我也发现了,在c#里,找不到触发事件,但vb.net里却有的。

解决方案 »

  1.   

    没太明白你的意思 不知道这和你问的有没有关系
    tbNew是个Button,下面为自定义其MouseUp事件方法: tbNew.MouseUp+= new System.Windows.Forms.MouseEventHandler(this.tbNew_MouseUp);  

    private void tbTmpNew_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
    {//写入你要做的事的代码}
      

  2.   

    假设你声明了如下的委托:
    public delegate void EventHandler(object sender, EventArgs e);在一个名叫A的类中,对这个委托声明了如下的事件:
    class A
    {
    //...
       public event EventHandler MyEvent;
    //...
    }在A中合适的地方激发你的事件:
    //...
    this.MyEvent(this,new System.EventArgs());
    //...在A外部的类中有A的实例
    private A _a;用如下的办法来响应你的事件:
    1、声明事件处理函数:
    private void A_MyEvent(object sender, EventArgs e)
    {
    //Your code here
    }2、在合适的地方为_a添加事件处理:
    _a.MyEvent+=new EventHandler(A_MyEvent);
    这样,A_MyEvent就能够响应A的MyEvent事件了。
      

  3.   

    you must bound the event delegate before used everywhere.
    Ordinary, in the form InitializeComponent method,try it:this.textBox1.Change+= new System.EventHandler(this.textBox1_Change);
      

  4.   

    在c#里,没有象vb.net那样,直接可以选择触发事件吗?如双击事件等。
      

  5.   

    在C#中,很多事件必须自己声明.
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  6.   

    如下所示:
    using System;namespace testform
    {
        /// <summary>
        /// Event source
        /// </summary>
        public class Bird
        {
            public Bird()
            {
            }
            public void Flying()
            {
                this.OnBirdEvent(BirdStatus.Flying);
            }
            public void Dead()
            {
                this.OnBirdEvent(BirdStatus.Dead);        }
            public void Sleep()
            {
                this.OnBirdEvent(BirdStatus.Sleeping);
            }
            private void OnBirdEvent(BirdStatus s)
            {
                if(this.BirdEvent!=null)
                {
                    this.BirdEvent(this,new BirdEventArgs(s));
                }
            }
            public event BirdEventHandler BirdEvent;
        }
        public delegate void BirdEventHandler(object sender,BirdEventArgs e);
        public class BirdEventArgs:EventArgs
        {
            private BirdStatus _s;
            
            public BirdEventArgs(BirdStatus s)
            {
                this._s=s;
            
            }
            
            public BirdStatus Status
            {
                get
                {
                    return this._s;
                }
            }
        
        }
        public enum BirdStatus
        {
            Flying,
            Sleeping,
            Dead
        }
        /// <summary>
        /// Event Target
        /// </summary>
        public class Hunter
        {
            private Bird bird;
            public Hunter()
            {
                bird=new Bird();
                bird.BirdEvent+=new BirdEventHandler(this.OnWatch);
            }
            private void OnWatch(object sender,BirdEventArgs e)
            {
                switch(e.Status)
                {
                    case BirdStatus.Flying:
                        this.Sleep();
                        break;
                    case BirdStatus.Dead:
                        this.FireBird();
                        break;
                    case BirdStatus.Sleeping:
                        this.KillBird();
                        break;
                }
            }
            private void KillBird()
            {
                ...
        
            }
            private void FireBird()
            {
                ...
            }
            private void Sleep()
            {
                ...
            }
        }
    }
      

  7.   

    iamsoloist(Soloist) 你问的好,我也正想问这个问题呢? wenzm(疯之驴) 你回答的程序我已经写出来了,但我想知道的就像 iamsoloist(Soloist)问的问题,比如如何让鼠标或一个操作响应这一事件?
    感觉vegetablebird(失败到这个岁数还在当流氓)回答的可能有些接近,但不不大清楚C#到底是怎么触发事件的?还是不太明白!
      

  8.   

    这是一个更完整的:
    using System;
    using System.Windows.Forms;
    namespace testform
    {
        /// <summary>
        /// Event source
        /// </summary>
        public class Bird
        {
            public Bird()
            {
            }
            public void Flying()
            {
                this.OnBirdEvent(BirdStatus.Flying);
            }
            public void Dead()
            {
                this.OnBirdEvent(BirdStatus.Dead);        }
            public void Sleep()
            {
                this.OnBirdEvent(BirdStatus.Sleeping);
            }
            private void OnBirdEvent(BirdStatus s)
            {
                if(this.BirdEvent!=null)
                {
                    this.BirdEvent(this,new BirdEventArgs(s));
                }
            }
            public event BirdEventHandler BirdEvent;
        }
        public delegate void BirdEventHandler(object sender,BirdEventArgs e);
        public class BirdEventArgs:EventArgs
        {
            private BirdStatus _s;
            
            public BirdEventArgs(BirdStatus s)
            {
                this._s=s;
            
            }
            
            public BirdStatus Status
            {
                get
                {
                    return this._s;
                }
            }
        
        }
        public enum BirdStatus
        {
            Flying,
            Sleeping,
            Dead
        }
        /// <summary>
        /// Event Target
        /// </summary>
        public class Hunter
        {
            //private Bird bird;
            public Hunter(Bird bird)
            {
                //bird=new Bird();
                bird.BirdEvent+=new BirdEventHandler(this.OnWatch);
            }
            private void OnWatch(object sender,BirdEventArgs e)
            {
                switch(e.Status)
                {
                    case BirdStatus.Flying:
                        this.Sleep();
                        break;
                    case BirdStatus.Dead:
                        this.FireBird();
                        break;
                    case BirdStatus.Sleeping:
                        this.KillBird();
                        break;
                }
            }
            private void KillBird()
            {
                //...
                MessageBox.Show("Killed");
            }
            private void FireBird()
            {
                //...
                MessageBox.Show("FireBird");
            }
            private void Sleep()
            {
                //...
                MessageBox.Show("Sleeping");
            }
        }
    }
    如果触发,可以在Main函数中写以下代码:
    Bird b = new Bird();
    Hunter h = new Hunter(b);
    b.Flying();就可以了! :)