private int currentBlock=0; //0代表没选择,1,2,3……代表选择的图形框号private void pictureBox_Click(object sender, EventArgs e)
{
PictureBox send = (PictureBox)sender;这个是什么?
currentBlock = int.Parse(send.Name.Substring(send.Name.Length-1,1));不懂
pic_preView.Refresh();pic_preView这个是什么?Refresh自带的吗? pic_preView.BackColor = gameFieldBgC;
Application.DoEvents();这个又是什么?
someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock);
someBlock.Draw(pic_preView.Handle);这句是什么? p_foreColor.BackColor = GameField.BlockForeColor[currentBlock-1];
p_backColor.BackColor = GameField.BlockBackColor[currentBlock-1];
}
希望各位说说意思。要通俗易懂
{
PictureBox send = (PictureBox)sender;这个是什么?
currentBlock = int.Parse(send.Name.Substring(send.Name.Length-1,1));不懂
pic_preView.Refresh();pic_preView这个是什么?Refresh自带的吗? pic_preView.BackColor = gameFieldBgC;
Application.DoEvents();这个又是什么?
someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock);
someBlock.Draw(pic_preView.Handle);这句是什么? p_foreColor.BackColor = GameField.BlockForeColor[currentBlock-1];
p_backColor.BackColor = GameField.BlockBackColor[currentBlock-1];
}
希望各位说说意思。要通俗易懂
currentBlock = int.Parse(send.Name.Substring(send.Name.Length-1,1));//取picturebox的name的最后一个字符并转换成int型
pic_preView.Refresh();//强制控件使其工作区无效并立即重绘自己和任何子控件。
自带的
pic_preView.BackColor = gameFieldBgC;
Application.DoEvents();//是为了在加载大量数据时能够有一个数据加载的提示,不至于系统出现假死的现象
someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock);
someBlock.Draw(pic_preView.Handle);//应该是为picturebox重合