 "
TriangleIndices="0 1 2 1 3 2" /> <MeshGeometry3D x:Key="CubeMesh"
TriangleIndices="0,1,2 3,4,5 6,7,8 9,10,11 12,13,14 15,16,17 18,19,20 21,22,23 24,25,26 27,28,29 30,31,32 33,34,35 "
Normals="0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 "
TextureCoordinates="1,0 1,1 0,1 0,1 0,0 1,0 0,0 1,0 1,1 1,1 0,1 0,0 0,0 1,0 1,1 1,1 0,1 0,0 1,0 1,1 0,1 0,1 0,0 1,0 1,1 0,1 0,0 0,0 1,0 1,1 0,1 0,0 1,0 1,0 1,1 0,1 "
Positions="-0.5,-0.5,-0.5 -0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,-0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,-0.5,0.5 0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,0.5 0.5,0.5,0.5 0.5,-0.5,0.5 0.5,-0.5,-0.5 0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,0.5,0.5 -0.5,0.5,0.5 0.5,0.5,0.5 0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,0.5,0.5 -0.5,0.5,-0.5 "
/> <MeshGeometry3D x:Key="CubeInvertedMesh"
TriangleIndices="0,1,2 3,4,5 6,7,8 9,10,11 12,13,14 15,16,17 18,19,20 21,22,23 24,25,26 27,28,29 30,31,32 33,34,35 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,0,-1 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 0,1,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 -1,0,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,-1,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 1,0,0 "
TextureCoordinates="0,1 1,1 1,0 1,0 0,0 0,1 1,1 1,0 0,0 0,0 0,1 1,1 1,1 1,0 0,0 0,0 0,1 1,1 0,1 1,1 1,0 1,0 0,0 0,1 0,0 0,1 1,1 1,1 1,0 0,0 1,0 0,0 0,1 0,1 1,1 1,0 "
Positions="0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,0.5 0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,0.5 -0.5,0.5,0.5 0.5,0.5,0.5 0.5,-0.5,0.5 0.5,-0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,-0.5 -0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,-0.5 0.5,-0.5,-0.5 0.5,-0.5,-0.5 0.5,-0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,-0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 -0.5,-0.5,-0.5 -0.5,0.5,-0.5 -0.5,0.5,-0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 "
/> <Transform3DGroup x:Key="CubeMeshTransform">
<Transform3DGroup.Children>
<ScaleTransform3D ScaleX="10" ScaleY="10" ScaleZ="10" />
</Transform3DGroup.Children>
</Transform3DGroup> <Transform3DGroup x:Key="CubeMeshTransform2">
<Transform3DGroup.Children>
<ScaleTransform3D ScaleX="12" ScaleY="12" ScaleZ="12" />
</Transform3DGroup.Children>
</Transform3DGroup>
</UserControl.Resources> <DockPanel>
<DockPanel.Background>
<LinearGradientBrush StartPoint="0 0" EndPoint="0 1">
<GradientStop Color="Black" Offset="0" />
<GradientStop Color="Black" Offset="1" />
</LinearGradientBrush>
</DockPanel.Background> <DockPanel>
<Viewport3D Focusable="True" Name="myViewport3D" ClipToBounds="True" >
<Viewport3D.Camera>
<PerspectiveCamera
Position="0,0,3.0"
LookDirection="0,0,-1"
UpDirection="0,1,0"
NearPlaneDistance="0.25"
FarPlaneDistance="20"
FieldOfView="60" />
</Viewport3D.Camera> <ModelVisual3D>
<ModelVisual3D.Transform>
<Transform3DGroup>
<Transform3DGroup.Children>
<Transform3DCollection >
<ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1" />
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" />
</Transform3DCollection>
</Transform3DGroup.Children>
</Transform3DGroup>
</ModelVisual3D.Transform>
<ModelVisual3D.Content>
wpf图片3d
<Model3DGroup >
<Model3DGroup.Transform>
<Transform3DGroup>
<Transform3DGroup.Children>
<Transform3DCollection >
<ScaleTransform3D ScaleX="0.1" ScaleY="0.1" ScaleZ="0.1" />
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0 1 0" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" />
</Transform3DCollection>
</Transform3DGroup.Children>
</Transform3DGroup>
</Model3DGroup.Transform>
<Model3DGroup.Children> <!--Group Child 0--> <Model3DGroup >
<Model3DGroup.Transform>
<Transform3DGroup>
<Transform3DGroup.Children>
<Transform3DCollection >
<ScaleTransform3D x:Name="myScale" ScaleX="0.5" ScaleY="0.5" ScaleZ="0.5" />
<RotateTransform3D >
<RotateTransform3D.Rotation >
<AxisAngleRotation3D x:Name="myRotate" Axis="1 0 0" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<RotateTransform3D >
<RotateTransform3D.Rotation >
<AxisAngleRotation3D x:Name="myRotate2" Axis="0 1 0" Angle="0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0" />
</Transform3DCollection>
</Transform3DGroup.Children>
</Transform3DGroup>
</Model3DGroup.Transform> <Model3DGroup.Children> <!--Child 0-->
<GeometryModel3D Transform="{StaticResource CubeMeshTransform}" Geometry="{StaticResource CubeMesh}" >
<GeometryModel3D.Material>
<MaterialGroup>
<MaterialGroup.Children>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<ImageBrush ImageSource="Images\1.jpg">
<ImageBrush.Transform>
<TransformGroup>
<TransformGroup.Children>
<RotateTransform CenterX="0.5" CenterY="0.5" Angle="0" />
</TransformGroup.Children>
</TransformGroup>
</ImageBrush.Transform>
</ImageBrush>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup.Children>
</MaterialGroup>
</GeometryModel3D.Material> <GeometryModel3D.BackMaterial>
<MaterialGroup>
<MaterialGroup.Children>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<ImageBrush ImageSource="Images\2.jpg">
<ImageBrush.Transform>
<TransformGroup>
<TransformGroup.Children>
<RotateTransform CenterX="0.5" CenterY="0.5" Angle="0" />
</TransformGroup.Children>
</TransformGroup>
</ImageBrush.Transform>
</ImageBrush>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup.Children>
</MaterialGroup>
</GeometryModel3D.BackMaterial>
</GeometryModel3D> <GeometryModel3D Transform="{StaticResource CubeMeshTransform2}" Geometry="{StaticResource CubeMesh}" >
<GeometryModel3D.Material>
<MaterialGroup>
<MaterialGroup.Children>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<ImageBrush ImageSource="Images\3.png">
<ImageBrush.Transform>
<TransformGroup>
<TransformGroup.Children>
<RotateTransform CenterX="0.5" CenterY="0.5" Angle="0" />
</TransformGroup.Children>
</TransformGroup>
</ImageBrush.Transform>
</ImageBrush>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup.Children>
</MaterialGroup>
</GeometryModel3D.Material> <GeometryModel3D.BackMaterial>
<MaterialGroup>
<MaterialGroup.Children>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<ImageBrush ImageSource="Images\4.jpg">
<ImageBrush.Transform>
<TransformGroup>
<RotateTransform CenterX="0.5" CenterY="0.5" Angle="0" />
</TransformGroup.Children>
</TransformGroup>
</ImageBrush.Transform>
</ImageBrush>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup.Children>
</MaterialGroup>
</GeometryModel3D.BackMaterial>
</GeometryModel3D>
</Model3DGroup.Children>
</Model3DGroup>
<Model3DGroup>
<Model3DGroup.Children>
<AmbientLight Color="#ffcccccc"/>
<DirectionalLight Color="LightGray" Direction="-1,-1,-1" />
</Model3DGroup.Children>
</Model3DGroup>
</Model3DGroup.Children>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</DockPanel>
</DockPanel>
</UserControl>