看例子.
使用tcplistener和tcpclient来建立服务程序.
public static void Main()
{
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
TcpListener server = new TcpListener(localAddr, port); // Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null; // Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!"); data = null; // Get a stream object for reading and writing
NetworkStream stream = client.GetStream(); Int32 i; // Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine(String.Format("Received: {0}", data));
// Process the data sent by the client.
data = data.ToUpper(); Byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); // Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine(String.Format("Sent: {0}", data));
}
// Shutdown and end connection
client.Close();
}
}
catch(SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}[C++]
void main() {
try {
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress* localAddr = IPAddress::Parse(S"127.0.0.1"); // TcpListener* server = new TcpListener(port);
TcpListener* server = new TcpListener(localAddr, port); // Start listening for client requests.
server->Start(); // Buffer for reading data
Byte bytes[] = new Byte[256];
String* data = 0; // Enter the listening loop.
while (true) {
Console::Write(S"Waiting for a connection... "); // Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient* client = server->AcceptTcpClient();
Console::WriteLine(S"Connected!"); data = 0; // Get a stream Object* for reading and writing
NetworkStream* stream = client->GetStream(); Int32 i; // Loop to receive all the data sent by the client.
while (i = stream->Read(bytes, 0, bytes->Length)) {
// Translate data bytes to a ASCII String*.
data = Text::Encoding::ASCII->GetString(bytes, 0, i);
Console::WriteLine(String::Format(S"Received: {0}", data)); // Process the data sent by the client.
data = data->ToUpper(); Byte msg[] = Text::Encoding::ASCII->GetBytes(data); // Send back a response.
stream->Write(msg, 0, msg->Length);
Console::WriteLine(String::Format(S"Sent: {0}", data));
} // Shutdown and end connection
client->Close();
}
} catch (SocketException* e) {
Console::WriteLine(S"SocketException: {0}", e);
} Console::WriteLine(S"\nHit enter to continue...");
Console::Read();
}
使用tcplistener和tcpclient来建立服务程序.
public static void Main()
{
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
TcpListener server = new TcpListener(localAddr, port); // Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null; // Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!"); data = null; // Get a stream object for reading and writing
NetworkStream stream = client.GetStream(); Int32 i; // Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine(String.Format("Received: {0}", data));
// Process the data sent by the client.
data = data.ToUpper(); Byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); // Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine(String.Format("Sent: {0}", data));
}
// Shutdown and end connection
client.Close();
}
}
catch(SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}[C++]
void main() {
try {
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress* localAddr = IPAddress::Parse(S"127.0.0.1"); // TcpListener* server = new TcpListener(port);
TcpListener* server = new TcpListener(localAddr, port); // Start listening for client requests.
server->Start(); // Buffer for reading data
Byte bytes[] = new Byte[256];
String* data = 0; // Enter the listening loop.
while (true) {
Console::Write(S"Waiting for a connection... "); // Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient* client = server->AcceptTcpClient();
Console::WriteLine(S"Connected!"); data = 0; // Get a stream Object* for reading and writing
NetworkStream* stream = client->GetStream(); Int32 i; // Loop to receive all the data sent by the client.
while (i = stream->Read(bytes, 0, bytes->Length)) {
// Translate data bytes to a ASCII String*.
data = Text::Encoding::ASCII->GetString(bytes, 0, i);
Console::WriteLine(String::Format(S"Received: {0}", data)); // Process the data sent by the client.
data = data->ToUpper(); Byte msg[] = Text::Encoding::ASCII->GetBytes(data); // Send back a response.
stream->Write(msg, 0, msg->Length);
Console::WriteLine(String::Format(S"Sent: {0}", data));
} // Shutdown and end connection
client->Close();
}
} catch (SocketException* e) {
Console::WriteLine(S"SocketException: {0}", e);
} Console::WriteLine(S"\nHit enter to continue...");
Console::Read();
}
解决方案 »
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