using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;namespace Maze
{
public partial class Form1 : Form
{
public Form1()
{
//This SoundPlayer plays a sound whenever the player hits a wall.
System.Media.SoundPlayer startSoundPlayer = new System.Media.SoundPlayer(@"E:\KwDownload\song\Jimi Hendrix-Voodoo Chile Blues.mp3");
// This SoundPlayer plays a sound when the player finishes the game.
System.Media.SoundPlayer finishSoundPlayer = new System.Media.SoundPlayer(@"E:\KwDownload\song\Jimi Hendrix-Red House.mp3");
InitializeComponent();
MoveToStart();
} private void finishLabel_MouseEnter(object sender, EventArgs e)
{
//Show a congratulatory Messagebox,then close the form
MessageBox.Show("Congratulations!");
Close();
} /// <summary>
/// Move the pointer to a point 10 pixels down and to the right
/// of the starting point in the upper-left corner of the maze.
/// Play a sound, then move the mouse pointer to a point 10 pixels down and to
/// the right of the starting point in the upper-left corner of the maze.
/// </summary>
private void MoveToStart()
{
startSoundPlayer.Play();
Point startingPoint = panel1.Location;
startingPoint.Offset(10,10);
Cursor.Position = PointToScreen(startingPoint);
} private void wall_MouseEnter(object sender, EventArgs e)
{
// When the mouse pointer hits a wall or enters the panel,
// call the MoveToStart() method. MoveToStart();
}
}
}
startSoundPlayer.Play();显示上下文不存在,如何解决
{
startSoundPlayer.Play();
Point startingPoint = panel1.Location;
startingPoint.Offset(10,10);
Cursor.Position = PointToScreen(startingPoint);
}
把startSoundPlayer放到全局