///客户端的代码
// //得到ip; IPAddress ip = IPAddress.Parse("127.0.0.1");
IPEndPoint hostep = new IPEndPoint(ip, 6617);
Socket stocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
stocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
TcpListener listener = new TcpListener(ip, 6617);
listener.Start();
TcpClient clientsocket = new TcpClient("127.0.0.1", 6617);
stocket.Connect(hostep);
byte[] bytes = new byte[1024];
string sendstr = "hello everybody!我是客户端";
bytes = Encoding.ASCII.GetBytes(sendstr);
stocket.Send(bytes,bytes.Length,0);
string recvstr = "";
int recvbytes;
//recvbytes = stocket.Receive(bytes, bytes.Length, 0);
//recvstr += Encoding.ASCII.GetString(bytes, 0, recvbytes); this.ListBox1.Items.Add(this.TextBox1.Text.Trim()); stocket.Shutdown(SocketShutdown.Both);
stocket.Disconnect(false);
stocket.Close();///服务器端的代码 try
{
int port = 6617;
string host = "192.168.1.6";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Bind(ipe);
socket.Listen(0);
TcpListener listener = new TcpListener(ip, port); listener.Start();
TcpClient clientsocket = new TcpClient(host, port); temp = socket.Accept(); string recvStr = "";
byte[] recvbytes = new byte[1024];
int bytes;
bytes = temp.Receive(recvbytes, recvbytes.Length, 0);
recvStr += Encoding.ASCII.GetString(recvbytes, 0, 10);
Response.Write(recvStr);
// string sendstr = "服务器端";
// byte[] bs = Encoding.ASCII.GetBytes(sendstr);
// temp.Send(bs);//返回客户端成功信息
temp.Shutdown(SocketShutdown.Receive);
socket.Shutdown(SocketShutdown.Send);
temp.Disconnect(false);
socket.Disconnect(false);
temp.Close();
socket.Close(); }
catch
{
} finally
{
}
为什么客户端传过来的值在服务器端得不到,谢谢各位大虾了!
// //得到ip; IPAddress ip = IPAddress.Parse("127.0.0.1");
IPEndPoint hostep = new IPEndPoint(ip, 6617);
Socket stocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
stocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
TcpListener listener = new TcpListener(ip, 6617);
listener.Start();
TcpClient clientsocket = new TcpClient("127.0.0.1", 6617);
stocket.Connect(hostep);
byte[] bytes = new byte[1024];
string sendstr = "hello everybody!我是客户端";
bytes = Encoding.ASCII.GetBytes(sendstr);
stocket.Send(bytes,bytes.Length,0);
string recvstr = "";
int recvbytes;
//recvbytes = stocket.Receive(bytes, bytes.Length, 0);
//recvstr += Encoding.ASCII.GetString(bytes, 0, recvbytes); this.ListBox1.Items.Add(this.TextBox1.Text.Trim()); stocket.Shutdown(SocketShutdown.Both);
stocket.Disconnect(false);
stocket.Close();///服务器端的代码 try
{
int port = 6617;
string host = "192.168.1.6";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Bind(ipe);
socket.Listen(0);
TcpListener listener = new TcpListener(ip, port); listener.Start();
TcpClient clientsocket = new TcpClient(host, port); temp = socket.Accept(); string recvStr = "";
byte[] recvbytes = new byte[1024];
int bytes;
bytes = temp.Receive(recvbytes, recvbytes.Length, 0);
recvStr += Encoding.ASCII.GetString(recvbytes, 0, 10);
Response.Write(recvStr);
// string sendstr = "服务器端";
// byte[] bs = Encoding.ASCII.GetBytes(sendstr);
// temp.Send(bs);//返回客户端成功信息
temp.Shutdown(SocketShutdown.Receive);
socket.Shutdown(SocketShutdown.Send);
temp.Disconnect(false);
socket.Disconnect(false);
temp.Close();
socket.Close(); }
catch
{
} finally
{
}
为什么客户端传过来的值在服务器端得不到,谢谢各位大虾了!
这个你参考一下吧,类似的
listener.Start();
TcpClient clientsocket = new TcpClient("127.0.0.1", 6617);
stocket.Connect(hostep);
这样子是要干什么嘛啊
真是乱啊
using System.Net;
using System.Net.Sockets;
using System.Text;public class SynchronousSocketClient { public static void StartClient() {
// Data buffer for incoming data.
byte[] bytes = new byte[1024]; // Connect to a remote device.
try {
// Establish the remote endpoint for the socket.
// This example uses port 11000 on the local computer.
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName())
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint remoteEP = new IPEndPoint(ipAddress,11000); // Create a TCP/IP socket.
Socket sender = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp ); // Connect the socket to the remote endpoint. Catch any errors.
try {
sender.Connect(remoteEP); Console.WriteLine("Socket connected to {0}",
sender.RemoteEndPoint.ToString()); // Encode the data string into a byte array.
byte[] msg = Encoding.ASCII.GetBytes("This is a test<EOF>"); // Send the data through the socket.
int bytesSent = sender.Send(msg); // Receive the response from the remote device.
int bytesRec = sender.Receive(bytes);
Console.WriteLine("Echoed test = {0}",
Encoding.ASCII.GetString(bytes,0,bytesRec)); // Release the socket.
sender.Shutdown(SocketShutdown.Both);
sender.Close();
} catch (ArgumentNullException ane) {
Console.WriteLine("ArgumentNullException : {0}",ane.ToString());
} catch (SocketException se) {
Console.WriteLine("SocketException : {0}",se.ToString());
} catch (Exception e) {
Console.WriteLine("Unexpected exception : {0}", e.ToString());
} } catch (Exception e) {
Console.WriteLine( e.ToString());
}
}
public static int Main(String[] args) {
StartClient();
return 0;
}
}
//客户
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;public class SynchronousSocketListener {
// Incoming data from the client.
public static string data = null; public static void StartListening() {
// Data buffer for incoming data.
byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket.
// Dns.GetHostName returns the name of the
// host running the application.
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); // Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp ); // Bind the socket to the local endpoint and
// listen for incoming connections.
try {
listener.Bind(localEndPoint);
listener.Listen(10); // Start listening for connections.
while (true) {
Console.WriteLine("Waiting for a connection...");
// Program is suspended while waiting for an incoming connection.
Socket handler = listener.Accept();
data = null; // An incoming connection needs to be processed.
while (true) {
bytes = new byte[1024];
int bytesRec = handler.Receive(bytes);
data += Encoding.ASCII.GetString(bytes,0,bytesRec);
if (data.IndexOf("<EOF>") > -1) {
break;
}
} // Show the data on the console.
Console.WriteLine( "Text received : {0}", data); // Echo the data back to the client.
byte[] msg = Encoding.ASCII.GetBytes(data); handler.Send(msg);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
} catch (Exception e) {
Console.WriteLine(e.ToString());
} Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
} public static int Main(String[] args) {
StartListening();
return 0;
}
}
服务端