class Quadrilateral : Shape
{
private CColor color;
//定义四边形的四个顶点
private Point point1, point2, point3, point4; public CColor Color
{
get
{
return color;
}
set
{
color = value;
}
} public Point Point1
{
get
{
return point1;
}
set
{
point1 = value;
}
}
public Point Point2
{
get
{
return point2;
}
set
{
point2 = value;
}
}
public Point Point3
{
get
{
return point3;
}
set
{
point3 = value;
}
}
public Point Point4
{
get
{
return point4;
}
set
{
point4 = value;
}
} public Quadrilateral()
{
}
public Quadrilateral(Point p1, Point p2, Point p3, Point p4)
{
point1 = p1;
point2 = p2;
point3 = p3;
point4 = p4;
}
class Square : Quadrilateral
{
public Square()
{
}
public Square(Point p1, Point p2, Point p3, Point p4)
: base(p1, p2, p3, p4)
{
}在四边形类中,那四个点不都是私有的吗,好像是继承到了正方形中(不是私有变量不能继承吗),为什么不用重新定义,好像是继承到了
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