程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言) 要求: 1.要有联动性,老鼠和主人的行为是被动的。2.考虑可扩展性,猫的叫声可能引起其他联动效应。要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。2. 对老鼠和主人进行抽象
评分标准:
<1>.构造出Cat、Mouse、Master三个类,并能使程序运行(2分)
<2>从Mouse和Master中提取抽象(5分)
<3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。(3分)
复制内容到剪贴板
代码:
public interface Observer
{
void Response(); //观察者的响应,如是老鼠见到猫的反映
}
public interface Subject
{
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject subj)
{
this.name = name;
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject subj)
{
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine("Host waken!");
}
} public class Cat : Subject
{
private ArrayList observers;
public Cat()
{
this.observers = new ArrayList();
}
public void AimAt(Observer obs)
{
this.observers.Add(obs);
}
public void Cry()
{
Console.WriteLine("Cat cryed!");
foreach (Observer obs in this.observers)
{
obs.Response();
}
}
}
class MainClass
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
设计方法二: 使用event -- delegate设计..
复制内容到剪贴板
代码:
public delegate void SubEventHandler();
public abstract class Subject
{
public event SubEventHandler SubEvent;
protected void FireAway()
{
if (this.SubEvent != null)
this.SubEvent();
}
}
public class Cat : Subject
{
public void Cry()
{
Console.WriteLine("cat cryed.");
this.FireAway();
}
}
public abstract class Observer
{
public Observer(Subject sub)
{
sub.SubEvent += new SubEventHandler(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject sub) : base(sub)
{
this.name = name;
}
public override void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject sub) : base(sub){}
public override void Response()
{
Console.WriteLine("host waken");
}
}
class Class1
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
http://www.cnblogs.com/hiearth/archive/2009/06/24/1510581.html
唐山迪锐软:www.tsp2c.cn
评分标准:
<1>.构造出Cat、Mouse、Master三个类,并能使程序运行(2分)
<2>从Mouse和Master中提取抽象(5分)
<3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。(3分)
复制内容到剪贴板
代码:
public interface Observer
{
void Response(); //观察者的响应,如是老鼠见到猫的反映
}
public interface Subject
{
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject subj)
{
this.name = name;
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject subj)
{
subj.AimAt(this);
}
public void Response()
{
Console.WriteLine("Host waken!");
}
} public class Cat : Subject
{
private ArrayList observers;
public Cat()
{
this.observers = new ArrayList();
}
public void AimAt(Observer obs)
{
this.observers.Add(obs);
}
public void Cry()
{
Console.WriteLine("Cat cryed!");
foreach (Observer obs in this.observers)
{
obs.Response();
}
}
}
class MainClass
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
设计方法二: 使用event -- delegate设计..
复制内容到剪贴板
代码:
public delegate void SubEventHandler();
public abstract class Subject
{
public event SubEventHandler SubEvent;
protected void FireAway()
{
if (this.SubEvent != null)
this.SubEvent();
}
}
public class Cat : Subject
{
public void Cry()
{
Console.WriteLine("cat cryed.");
this.FireAway();
}
}
public abstract class Observer
{
public Observer(Subject sub)
{
sub.SubEvent += new SubEventHandler(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject sub) : base(sub)
{
this.name = name;
}
public override void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject sub) : base(sub){}
public override void Response()
{
Console.WriteLine("host waken");
}
}
class Class1
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
}
}
http://www.cnblogs.com/hiearth/archive/2009/06/24/1510581.html
唐山迪锐软:www.tsp2c.cn
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;namespace ConsoleApplication7
{
class Program
{
public interface Mind
{
void Think();
void Think(String ListenSomeThing);
} public interface Observer:Mind
{
void Response(); //观察者的响应,如是老鼠见到猫的反映
}
public interface Subject : Mind
{
void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象---老鼠
}
public class Mouse : Observer
{
private string name;
Subject subj;
public Mouse(string name, Subject subj)
{
this.name = name;
this.subj = subj;
subj.AimAt(this);
} public void Response()
{
Think();
} public void Think()
{
Console.WriteLine(name + "想和猫打架");
subj.Think(name + "想和猫打架");
}
public void Think(String ListenSomeThing)
{
if (ListenSomeThing ==name + "小样")
Console.WriteLine(name + " attempt to escape!");
}
} public class Master : Observer
{
public Master(Subject subj)
{
subj.AimAt(this);
} public void Response()
{
Console.WriteLine("Host waken!");
} public void Think()
{
Console.WriteLine("我要睡觉");
} public void Think(string ListenSomeThing)
{
Console.WriteLine("吵死了");
}
} public class Cat : Subject
{
private ArrayList observers;
public Cat()
{
this.observers = new ArrayList();
}
public void AimAt(Observer obs)
{
this.observers.Add(obs);
}
public void Cry()
{
Console.WriteLine("Cat cryed!");
foreach (Observer obs in this.observers)
{
obs.Response();
}
} public void Think()
{
Console.WriteLine("我要吃老鼠");
} public void Think(string ListenSomeThing)
{
String Mouse = ListenSomeThing.Substring(0, 6);
String Say = ListenSomeThing.Remove(0, 6);
if (Say == "想和猫打架")
foreach (Observer obs in this.observers)
{
obs.Think(Mouse+"小样");
}
}
} class MainClass
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
Console.Read();
}
}
}
}