有操作的话--》会触发一个事件--》定义一个新的timer 假设操作为buttonClick,每个timer并不互相影响 void buttonClick(object sender, System.EventArgs e)
{
CreateTimer();
}
private void CreateTimer()
{
System.Timers.Timer Timer1 = new System.Timers.Timer();
Timer1.Enabled = true;
Timer1.Interval = 1000;
Timer1.Elapsed += new System.Timers.ElapsedEventHandler(Timer1_Elapsed);
}
protected void Timer1_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
System.Windows.Forms.MessageBox.Show("Elapsed!", DateTime.Now.ToString());
}
private Queue q=new Queue();
private int i=0;
private ArrayList al=new ArrayList ();
。private void button1_Click_1(object sender, System.EventArgs e)
{
Random r=new Random ();
q.Enqueue (r.NextDouble ());
al.Add (i);
} private void timer1_Tick(object sender, System.EventArgs e)
{
i++;
foreach(int a in al)
{
if(i==a+15)
label1.Text =q.Dequeue ().ToString ();
}
}
{
System.Windows.Forms.MessageBox.Show("Elapsed!", DateTime.Now.ToString());
System.Timers.Timer t1=(System.Timers.Timer) sender;
t1.Stop();
}