using System.Media;在Load事件里 SoundPlayer music = new SoundPlayer("wav文件路径"); music.Play();
[Flags] public enum PlaySoundFlags : int { SND_SYNC = 0x0000, /* play synchronously (default) */ SND_ASYNC = 0x0001, /* play asynchronously */ SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */ SND_MEMORY = 0x0004, /* pszSound points to a memory file */ SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */ SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */ SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */ SND_ALIAS = 0x00010000, /* name is a registry alias */ SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */ SND_FILENAME = 0x00020000, /* name is file name */ SND_RESOURCE = 0x00040004 /* name is resource name or atom */ }
using System.IO;
SoundPlayer music = new SoundPlayer();
music = new SoundPlayer("");
music.Play();
或
[DllImport("winmm.dll")]
public static extern long PlaySound(String fileName,long a,long b); [DllImport("winmm.dll")]
public static extern long mciSendString(string lpstrCommand,string lpstrReturnString,long length,long hwndcallback);
public static void PlayMusic(string p_FileName)
{
try
{
mciSendString(@"close "+p_FileName ,"",0,0);
mciSendString(@"open " + p_FileName,"",0,0);
mciSendString(@"play " + p_FileName ,"",0,0);
}
catch
{
}
}
SoundPlayer music = new SoundPlayer("wav文件路径");
music.Play();
[Flags]
public enum PlaySoundFlags : int
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[System.Runtime.InteropServices.DllImport("winmm")]
public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags );//
PlaySound( "SOUND181.WAV", IntPtr.Zero, PlaySoundFlags.SND_FILENAME | PlaySoundFlags.SND_ASYNC );//调用