用序列化 简单又好用 比如你有关卡类你就在这个类名上面加个 [Serializable] 序列化特性类 你保存的时候就直接可以 //序列化 创建一个文件流 FileStream tre = new FileStream("这里些路径名 文件的后缀名随便给个都行", FileMode.Create); //实例化一个二进制的图形序列化类 BinaryFormatter bo = new BinaryFormatter(); Form1 form = new Form1(); //序列化里有两个参数(1.文件流对象,2.报序列化类的对象名 bo.Serialize(tre, form); ///反序列化就在你的小游戏加载的时候读取 FileStream tre = new FileStream("刚保存的文件路径文件名", FileMode.Open); BinaryFormatter bo = new BinaryFormatter(); ///再把你保存的序列化文件里数据读取出来 转换成你原先保存的类型 Form1 fo = (Form1)bo.Deserialize(tre); 这比读取xml问简单多了
使用XmlSerializer可能少写些代码抄段示例:(更高级的操作需要查MSND,比如私有数据成员的序列化)Console.WriteLine("Now Serializing...."); // Create stream writer object StreamWriter writer = new StreamWriter("Customer.xml"); // Create serializer XmlSerializer serializer = new XmlSerializer(typeof(Customer)); // Serialize the object serializer.Serialize(writer, cm); writer.Close(); Console.WriteLine("Now Deserializing...."); // Open and create stream Stream streamOut = new FileStream("Customer.xml", FileMode.Open, FileAccess.Read); XmlSerializer deserializer = new XmlSerializer(typeof(Customer)); // Deserialize the stored stream. Customer recm = (Customer)deserializer.Deserialize(streamOut); streamOut.Close();
都太麻烦了,这样就OK了 DataSet set = new Dataset(); set.ReadXml("ssssss");//你的xml文件名 然后操作dataset就可以了,这个简单吧
{
XmlNode objNode = this.objXmlDoc.SelectSingleNode(MainNode);
XmlElement objElement = this.objXmlDoc.CreateElement(Element);
objElement.InnerText = Content;
objNode.AppendChild(objElement);
} public void InsertElement(string MainNode, string Element, string Attrib, string AttribContent, string Content)
{
XmlNode objNode = this.objXmlDoc.SelectSingleNode(MainNode);
XmlElement objElement = this.objXmlDoc.CreateElement(Element);
objElement.SetAttribute(Attrib, AttribContent);
objElement.InnerText = Content;
objNode.AppendChild(objElement);
} public void InsertNode(string MainNode, string ChildNode, string Element, string Content)
{
XmlNode objRootNode = this.objXmlDoc.SelectSingleNode(MainNode);
XmlElement objChildNode = this.objXmlDoc.CreateElement(ChildNode);
objRootNode.AppendChild(objChildNode);
XmlElement objElement = this.objXmlDoc.CreateElement(Element);
objElement.InnerText = Content;
objChildNode.AppendChild(objElement);
}
/// <summary>
/// 选择匹配XPath表达式的第一个节点XmlNode.
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名")</param>
/// <returns>返回XmlNode</returns>
public static XmlNode GetXmlNodeByXpath(string xmlFileName, string xpath)
{
XmlDocument xmlDoc = new XmlDocument();
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
return xmlNode;
}
catch (Exception ex)
{
return null;
//throw ex; //这里可以定义你自己的异常处理
}
} /// <summary>
/// 选择匹配XPath表达式的节点列表XmlNodeList.
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名")</param>
/// <returns>返回XmlNodeList</returns>
public static XmlNodeList GetXmlNodeListByXpath(string xmlFileName, string xpath)
{
XmlDocument xmlDoc = new XmlDocument(); try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNodeList xmlNodeList = xmlDoc.SelectNodes(xpath);
return xmlNodeList;
}
catch (Exception ex)
{
return null;
//throw ex; //这里可以定义你自己的异常处理
}
} /// <summary>
/// 选择匹配XPath表达式的第一个节点的匹配xmlAttributeName的属性XmlAttribute.
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名</param>
/// <param name="xmlAttributeName">要匹配xmlAttributeName的属性名称</param>
/// <returns>返回xmlAttributeName</returns>
public static XmlAttribute GetXmlAttribute(string xmlFileName, string xpath, string xmlAttributeName)
{
string content = string.Empty;
XmlDocument xmlDoc = new XmlDocument();
XmlAttribute xmlAttribute = null;
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
if (xmlNode != null)
{
if (xmlNode.Attributes.Count > 0)
{
xmlAttribute = xmlNode.Attributes[xmlAttributeName];
}
}
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return xmlAttribute;
}
#endregion
/// <summary>
/// 创建一个XML文档
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="rootNodeName">XML文档根节点名称(须指定一个根节点名称)</param>
/// <param name="version">XML文档版本号(必须为:"1.0")</param>
/// <param name="encoding">XML文档编码方式</param>
/// <param name="standalone">该值必须是"yes"或"no",如果为null,Save方法不在XML声明上写出独立属性</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool CreateXmlDocument(string xmlFileName, string rootNodeName, string version, string encoding, string standalone)
{
bool isSuccess = false;
try
{
XmlDocument xmlDoc = new XmlDocument();
XmlDeclaration xmlDeclaration = xmlDoc.CreateXmlDeclaration(version, encoding, standalone);
XmlNode root = xmlDoc.CreateElement(rootNodeName);
xmlDoc.AppendChild(xmlDeclaration);
xmlDoc.AppendChild(root);
xmlDoc.Save(xmlFileName);
isSuccess = true;
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return isSuccess;
} /// <summary>
/// 依据匹配XPath表达式的第一个节点来创建它的子节点(如果此节点已存在则追加一个新的同名节点
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名</param>
/// <param name="xmlNodeName">要匹配xmlNodeName的节点名称</param>
/// <param name="innerText">节点文本值</param>
/// <param name="xmlAttributeName">要匹配xmlAttributeName的属性名称</param>
/// <param name="value">属性值</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool CreateXmlNodeByXPath(string xmlFileName, string xpath, string xmlNodeName, string innerText, string xmlAttributeName, string value)
{
bool isSuccess = false;
XmlDocument xmlDoc = new XmlDocument();
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
if (xmlNode != null)
{
//存不存在此节点都创建
XmlElement subElement = xmlDoc.CreateElement(xmlNodeName);
subElement.InnerXml = innerText; //如果属性和值参数都不为空则在此新节点上新增属性
if (!string.IsNullOrEmpty(xmlAttributeName) && !string.IsNullOrEmpty(value))
{
XmlAttribute xmlAttribute = xmlDoc.CreateAttribute(xmlAttributeName);
xmlAttribute.Value = value;
subElement.Attributes.Append(xmlAttribute);
} xmlNode.AppendChild(subElement);
}
xmlDoc.Save(xmlFileName); //保存到XML文档
isSuccess = true;
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return isSuccess;
} /// <summary>
/// 依据匹配XPath表达式的第一个节点来创建或更新它的子节点(如果节点存在则更新,不存在则创建)
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名</param>
/// <param name="xmlNodeName">要匹配xmlNodeName的节点名称</param>
/// <param name="innerText">节点文本值</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool CreateOrUpdateXmlNodeByXPath(string xmlFileName, string xpath, string xmlNodeName, string innerText)
{
bool isSuccess = false;
bool isExistsNode = false;//标识节点是否存在
XmlDocument xmlDoc = new XmlDocument();
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
if (xmlNode != null)
{
//遍历xpath节点下的所有子节点
foreach (XmlNode node in xmlNode.ChildNodes)
{
if (node.Name.ToLower() == xmlNodeName.ToLower())
{
//存在此节点则更新
node.InnerXml = innerText;
isExistsNode = true;
break;
}
}
if (!isExistsNode)
{
//不存在此节点则创建
XmlElement subElement = xmlDoc.CreateElement(xmlNodeName);
subElement.InnerXml = innerText;
xmlNode.AppendChild(subElement);
}
}
xmlDoc.Save(xmlFileName); //保存到XML文档
isSuccess = true;
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return isSuccess;
} /// <summary>
/// 依据匹配XPath表达式的第一个节点来创建或更新它的属性(如果属性存在则更新,不存在则创建)
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名</param>
/// <param name="xmlAttributeName">要匹配xmlAttributeName的属性名称</param>
/// <param name="value">属性值</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool CreateOrUpdateXmlAttributeByXPath(string xmlFileName, string xpath, string xmlAttributeName, string value)
{
bool isSuccess = false;
bool isExistsAttribute = false;//标识属性是否存在
XmlDocument xmlDoc = new XmlDocument();
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
if (xmlNode != null)
{
//遍历xpath节点中的所有属性
foreach (XmlAttribute attribute in xmlNode.Attributes)
{
if (attribute.Name.ToLower() == xmlAttributeName.ToLower())
{
//节点中存在此属性则更新
attribute.Value = value;
isExistsAttribute = true;
break;
}
}
if (!isExistsAttribute)
{
//节点中不存在此属性则创建
XmlAttribute xmlAttribute = xmlDoc.CreateAttribute(xmlAttributeName);
xmlAttribute.Value = value;
xmlNode.Attributes.Append(xmlAttribute);
}
}
xmlDoc.Save(xmlFileName); //保存到XML文档
isSuccess = true;
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return isSuccess;
}
#endregion
/// <summary>
/// 删除匹配XPath表达式的第一个节点(节点中的子元素同时会被删除)
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool DeleteXmlNodeByXPath(string xmlFileName, string xpath)
{
bool isSuccess = false;
XmlDocument xmlDoc = new XmlDocument();
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
if (xmlNode != null)
{
//删除节点
xmlNode.ParentNode.RemoveChild(xmlNode);
}
xmlDoc.Save(xmlFileName); //保存到XML文档
isSuccess = true;
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return isSuccess;
} /// <summary>
/// 删除匹配XPath表达式的第一个节点中的匹配参数xmlAttributeName的属性
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名</param>
/// <param name="xmlAttributeName">要删除的xmlAttributeName的属性名称</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool DeleteXmlAttributeByXPath(string xmlFileName, string xpath, string xmlAttributeName)
{
bool isSuccess = false;
bool isExistsAttribute = false;
XmlDocument xmlDoc = new XmlDocument();
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
XmlAttribute xmlAttribute = null;
if (xmlNode != null)
{
//遍历xpath节点中的所有属性
foreach (XmlAttribute attribute in xmlNode.Attributes)
{
if (attribute.Name.ToLower() == xmlAttributeName.ToLower())
{
//节点中存在此属性
xmlAttribute = attribute;
isExistsAttribute = true;
break;
}
}
if (isExistsAttribute)
{
//删除节点中的属性
xmlNode.Attributes.Remove(xmlAttribute);
}
}
xmlDoc.Save(xmlFileName); //保存到XML文档
isSuccess = true;
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return isSuccess;
} /// <summary>
/// 删除匹配XPath表达式的第一个节点中的所有属性
/// </summary>
/// <param name="xmlFileName">XML文档完全文件名(包含物理路径)</param>
/// <param name="xpath">要匹配的XPath表达式(例如:"//节点名//子节点名</param>
/// <returns>成功返回true,失败返回false</returns>
public static bool DeleteAllXmlAttributeByXPath(string xmlFileName, string xpath)
{
bool isSuccess = false;
XmlDocument xmlDoc = new XmlDocument();
try
{
xmlDoc.Load(xmlFileName); //加载XML文档
XmlNode xmlNode = xmlDoc.SelectSingleNode(xpath);
if (xmlNode != null)
{
//遍历xpath节点中的所有属性
xmlNode.Attributes.RemoveAll();
}
xmlDoc.Save(xmlFileName); //保存到XML文档
isSuccess = true;
}
catch (Exception ex)
{
throw ex; //这里可以定义你自己的异常处理
}
return isSuccess;
}
#endregion太长了,分三次发。楼主组成一个类
你保存的时候就直接可以 //序列化 创建一个文件流
FileStream tre = new FileStream("这里些路径名 文件的后缀名随便给个都行", FileMode.Create);
//实例化一个二进制的图形序列化类
BinaryFormatter bo = new BinaryFormatter();
Form1 form = new Form1();
//序列化里有两个参数(1.文件流对象,2.报序列化类的对象名
bo.Serialize(tre, form);
///反序列化就在你的小游戏加载的时候读取
FileStream tre = new FileStream("刚保存的文件路径文件名", FileMode.Open);
BinaryFormatter bo = new BinaryFormatter();
///再把你保存的序列化文件里数据读取出来 转换成你原先保存的类型
Form1 fo = (Form1)bo.Deserialize(tre);
这比读取xml问简单多了
// Create stream writer object
StreamWriter writer = new StreamWriter("Customer.xml"); // Create serializer
XmlSerializer serializer = new XmlSerializer(typeof(Customer)); // Serialize the object
serializer.Serialize(writer, cm);
writer.Close(); Console.WriteLine("Now Deserializing...."); // Open and create stream
Stream streamOut = new FileStream("Customer.xml", FileMode.Open,
FileAccess.Read);
XmlSerializer deserializer = new XmlSerializer(typeof(Customer)); // Deserialize the stored stream.
Customer recm = (Customer)deserializer.Deserialize(streamOut); streamOut.Close();
DataSet set = new Dataset();
set.ReadXml("ssssss");//你的xml文件名
然后操作dataset就可以了,这个简单吧