我想在原图的基础上加插一些自己的东西:
在原图上面加个LOGO,中间是原图,下面是一些文字,上下不能遮住中间的原图,然后生成一个新的图片;
请问有没人有这样的代码?或者写个函数?
我对C#图像处理不熟悉~~~谢谢了...急

解决方案 »

  1.   

    用GDI+直接绘制就行了,这个功能实现起来并不难
      

  2.   

    private Bitmap MaskBP(Bitmap WaterMsk, Bitmap SourceBP, Point Pt, double Scal) 

        using (Bitmap BP = new Bitmap(SourceBP)) { 
            using (Graphics G = Graphics.FromImage(BP)) { 
                G.DrawImage(WaterMsk, new Rectangle(Pt.X, Pt.Y, WaterMsk.Width / 100 * Scal, WaterMsk.Height / 100 * Scal), new Rectangle(0, 0, WaterMsk.Width, WaterMsk.Height), GraphicsUnit.Pixel); 
                return BP; 
            } 
        } 

    // 参数: 
    //WaterMsk=用来合成的水印图 
    //SourceBP=要被合成处理的原图 
    //Pt=水印图左上角坐标点 
    //Scal=水印图的缩放百分比
      

  3.   

    Graphics 
    Bitmap 
    这里有很多类和方法
    具体怎么做自己研究了
      

  4.   

    如果是在程序运行中添加LOGO就直接画上,如果不是那就用photoshop先弄好再用。
      

  5.   

    如果是固定的就直接PS好了
    如果是动态的,就用GDI画
      

  6.   

    是动态的,
    //WaterMsk=用来合成的水印图 
    //SourceBP=要被合成处理的原图 
    这两个参数不太明白,可否解释一下?谢谢了~
      

  7.   

    比如有一张风景图和一张印章图
    要把印章合成到风景上
    WaterMsk就是印章图
    SourceBP就是风景图
      

  8.   

    直接声明一个画笔 用drawinmage画ico drawstring写字
      

  9.   

     using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    using System.Drawing.Drawing2D;namespace Tutorial
    {
        class WaterMark
        {        [STAThread]
            static void Main(string[] args)
            {
                //set a working directory
                string WorkingDirectory = @"C:\Documents and Settings\administrator.JAZZMINE\My Documents\Projects\Tutorials\WaterMark";            //define a string of text to use as the Copyright message
                string Copyright = "Copyright ?2002 - AP Photo/David Zalubowski";            //create a image object containing the photograph to water
                Image imgPhoto = Image.FromFile(WorkingDirectory + "\\water_photo.jpg");
                int phWidth = imgPhoto.Width;
                int phHeight = imgPhoto.Height;            //create a Bitmap the Size of the original photograph
                Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);            bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);            //load the Bitmap into a Graphics object 
                Graphics grPhoto = Graphics.FromImage(bmPhoto);            //create a image object containing the water
                Image imgWater = new Bitmap(WorkingDirectory + "\\water.bmp");
                int wmWidth = imgWater.Width;
                int wmHeight = imgWater.Height;            //------------------------------------------------------------
                //Step #1 - Insert Copyright message
                //------------------------------------------------------------            //Set the rendering quality for this Graphics object
                grPhoto.SmoothingMode = SmoothingMode.AntiAlias;            //Draws the photo Image object at original size to the graphics object.
                grPhoto.DrawImage(
                    imgPhoto,                               // Photo Image object
                    new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
                    0,                                      // x-coordinate of the portion of the source image to draw. 
                    0,                                      // y-coordinate of the portion of the source image to draw. 
                    phWidth,                                // Width of the portion of the source image to draw. 
                    phHeight,                               // Height of the portion of the source image to draw. 
                    GraphicsUnit.Pixel);                    // Units of measure             //-------------------------------------------------------
                //to maximize the size of the Copyright message we will 
                //test multiple Font sizes to determine the largest posible 
                //font we can use for the width of the Photograph
                //define an array of point sizes you would like to consider as possiblities
                //-------------------------------------------------------
                int[] sizes = new int[]{16,14,12,10,8,6,4};            Font crFont = null;
                SizeF crSize = new SizeF();            //Loop through the defined sizes checking the length of the Copyright string
                //If its length in pixles is less then the image width choose this Font size.
                for (int i=0 ;i<7; i++)
                {
                    //set a Font object to Arial (i)pt, Bold
                    crFont = new Font("arial", sizes[i], FontStyle.Bold);
                    //Measure the Copyright string in this Font
                    crSize = grPhoto.MeasureString(Copyright, crFont);                if((ushort)crSize.Width < (ushort)phWidth)
                        break;
                }            //Since all photographs will have varying heights, determine a 
                //position 5% from the bottom of the image
                int yPixlesFromBottom = (int)(phHeight *.05);            //Now that we have a point size use the Copyrights string height 
                //to determine a y-coordinate to draw the string of the photograph
                float yPosFromBottom = ((phHeight - yPixlesFromBottom)-(crSize.Height/2));            //Determine its x-coordinate by calculating the center of the width of the image
                float xCenterOfImg = (phWidth/2);            //Define the text layout by setting the text alignment to centered
                StringFormat StrFormat = new StringFormat();
                StrFormat.Alignment = StringAlignment.Center;            //define a Brush which is semi trasparent black (Alpha set to 153)
                SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0));            //Draw the Copyright string
                grPhoto.DrawString(Copyright,                 //string of text
                    crFont,                                   //font
                    semiTransBrush2,                           //Brush
                    new PointF(xCenterOfImg+1,yPosFromBottom+1),  //Position
                    StrFormat);            //define a Brush which is semi trasparent white (Alpha set to 153)
                SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));            //Draw the Copyright string a second time to create a shadow effect
                //Make sure to move this text 1 pixel to the right and down 1 pixel
                grPhoto.DrawString(Copyright,                 //string of text
                    crFont,                                   //font
                    semiTransBrush,                           //Brush
                    new PointF(xCenterOfImg,yPosFromBottom),  //Position
                    StrFormat);                               //Text alignment                        //------------------------------------------------------------
                //Step #2 - Insert Water image
                //------------------------------------------------------------            //Create a Bitmap based on the previously modified photograph Bitmap
                Bitmap bmWater = new Bitmap(bmPhoto);
                bmWater.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
                //Load this Bitmap into a new Graphic Object
                Graphics grWater = Graphics.FromImage(bmWater);            //To achieve a transulcent water we will apply (2) color 
                //manipulations by defineing a ImageAttributes object and 
                //seting (2) of its properties.
                ImageAttributes imageAttributes = new ImageAttributes();            //The first step in manipulating the water image is to replace 
                //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
                //to do this we will use a Colormap and use this to define a RemapTable
                ColorMap colorMap = new ColorMap();            //My water was defined with a background of 100% Green this will
                //be the color we search for and replace with transparency
                colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
                colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);             ColorMap[] remapTable = {colorMap};            imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);            //The second color manipulation is used to change the opacity of the 
                //water.  This is done by applying a 5x5 matrix that contains the 
                //coordinates for the RGBA space.  By setting the 3rd row and 3rd column 
                //to 0.3f we achive a level of opacity
                float[][] colorMatrixElements = { 
                                                    new float[] {1.0f,  0.0f,  0.0f,  0.0f, 0.0f},       
                                                    new float[] {0.0f,  1.0f,  0.0f,  0.0f, 0.0f},        
                                                    new float[] {0.0f,  0.0f,  1.0f,  0.0f, 0.0f},        
                                                    new float[] {0.0f,  0.0f,  0.0f,  0.3f, 0.0f},        
                                                    new float[] {0.0f,  0.0f,  0.0f,  0.0f, 1.0f}}; 
                ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);            imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
                    ColorAdjustType.Bitmap);            //For this example we will place the water in the upper right
                //hand corner of the photograph. offset down 10 pixels and to the 
                //left 10 pixles            int xPosOfWm = ((phWidth - wmWidth)-10);
                int yPosOfWm = 10;            grWater.DrawImage(imgWater, 
                    new Rectangle(xPosOfWm,yPosOfWm,wmWidth,wmHeight),  //Set the detination Position
                    0,                  // x-coordinate of the portion of the source image to draw. 
                    0,                  // y-coordinate of the portion of the source image to draw. 
                    wmWidth,            // Water Width
                    wmHeight,            // Water Height
                    GraphicsUnit.Pixel, // Unit of measurment
                    imageAttributes);   //ImageAttributes Object            //Replace the original photgraphs bitmap with the new Bitmap
                imgPhoto = bmWater;
                grPhoto.Dispose();
                grWater.Dispose();            //save new image to file system.
                imgPhoto.Save(WorkingDirectory + "\\water_final.jpg", ImageFormat.Jpeg);
                imgPhoto.Dispose();
                imgWater.Dispose();        }
        }
    }
      

  10.   

    很简单的
    用GDI+
    不会看看msdn 
    有例子呢