using System; using System.Runtime.InteropServices; namespace Beep { class Class1 { [DllImport("kernel32.dll")] public static extern bool Beep(int frequency, int duration); static void Main(string[] args) { Random random = new Random(); for (int i = 0; i < 10000; i++) { Beep(random.Next(10000), 100); } } } }
[DllImport("winmm.dll", SetLastError=true, CallingConvention=CallingConvention.Winapi)] public static extern int waveOutSetVolume(int uDeviceID, int dwVolume);
[DllImport("winmm")] public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags); System.Media.SystemSounds.Asterisk.Play(); using Microsoft.DirectX; using Microsoft.DirectX.DirectSound;Microsoft speech object Library
using System;
using System.Runtime.InteropServices;
namespace Beep
{
class Class1
{
[DllImport("kernel32.dll")]
public static extern bool Beep(int frequency, int duration);
static void Main(string[] args)
{
Random random = new Random();
for (int i = 0; i < 10000; i++)
{
Beep(random.Next(10000), 100);
}
}
}
}
public static extern int waveOutSetVolume(int uDeviceID, int dwVolume);
[DllImport("winmm")]
public static extern bool PlaySound(string szSound, IntPtr hMod, PlaySoundFlags flags);
System.Media.SystemSounds.Asterisk.Play(); using Microsoft.DirectX;
using Microsoft.DirectX.DirectSound;Microsoft speech object Library