写一个大文件读取类 public class FileSplitSteamReader : FileStream { #region //文件分块读 /// <summary> /// 用于普通文件读取 /// </summary> /// <param name="sourceFileName">文件的路径</param> public FileSplitSteamReader(string sourceFileName) : base(sourceFileName, FileMode.Open, FileAccess.Read) { this.sourceFileName = sourceFileName; } /// <summary> /// 用于大文件读取 /// </summary> /// <param name="sourceFileName">文件的路径</param> /// <param name="splitSize">切分大小</param> public FileSplitSteamReader(string sourceFileName, int splitSize) : base(sourceFileName, FileMode.Open, FileAccess.Read) { this.sourceFileName = sourceFileName; this.splitSize = splitSize; } private string sourceFileName; /// <summary> /// 获取文件的路径 /// </summary> public string SourceFileName { get { return sourceFileName; } } private long splitSize; /// <summary> /// 每次切分文件大小splitSize /// </summary> public long SplitSize { get { return splitSize; } } /// <summary> /// 文件的大小 /// </summary> public long FileSize { get { return this.Length; } } private long readTimes = 1; /// <summary> /// 当前读取次数块号 /// </summary> public long ReadTimes { get { return readTimes; } } private bool judge = false; /// <summary> /// 用于判断是否执行到最后一块.读完为ture,未读完为false. /// </summary> public bool Judge { get { return judge; } set { judge = value; } } /// <summary> /// 最后一次读取文件的大小 /// </summary> public long FinilReadSize { get { if (splitSize == 0) return 1024 * 1024 * 3; else return this.FileSize - (this.FileSize / (long)this.splitSize) * (long)this.splitSize; } } public int CurrentReadSize; /// <summary> /// 开始读取文件 /// </summary> /// <returns>以Bitmap类型返回每次读取文件的内容</returns> public byte[] SpliteRead() { FileBlockSteamReaderEventArgs Fbsr = new FileBlockSteamReaderEventArgs(); byte[] timeReadContect; this.Seek(splitSize * (readTimes - 1), SeekOrigin.Begin); if (readTimes < (this.FileSize / this.splitSize + 1)) { Fbsr.ReadPercent = (int)(((float)this.Position / this.FileSize) * 100); timeReadContect = new byte[this.splitSize]; } else { timeReadContect = new byte[this.FinilReadSize]; judge = true; Fbsr.ReadPercent = 100; } CurrentReadSize = timeReadContect.Length; this.Read(timeReadContect, 0, timeReadContect.Length); FileABlockReadEndEvent(Fbsr); readTimes++; return timeReadContect; } public event EventHandler<FileBlockSteamReaderEventArgs> ABlockReadEndEvent; public event EventHandler FinishAllReadEvent; /// <summary> /// 文件读取完当前块当前事件 /// </summary> /// <param name="e"></param> public void FileABlockReadEndEvent(FileBlockSteamReaderEventArgs e) { if (ABlockReadEndEvent != null) { this.ABlockReadEndEvent(this, e); } } /// <summary> /// 文件读取完最后一块的事件 /// </summary> public void FileFinishAllReadEvent() { if (FinishAllReadEvent != null) { this.FinishAllReadEvent(this, new EventArgs()); } } #endregion } 然后,再这么写,我直接用你的东西了 Common.FileSplitSteamReader filestream = new Common.FileSplitSteamReader(str_file,1000);//1000是我自己设定的每次分割的大小,你自己可以随意设定这个值 if (File.Exists(str_file)) bytedata = filestream.SpliteRead(); else { return; } try { bytedata.Initialize(); string strdata = Encoding.ASCII.GetString(bytedata); } catch { }
FileBlockSteamReaderEventArgs属于哪个命名空间的?
找到了不是缺少命名空间引用是少了一个类 public class FileBlockSteamReaderEventArgs : EventArgs { private int readPercent; public int ReadPercent { get { return readPercent; } set { readPercent = value; } } } 添加在上面的#endregion之前就好了
public class FileSplitSteamReader : FileStream
{
#region //文件分块读
/// <summary>
/// 用于普通文件读取
/// </summary>
/// <param name="sourceFileName">文件的路径</param>
public FileSplitSteamReader(string sourceFileName)
: base(sourceFileName, FileMode.Open, FileAccess.Read)
{
this.sourceFileName = sourceFileName;
}
/// <summary>
/// 用于大文件读取
/// </summary>
/// <param name="sourceFileName">文件的路径</param>
/// <param name="splitSize">切分大小</param>
public FileSplitSteamReader(string sourceFileName, int splitSize)
: base(sourceFileName, FileMode.Open, FileAccess.Read)
{
this.sourceFileName = sourceFileName;
this.splitSize = splitSize;
} private string sourceFileName;
/// <summary>
/// 获取文件的路径
/// </summary>
public string SourceFileName
{
get { return sourceFileName; }
} private long splitSize;
/// <summary>
/// 每次切分文件大小splitSize
/// </summary>
public long SplitSize
{
get { return splitSize; }
} /// <summary>
/// 文件的大小
/// </summary>
public long FileSize
{
get { return this.Length; }
} private long readTimes = 1;
/// <summary>
/// 当前读取次数块号
/// </summary>
public long ReadTimes
{
get { return readTimes; }
} private bool judge = false;
/// <summary>
/// 用于判断是否执行到最后一块.读完为ture,未读完为false.
/// </summary>
public bool Judge
{
get { return judge; }
set { judge = value; }
} /// <summary>
/// 最后一次读取文件的大小
/// </summary>
public long FinilReadSize
{
get
{
if (splitSize == 0)
return 1024 * 1024 * 3;
else
return this.FileSize - (this.FileSize / (long)this.splitSize) * (long)this.splitSize; }
}
public int CurrentReadSize;
/// <summary>
/// 开始读取文件
/// </summary>
/// <returns>以Bitmap类型返回每次读取文件的内容</returns>
public byte[] SpliteRead()
{
FileBlockSteamReaderEventArgs Fbsr = new FileBlockSteamReaderEventArgs();
byte[] timeReadContect;
this.Seek(splitSize * (readTimes - 1), SeekOrigin.Begin);
if (readTimes < (this.FileSize / this.splitSize + 1))
{
Fbsr.ReadPercent = (int)(((float)this.Position / this.FileSize) * 100);
timeReadContect = new byte[this.splitSize];
}
else
{
timeReadContect = new byte[this.FinilReadSize];
judge = true;
Fbsr.ReadPercent = 100;
}
CurrentReadSize = timeReadContect.Length;
this.Read(timeReadContect, 0, timeReadContect.Length);
FileABlockReadEndEvent(Fbsr);
readTimes++;
return timeReadContect;
}
public event EventHandler<FileBlockSteamReaderEventArgs> ABlockReadEndEvent;
public event EventHandler FinishAllReadEvent; /// <summary>
/// 文件读取完当前块当前事件
/// </summary>
/// <param name="e"></param>
public void FileABlockReadEndEvent(FileBlockSteamReaderEventArgs e)
{
if (ABlockReadEndEvent != null)
{
this.ABlockReadEndEvent(this, e);
}
}
/// <summary>
/// 文件读取完最后一块的事件
/// </summary>
public void FileFinishAllReadEvent()
{
if (FinishAllReadEvent != null)
{
this.FinishAllReadEvent(this, new EventArgs());
}
}
#endregion
}
然后,再这么写,我直接用你的东西了
Common.FileSplitSteamReader filestream = new Common.FileSplitSteamReader(str_file,1000);//1000是我自己设定的每次分割的大小,你自己可以随意设定这个值
if (File.Exists(str_file))
bytedata = filestream.SpliteRead();
else
{
return;
}
try
{
bytedata.Initialize();
string strdata = Encoding.ASCII.GetString(bytedata);
}
catch
{ }
public class FileBlockSteamReaderEventArgs : EventArgs
{
private int readPercent;
public int ReadPercent
{
get { return readPercent; }
set { readPercent = value; }
}
}
添加在上面的#endregion之前就好了