效果图不到350行
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;namespace WindowsApplication87
{
/// <summary>
/// Made by wartim 2009.10.12
/// var 1.0.0.0
/// </summary>
public partial class Form1 : Form
{
static int HEIGHT = 300;
static int WIDTH = 300; Bitmap OrgBmp = new Bitmap(WIDTH, HEIGHT);
List<Tank> Tanks = new List<Tank>();
UserTank UTank = null;
List<Bullet> Bullets = new List<Bullet>();
PictureBox PB = new PictureBox(); public Form1()
{
InitializeComponent(); this.Size = new Size(WIDTH, HEIGHT);
this.FormBorderStyle = FormBorderStyle.FixedDialog;
this.KeyPreview = true;
this.KeyDown += new KeyEventHandler(Form1_KeyDown); using (Graphics G = Graphics.FromImage(OrgBmp))
G.FillRectangle(new SolidBrush(this.BackColor), this.ClientRectangle); PB.Parent = this;
PB.Dock = DockStyle.Fill;
PB.Image = OrgBmp; for (int i = 0; i < 5; i++)
{
Tanks.Add(new Tank(Color.Blue, this.BackColor));
Thread.Sleep(100);
} UTank = new UserTank(Color.Red, this.BackColor); Thread T = new Thread(new ThreadStart(RunThread));
T.IsBackground = true;
T.Start();
} void Form1_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Up: UTank.ChangeDirection(Direction.UP); UTank.Move(); break;
case Keys.Down: UTank.ChangeDirection(Direction.DOWN); UTank.Move(); break;
case Keys.Left: UTank.ChangeDirection(Direction.LEFT); UTank.Move(); break;
case Keys.Right: UTank.ChangeDirection(Direction.RIGHT); UTank.Move(); break;
case Keys.Space: Bullets.Add(new Bullet(Color.Black, UTank)); break; // 发射子弹
}
} void RunThread()
{
try
{
int Start = Environment.TickCount;
Random R = new Random();
int KillCount = 0, DeathCount = 0; while (true)
if (Environment.TickCount - Start > 100)
{
Bitmap CacheBmp = new Bitmap(OrgBmp); for (int i = 0; i < Tanks.Count; i++)
{
Tanks[i].Move();
Tanks[i].Draw(ref CacheBmp);
if (R.Next(10) == 0) // 电脑发子弹是10分之一的可能
Bullets.Add(new Bullet(Color.Red, Tanks[i]));
}
UTank.Draw(ref CacheBmp);
List<Bullet> TempBullets = new List<Bullet>();
for (int i = 0; i < Bullets.Count; i++)
{
if (Bullets[i].ObjStep != -1)
{
Rectangle Test = new Rectangle(Bullets[i].Postion.X - 10, Bullets[i].Postion.Y - 10, 20, 20);
bool IsKilled = false;
for (int j = 0; j < Tanks.Count; j++)
if (Test.Contains(Tanks[j].Postion))
{
if (Bullets[i].Owner == UTank)
{
KillCount++;
IsKilled = true;
Tanks[j] = new Tank(Color.Blue, this.BackColor);
}
break;
}
if (!IsKilled)
if (Test.Contains(UTank.Postion))
if (Bullets[i].Owner != UTank)
{
DeathCount++;
IsKilled = true;
break;
}
if (!IsKilled)
TempBullets.Add(Bullets[i]);
}
}
Bullets = new List<Bullet>(TempBullets);
for (int i = 0; i < Bullets.Count; i++)
{
Bullets[i].Move();
Bullets[i].Draw(ref CacheBmp);
}
Monitor.Enter(CacheBmp);
using (Graphics G = Graphics.FromImage(CacheBmp))
{
G.DrawString("杀敌数: " + KillCount.ToString() + " 死亡数: " + DeathCount.ToString(), this.Font,
Brushes.Black, new PointF(0, 0));
}
Monitor.Exit(CacheBmp);
this.Invoke(new SetImage(DoSetImage), new Object[] { CacheBmp });
Start = Environment.TickCount;
}
}
catch
{
// 忽略程序退出异常
}
}
[/code]
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;namespace WindowsApplication87
{
/// <summary>
/// Made by wartim 2009.10.12
/// var 1.0.0.0
/// </summary>
public partial class Form1 : Form
{
static int HEIGHT = 300;
static int WIDTH = 300; Bitmap OrgBmp = new Bitmap(WIDTH, HEIGHT);
List<Tank> Tanks = new List<Tank>();
UserTank UTank = null;
List<Bullet> Bullets = new List<Bullet>();
PictureBox PB = new PictureBox(); public Form1()
{
InitializeComponent(); this.Size = new Size(WIDTH, HEIGHT);
this.FormBorderStyle = FormBorderStyle.FixedDialog;
this.KeyPreview = true;
this.KeyDown += new KeyEventHandler(Form1_KeyDown); using (Graphics G = Graphics.FromImage(OrgBmp))
G.FillRectangle(new SolidBrush(this.BackColor), this.ClientRectangle); PB.Parent = this;
PB.Dock = DockStyle.Fill;
PB.Image = OrgBmp; for (int i = 0; i < 5; i++)
{
Tanks.Add(new Tank(Color.Blue, this.BackColor));
Thread.Sleep(100);
} UTank = new UserTank(Color.Red, this.BackColor); Thread T = new Thread(new ThreadStart(RunThread));
T.IsBackground = true;
T.Start();
} void Form1_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.Up: UTank.ChangeDirection(Direction.UP); UTank.Move(); break;
case Keys.Down: UTank.ChangeDirection(Direction.DOWN); UTank.Move(); break;
case Keys.Left: UTank.ChangeDirection(Direction.LEFT); UTank.Move(); break;
case Keys.Right: UTank.ChangeDirection(Direction.RIGHT); UTank.Move(); break;
case Keys.Space: Bullets.Add(new Bullet(Color.Black, UTank)); break; // 发射子弹
}
} void RunThread()
{
try
{
int Start = Environment.TickCount;
Random R = new Random();
int KillCount = 0, DeathCount = 0; while (true)
if (Environment.TickCount - Start > 100)
{
Bitmap CacheBmp = new Bitmap(OrgBmp); for (int i = 0; i < Tanks.Count; i++)
{
Tanks[i].Move();
Tanks[i].Draw(ref CacheBmp);
if (R.Next(10) == 0) // 电脑发子弹是10分之一的可能
Bullets.Add(new Bullet(Color.Red, Tanks[i]));
}
UTank.Draw(ref CacheBmp);
List<Bullet> TempBullets = new List<Bullet>();
for (int i = 0; i < Bullets.Count; i++)
{
if (Bullets[i].ObjStep != -1)
{
Rectangle Test = new Rectangle(Bullets[i].Postion.X - 10, Bullets[i].Postion.Y - 10, 20, 20);
bool IsKilled = false;
for (int j = 0; j < Tanks.Count; j++)
if (Test.Contains(Tanks[j].Postion))
{
if (Bullets[i].Owner == UTank)
{
KillCount++;
IsKilled = true;
Tanks[j] = new Tank(Color.Blue, this.BackColor);
}
break;
}
if (!IsKilled)
if (Test.Contains(UTank.Postion))
if (Bullets[i].Owner != UTank)
{
DeathCount++;
IsKilled = true;
break;
}
if (!IsKilled)
TempBullets.Add(Bullets[i]);
}
}
Bullets = new List<Bullet>(TempBullets);
for (int i = 0; i < Bullets.Count; i++)
{
Bullets[i].Move();
Bullets[i].Draw(ref CacheBmp);
}
Monitor.Enter(CacheBmp);
using (Graphics G = Graphics.FromImage(CacheBmp))
{
G.DrawString("杀敌数: " + KillCount.ToString() + " 死亡数: " + DeathCount.ToString(), this.Font,
Brushes.Black, new PointF(0, 0));
}
Monitor.Exit(CacheBmp);
this.Invoke(new SetImage(DoSetImage), new Object[] { CacheBmp });
Start = Environment.TickCount;
}
}
catch
{
// 忽略程序退出异常
}
}
[/code]
{
PB.Image = CacheBmp;
} public enum Direction
{
UP, DOWN, LEFT, RIGHT
}; public class RunObject
{
protected int X = 0;
protected int Y = 0;
public Point Postion
{
get
{
return new Point(X + 10, Y + 10);
}
}
protected int Step = 0;
public int ObjStep
{
get
{
return Step;
}
}
protected int SumStep = 0;
Random R = new Random();
protected Direction Dir;
public Direction ObjDirection
{
get
{
return Dir;
}
}
public Bitmap ObjBmp = null;
protected Color ForeColor;
protected Color BackColor;
protected int Rate = 1; public RunObject(Color ForeColor, Color BackColor)
{
this.ForeColor = ForeColor;
this.BackColor = BackColor;
X = R.Next(WIDTH - 20);
Y = R.Next(HEIGHT - 20);
} protected void HitCheck(Direction NewDir)
{
int XStep = 0;
int YStep = 0; switch (NewDir)
{
case Direction.UP: YStep = -3 * Rate; break;
case Direction.DOWN: YStep = 3 * Rate; break;
case Direction.LEFT: XStep = -3 * Rate; break;
case Direction.RIGHT: XStep = 3 * Rate; break;
}
X += XStep;
Y += YStep;
if (X < 0)
X = WIDTH - ObjBmp.Width;
if (X > WIDTH - ObjBmp.Width)
X = 0;
if (Y < 0)
Y = HEIGHT - ObjBmp.Height;
if (Y > HEIGHT - ObjBmp.Height)
Y = 0;
// 简单起见,就不检查坦克间的碰撞了
} public virtual void Move()
{
if (Step > SumStep)
{
Dir = (Direction)R.Next(4);
Step = 0;
SumStep = R.Next(10);
}
HitCheck(Dir);
Step++;
} public virtual void Draw(ref Bitmap Bmp)
{
Monitor.Enter(Bmp);
using (Graphics G = Graphics.FromImage(Bmp))
{
G.DrawImage(ObjBmp, X, Y);
}
Monitor.Exit(Bmp);
}
}
{
public Tank(Color ForeColor, Color BackColor)
: base(ForeColor, BackColor)
{
ObjBmp = new Bitmap(20, 20);
} public override void Draw(ref Bitmap Bmp)
{
using (Graphics G = Graphics.FromImage(ObjBmp))
{
Color FootColor1 = Step % 2 == 0 ? Color.Teal : Color.Black;
Color FootColor2 = Step % 2 != 0 ? Color.Teal : Color.Black; G.FillRectangle(new SolidBrush(BackColor), 0, 0, ObjBmp.Width, ObjBmp.Height);
for (int i = 4; i < ObjBmp.Width - 4; i++)
switch (Dir)
{
case Direction.UP:
case Direction.DOWN: G.DrawLine(new Pen(i % 2 == 0 ? FootColor1 : FootColor2), 0, i, ObjBmp.Width, i); break;
case Direction.LEFT:
case Direction.RIGHT: G.DrawLine(new Pen(i % 2 == 0 ? FootColor1 : FootColor2), i, 0, i, ObjBmp.Height); break;
}
G.FillRectangle(new SolidBrush(ForeColor), 4, 4, ObjBmp.Width - 8, ObjBmp.Height - 8);
switch (Dir)
{
case Direction.UP: G.DrawLine(new Pen(new SolidBrush(ForeColor)),
ObjBmp.Width / 2, ObjBmp.Height / 2, ObjBmp.Width / 2, 0); break;
case Direction.DOWN: G.DrawLine(new Pen(new SolidBrush(ForeColor)),
ObjBmp.Width / 2, ObjBmp.Height / 2, ObjBmp.Width / 2, ObjBmp.Height); break;
case Direction.LEFT: G.DrawLine(new Pen(new SolidBrush(ForeColor)),
ObjBmp.Width / 2, ObjBmp.Height / 2, 0, ObjBmp.Height / 2); break;
case Direction.RIGHT: G.DrawLine(new Pen(new SolidBrush(ForeColor)),
ObjBmp.Width / 2, ObjBmp.Height / 2, ObjBmp.Width, ObjBmp.Height / 2); break;
}
}
base.Draw(ref Bmp);
}
} class UserTank : Tank
{
public UserTank(Color ForeColor, Color BackColor)
: base(ForeColor, BackColor)
{
} public void ChangeDirection(Direction Dir)
{
this.Dir = Dir;
} public override void Move()
{
HitCheck(Dir);
Step = 1 - Step;
}
} class Bullet : RunObject
{
public Tank Owner = null; public Bullet(Color BackColor, Tank Owner)
: base(BackColor, BackColor)
{
ObjBmp = new Bitmap(2, 2);
this.X = Owner.Postion.X;
this.Y = Owner.Postion.Y;
this.Dir = Owner.ObjDirection;
this.Owner = Owner;
this.SumStep = 20;
this.Rate = 2;
} public override void Draw(ref Bitmap Bmp)
{
using (Graphics G = Graphics.FromImage(ObjBmp))
{
G.FillRectangle(new SolidBrush(BackColor), 0, 0, ObjBmp.Width, ObjBmp.Height);
}
base.Draw(ref Bmp);
} public override void Move()
{
if (Step > SumStep)
{
Step = -1;
return;
}
HitCheck(Dir);
Step++;
}
}
}
}
玩了不到1分钟死了10+次,杀敌1
然后出了个错误
************** 异常文本 **************
System.InvalidOperationException: 对象当前正在其他地方使用。学习下代码
List <Tank> Tanks = new List <Tank>();
UserTank UTank = null;
List <Bullet> Bullets = new List <Bullet>(); 这段报错:类、结构或接口成员声明中的 标记"<"无效