using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;namespace MyGame
{
class TurtleMonster
{
string monsterNmae;
//怪物名称
public string MonsterNmae
{
get { return monsterNmae; }
set { monsterNmae = value; }
}
int originalBlood;
//怪物的生命值
public int OriginalBlood
{
get { return originalBlood; }
set { originalBlood = value; }
}
int attackPower;
//怪物的攻击力
public int AttackPower
{
get { return attackPower; }
set { attackPower = value; }
}
int defendPower;
//怪物防御力
public int DefendPower
{
get { return defendPower; }
set { defendPower = value; }
}
Image image;
//怪物的图片
public Image Image
{
get { return image; }
set { image = value; }
}
Point originalLocation, currentLocation;
//保存怪物当前位置
public Point CurrentLocation
{
get { return currentLocation; }
set { currentLocation = value; }
}
//保存怪物原始位置
public Point OriginalLocation
{
get { return originalLocation; }
set { originalLocation = value; }
}
Size size;
//显示怪物大小
public Size Size
{
get { return size; }
set { size = value; }
}
/// <summary>
/// 怪物移动的方法
/// </summary>
/// <param name="hero"></param>
public void Move(Hero hero)
{
this.currentLocation = new Point(hero.OriginalLocation.X, hero.OriginalLocation.Y - hero.Size.Height);
}
public void Move()
{
this.currentLocation = this.originalLocation;
}
public TurtleMonster()
{
}
public TurtleMonster(string name, Image image, Point originalLocation, Size size)
{
this.monsterNmae = name;
this.OriginalBlood = 200;
this.AttackPower = 50;
this.DefendPower = 10;
this.MonsterNmae = name;
this.Image = image;
this.OriginalLocation = originalLocation;
this.CurrentLocation = originalLocation;
this.Size = size;
}
}
public struct StructMonster
{
public string HeroName;//怪物名字
public int OringinalBlood;//原始生命值
public int AttackPower;//攻击力
public int DefendPower;//防御力
public Image Image;//玩家的图片
public Point OriginalLocation;
public Point CurrentLocatino;
public Size Size;//大小
public void Move(Hero hero)
{
this.CurrentLocatino = new Point(hero.OriginalLocation.X, hero.OriginalLocation.Y + hero.Size.Height);
}
public void Move()
{
this.CurrentLocatino = this.OriginalLocation;
}
}
}错误 1 可访问性不一致: 参数类型“MyGame.Hero”比方法“MyGame.StructMonster.Move(MyGame.Hero)”的可访问性低 C:\Documents and Settings\Administrator\桌面\C#\MyGame\MyGame\TurtleMonster.cs 104 21 MyGame
using System.Collections.Generic;
using System.Text;
using System.Drawing;namespace MyGame
{
class TurtleMonster
{
string monsterNmae;
//怪物名称
public string MonsterNmae
{
get { return monsterNmae; }
set { monsterNmae = value; }
}
int originalBlood;
//怪物的生命值
public int OriginalBlood
{
get { return originalBlood; }
set { originalBlood = value; }
}
int attackPower;
//怪物的攻击力
public int AttackPower
{
get { return attackPower; }
set { attackPower = value; }
}
int defendPower;
//怪物防御力
public int DefendPower
{
get { return defendPower; }
set { defendPower = value; }
}
Image image;
//怪物的图片
public Image Image
{
get { return image; }
set { image = value; }
}
Point originalLocation, currentLocation;
//保存怪物当前位置
public Point CurrentLocation
{
get { return currentLocation; }
set { currentLocation = value; }
}
//保存怪物原始位置
public Point OriginalLocation
{
get { return originalLocation; }
set { originalLocation = value; }
}
Size size;
//显示怪物大小
public Size Size
{
get { return size; }
set { size = value; }
}
/// <summary>
/// 怪物移动的方法
/// </summary>
/// <param name="hero"></param>
public void Move(Hero hero)
{
this.currentLocation = new Point(hero.OriginalLocation.X, hero.OriginalLocation.Y - hero.Size.Height);
}
public void Move()
{
this.currentLocation = this.originalLocation;
}
public TurtleMonster()
{
}
public TurtleMonster(string name, Image image, Point originalLocation, Size size)
{
this.monsterNmae = name;
this.OriginalBlood = 200;
this.AttackPower = 50;
this.DefendPower = 10;
this.MonsterNmae = name;
this.Image = image;
this.OriginalLocation = originalLocation;
this.CurrentLocation = originalLocation;
this.Size = size;
}
}
public struct StructMonster
{
public string HeroName;//怪物名字
public int OringinalBlood;//原始生命值
public int AttackPower;//攻击力
public int DefendPower;//防御力
public Image Image;//玩家的图片
public Point OriginalLocation;
public Point CurrentLocatino;
public Size Size;//大小
public void Move(Hero hero)
{
this.CurrentLocatino = new Point(hero.OriginalLocation.X, hero.OriginalLocation.Y + hero.Size.Height);
}
public void Move()
{
this.CurrentLocatino = this.OriginalLocation;
}
}
}错误 1 可访问性不一致: 参数类型“MyGame.Hero”比方法“MyGame.StructMonster.Move(MyGame.Hero)”的可访问性低 C:\Documents and Settings\Administrator\桌面\C#\MyGame\MyGame\TurtleMonster.cs 104 21 MyGame
或者
string monsterNmae; 前加public
或者public关于访问限定符的说明:public
访问不受限制。
protected
访问仅限于包含类或从包含类派生的类型。
internal
访问仅限于当前程序集。
protected internal
访问仅限于从包含类派生的当前程序集或类型。
private
访问仅限于包含类型。
再检查你其他的类,是否有public 修饰符