using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Data; using System.Runtime.InteropServices; namespace VirunConvertor { /// <summary> /// Provides static methods to read system icons for both folders and files. /// </summary> /// <example> /// <code>IconReader.GetFileIcon("c:\\general.xls");</code> /// </example> public class IconReader { /// <summary> /// Options to specify the size of icons to return. /// </summary> public enum IconSize { /// <summary> /// Specify large icon - 32 pixels by 32 pixels. /// </summary> Large = 0, /// <summary> /// Specify small icon - 16 pixels by 16 pixels. /// </summary> Small = 1 }
/// <summary> /// Options to specify whether folders should be in the open or closed state. /// </summary> public enum FolderType { /// <summary> /// Specify open folder. /// </summary> Open = 0, /// <summary> /// Specify closed folder. /// </summary> Closed = 1 } /// <summary> /// Returns an icon for a given file - indicated by the name parameter. /// </summary> /// <param name="name">Pathname for file.</param> /// <param name="size">Large or small</param> /// <param name="linkOverlay">Whether to include the link icon</param> /// <returns>System.Drawing.Icon</returns> public static System.Drawing.Icon GetFileIcon(string name, IconSize size, bool linkOverlay) { Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO(); uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES; if (true == linkOverlay) flags += Shell32.SHGFI_LINKOVERLAY; /* Check the size specified for return. */ if (IconSize.Small == size) { flags += Shell32.SHGFI_SMALLICON ; } else { flags += Shell32.SHGFI_LARGEICON ; } Shell32.SHGetFileInfo( name, Shell32.FILE_ATTRIBUTE_NORMAL, ref shfi, (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi), flags ); // Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone(); User32.DestroyIcon( shfi.hIcon ); // Cleanup return icon; } /// <summary> /// Used to access system folder icons. /// </summary> /// <param name="size">Specify large or small icons.</param> /// <param name="folderType">Specify open or closed FolderType.</param> /// <returns>System.Drawing.Icon</returns> public static System.Drawing.Icon GetFolderIcon( IconSize size, FolderType folderType ) { // Need to add size check, although errors generated at present! uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES; if (FolderType.Open == folderType) { flags += Shell32.SHGFI_OPENICON; }
if (IconSize.Small == size) { flags += Shell32.SHGFI_SMALLICON; } else { flags += Shell32.SHGFI_LARGEICON; } // Get the folder icon Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO(); Shell32.SHGetFileInfo( null, Shell32.FILE_ATTRIBUTE_DIRECTORY, ref shfi, (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi), flags ); System.Drawing.Icon.FromHandle(shfi.hIcon); // Load the icon from an HICON handle // Now clone the icon, so that it can be successfully stored in an ImageList System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone(); User32.DestroyIcon( shfi.hIcon ); // Cleanup return icon; } }
/// <summary> /// Wraps necessary Shell32.dll structures and functions required to retrieve Icon Handles using SHGetFileInfo. Code /// courtesy of MSDN Cold Rooster Consulting case study. /// </summary> /// // This code has been left largely untouched from that in the CRC example. The main changes have been moving // the icon reading code over to the IconReader type. public class Shell32 {
public const int MAX_PATH = 256; [StructLayout(LayoutKind.Sequential)] public struct SHITEMID { public ushort cb; [MarshalAs(UnmanagedType.LPArray)] public byte[] abID; } [StructLayout(LayoutKind.Sequential)] public struct ITEMIDLIST { public SHITEMID mkid; } [StructLayout(LayoutKind.Sequential)] public struct BROWSEINFO { public IntPtr hwndOwner; public IntPtr pidlRoot; public IntPtr pszDisplayName; [MarshalAs(UnmanagedType.LPTStr)] public string lpszTitle; public uint ulFlags; public IntPtr lpfn; public int lParam; public IntPtr iImage; } // Browsing for directory. public const uint BIF_RETURNONLYFSDIRS = 0x0001; public const uint BIF_DONTGOBELOWDOMAIN = 0x0002; public const uint BIF_STATUSTEXT = 0x0004; public const uint BIF_RETURNFSANCESTORS = 0x0008; public const uint BIF_EDITBOX = 0x0010; public const uint BIF_VALIDATE = 0x0020; public const uint BIF_NEWDIALOGSTYLE = 0x0040; public const uint BIF_USENEWUI = (BIF_NEWDIALOGSTYLE | BIF_EDITBOX); public const uint BIF_BROWSEINCLUDEURLS = 0x0080; public const uint BIF_BROWSEFORCOMPUTER = 0x1000; public const uint BIF_BROWSEFORPRINTER = 0x2000; public const uint BIF_BROWSEINCLUDEFILES = 0x4000; public const uint BIF_SHAREABLE = 0x8000; [StructLayout(LayoutKind.Sequential)] public struct SHFILEINFO { public const int NAMESIZE = 80; public IntPtr hIcon; public int iIcon; public uint dwAttributes; [MarshalAs(UnmanagedType.ByValTStr, SizeConst=MAX_PATH)] public string szDisplayName; [MarshalAs(UnmanagedType.ByValTStr, SizeConst=NAMESIZE)] public string szTypeName; }; public const uint SHGFI_ICON = 0x000000100; // get icon public const uint SHGFI_DISPLAYNAME = 0x000000200; // get display name public const uint SHGFI_TYPENAME = 0x000000400; // get type name public const uint SHGFI_ATTRIBUTES = 0x000000800; // get attributes public const uint SHGFI_ICONLOCATION = 0x000001000; // get icon location public const uint SHGFI_EXETYPE = 0x000002000; // return exe type public const uint SHGFI_SYSICONINDEX = 0x000004000; // get system icon index public const uint SHGFI_LINKOVERLAY = 0x000008000; // put a link overlay on icon public const uint SHGFI_SELECTED = 0x000010000; // show icon in selected state public const uint SHGFI_ATTR_SPECIFIED = 0x000020000; // get only specified attributes public const uint SHGFI_LARGEICON = 0x000000000; // get large icon public const uint SHGFI_SMALLICON = 0x000000001; // get small icon public const uint SHGFI_OPENICON = 0x000000002; // get open icon public const uint SHGFI_SHELLICONSIZE = 0x000000004; // get shell size icon public const uint SHGFI_PIDL = 0x000000008; // pszPath is a pidl public const uint SHGFI_USEFILEATTRIBUTES = 0x000000010; // use passed dwFileAttribute public const uint SHGFI_ADDOVERLAYS = 0x000000020; // apply the appropriate overlays public const uint SHGFI_OVERLAYINDEX = 0x000000040; // Get the index of the overlay public const uint FILE_ATTRIBUTE_DIRECTORY = 0x00000010; public const uint FILE_ATTRIBUTE_NORMAL = 0x00000080; [DllImport("Shell32.dll")] public static extern IntPtr SHGetFileInfo( string pszPath, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbFileInfo, uint uFlags ); } /// <summary> /// Wraps necessary functions imported from User32.dll. Code courtesy of MSDN Cold Rooster Consulting example. /// </summary> public class User32 { /// <summary> /// Provides access to function required to delete handle. This method is used internally /// and is not required to be called separately. /// </summary> /// <param name="hIcon">Pointer to icon handle.</param> /// <returns>N/A</returns> [DllImport("User32.dll")] public static extern int DestroyIcon( IntPtr hIcon ); } }
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Runtime.InteropServices;
namespace VirunConvertor
{
/// <summary>
/// Provides static methods to read system icons for both folders and files.
/// </summary>
/// <example>
/// <code>IconReader.GetFileIcon("c:\\general.xls");</code>
/// </example>
public class IconReader
{
/// <summary>
/// Options to specify the size of icons to return.
/// </summary>
public enum IconSize
{
/// <summary>
/// Specify large icon - 32 pixels by 32 pixels.
/// </summary>
Large = 0,
/// <summary>
/// Specify small icon - 16 pixels by 16 pixels.
/// </summary>
Small = 1
}
/// <summary>
/// Options to specify whether folders should be in the open or closed state.
/// </summary>
public enum FolderType
{
/// <summary>
/// Specify open folder.
/// </summary>
Open = 0,
/// <summary>
/// Specify closed folder.
/// </summary>
Closed = 1
} /// <summary>
/// Returns an icon for a given file - indicated by the name parameter.
/// </summary>
/// <param name="name">Pathname for file.</param>
/// <param name="size">Large or small</param>
/// <param name="linkOverlay">Whether to include the link icon</param>
/// <returns>System.Drawing.Icon</returns>
public static System.Drawing.Icon GetFileIcon(string name, IconSize size, bool linkOverlay)
{
Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO();
uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES; if (true == linkOverlay) flags += Shell32.SHGFI_LINKOVERLAY; /* Check the size specified for return. */
if (IconSize.Small == size)
{
flags += Shell32.SHGFI_SMALLICON ;
}
else
{
flags += Shell32.SHGFI_LARGEICON ;
} Shell32.SHGetFileInfo( name,
Shell32.FILE_ATTRIBUTE_NORMAL,
ref shfi,
(uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi),
flags ); // Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly
System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone();
User32.DestroyIcon( shfi.hIcon ); // Cleanup
return icon;
} /// <summary>
/// Used to access system folder icons.
/// </summary>
/// <param name="size">Specify large or small icons.</param>
/// <param name="folderType">Specify open or closed FolderType.</param>
/// <returns>System.Drawing.Icon</returns>
public static System.Drawing.Icon GetFolderIcon( IconSize size, FolderType folderType )
{
// Need to add size check, although errors generated at present!
uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES; if (FolderType.Open == folderType)
{
flags += Shell32.SHGFI_OPENICON;
}
if (IconSize.Small == size)
{
flags += Shell32.SHGFI_SMALLICON;
}
else
{
flags += Shell32.SHGFI_LARGEICON;
} // Get the folder icon
Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO();
Shell32.SHGetFileInfo( null,
Shell32.FILE_ATTRIBUTE_DIRECTORY,
ref shfi,
(uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi),
flags ); System.Drawing.Icon.FromHandle(shfi.hIcon); // Load the icon from an HICON handle // Now clone the icon, so that it can be successfully stored in an ImageList
System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone(); User32.DestroyIcon( shfi.hIcon ); // Cleanup
return icon;
}
}
/// Wraps necessary Shell32.dll structures and functions required to retrieve Icon Handles using SHGetFileInfo. Code
/// courtesy of MSDN Cold Rooster Consulting case study.
/// </summary>
/// // This code has been left largely untouched from that in the CRC example. The main changes have been moving
// the icon reading code over to the IconReader type.
public class Shell32
{
public const int MAX_PATH = 256;
[StructLayout(LayoutKind.Sequential)]
public struct SHITEMID
{
public ushort cb;
[MarshalAs(UnmanagedType.LPArray)]
public byte[] abID;
} [StructLayout(LayoutKind.Sequential)]
public struct ITEMIDLIST
{
public SHITEMID mkid;
} [StructLayout(LayoutKind.Sequential)]
public struct BROWSEINFO
{
public IntPtr hwndOwner;
public IntPtr pidlRoot;
public IntPtr pszDisplayName;
[MarshalAs(UnmanagedType.LPTStr)]
public string lpszTitle;
public uint ulFlags;
public IntPtr lpfn;
public int lParam;
public IntPtr iImage;
} // Browsing for directory.
public const uint BIF_RETURNONLYFSDIRS = 0x0001;
public const uint BIF_DONTGOBELOWDOMAIN = 0x0002;
public const uint BIF_STATUSTEXT = 0x0004;
public const uint BIF_RETURNFSANCESTORS = 0x0008;
public const uint BIF_EDITBOX = 0x0010;
public const uint BIF_VALIDATE = 0x0020;
public const uint BIF_NEWDIALOGSTYLE = 0x0040;
public const uint BIF_USENEWUI = (BIF_NEWDIALOGSTYLE | BIF_EDITBOX);
public const uint BIF_BROWSEINCLUDEURLS = 0x0080;
public const uint BIF_BROWSEFORCOMPUTER = 0x1000;
public const uint BIF_BROWSEFORPRINTER = 0x2000;
public const uint BIF_BROWSEINCLUDEFILES = 0x4000;
public const uint BIF_SHAREABLE = 0x8000; [StructLayout(LayoutKind.Sequential)]
public struct SHFILEINFO
{
public const int NAMESIZE = 80;
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=MAX_PATH)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=NAMESIZE)]
public string szTypeName;
}; public const uint SHGFI_ICON = 0x000000100; // get icon
public const uint SHGFI_DISPLAYNAME = 0x000000200; // get display name
public const uint SHGFI_TYPENAME = 0x000000400; // get type name
public const uint SHGFI_ATTRIBUTES = 0x000000800; // get attributes
public const uint SHGFI_ICONLOCATION = 0x000001000; // get icon location
public const uint SHGFI_EXETYPE = 0x000002000; // return exe type
public const uint SHGFI_SYSICONINDEX = 0x000004000; // get system icon index
public const uint SHGFI_LINKOVERLAY = 0x000008000; // put a link overlay on icon
public const uint SHGFI_SELECTED = 0x000010000; // show icon in selected state
public const uint SHGFI_ATTR_SPECIFIED = 0x000020000; // get only specified attributes
public const uint SHGFI_LARGEICON = 0x000000000; // get large icon
public const uint SHGFI_SMALLICON = 0x000000001; // get small icon
public const uint SHGFI_OPENICON = 0x000000002; // get open icon
public const uint SHGFI_SHELLICONSIZE = 0x000000004; // get shell size icon
public const uint SHGFI_PIDL = 0x000000008; // pszPath is a pidl
public const uint SHGFI_USEFILEATTRIBUTES = 0x000000010; // use passed dwFileAttribute
public const uint SHGFI_ADDOVERLAYS = 0x000000020; // apply the appropriate overlays
public const uint SHGFI_OVERLAYINDEX = 0x000000040; // Get the index of the overlay public const uint FILE_ATTRIBUTE_DIRECTORY = 0x00000010;
public const uint FILE_ATTRIBUTE_NORMAL = 0x00000080; [DllImport("Shell32.dll")]
public static extern IntPtr SHGetFileInfo(
string pszPath,
uint dwFileAttributes,
ref SHFILEINFO psfi,
uint cbFileInfo,
uint uFlags
);
} /// <summary>
/// Wraps necessary functions imported from User32.dll. Code courtesy of MSDN Cold Rooster Consulting example.
/// </summary>
public class User32
{
/// <summary>
/// Provides access to function required to delete handle. This method is used internally
/// and is not required to be called separately.
/// </summary>
/// <param name="hIcon">Pointer to icon handle.</param>
/// <returns>N/A</returns>
[DllImport("User32.dll")]
public static extern int DestroyIcon( IntPtr hIcon );
}
}