测试代码如下:
        private void DoAnimation()
        {      
            Storyboard st1 = new Storyboard();
            DoubleAnimation da = new DoubleAnimation();
            da.Completed += new EventHandler(StComplete);   
            Storyboard.SetTargetName(da, SubCanvas.Name);
            Storyboard.SetTargetProperty(da, new PropertyPath(Canvas.TopProperty));
            st1.Children.Add(da);            da.From = 0;
            da.To = 200;
            da.Duration = TimeSpan.FromMilliseconds(2000);
            da.AccelerationRatio = 1;
            da.DecelerationRatio = 0;            st1.Begin(SubCanvas, HandoffBehavior.Compose, true);
        } private void StComplete(object sender, EventArgs e)
        {
            Thread.Sleep(1000);
        }执行后发现动画执行到结尾时还没结束就开始sleep(1000),在sleep(1000)后结束动画。
如何解决这种延迟问题?
(此时参数是正确的,但动画没有“刷新”)
或者有没有什么其他的方法能做到动画做完后执行一段代码,谢谢