正在开发一款需要用到系统相机的软件。
我使用的 是UIImagePikerController 现在遇到两个问题:
1.调用系统相机,点击中间圆圈拍照按钮之后,中间的取相框会向下平移大概44像素
请问如何让它不平移。
2.调用系统的前置摄像头之后,点击拍照之后,取相框的展示的照片是左右颠倒的,
请问如何让它不颠倒~
希望前辈们能指点一下 谢谢各位前辈啦!~

解决方案 »

  1.   

    1.
    设置 automaticallyAdjustsScrollViewInsets 为 NO 试试2. 
    你需要这个类别去修复方向:@interface UIImage (fixOrientation)- (UIImage *)fixOrientation;@end@implementation UIImage (fixOrientation)- (UIImage *)fixOrientation {    // No-op if the orientation is already correct
        if (self.imageOrientation == UIImageOrientationUp) return self;    // We need to calculate the proper transformation to make the image upright.
        // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
        CGAffineTransform transform = CGAffineTransformIdentity;    switch (self.imageOrientation) {
            case UIImageOrientationDown:
            case UIImageOrientationDownMirrored:
                transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
                transform = CGAffineTransformRotate(transform, M_PI);
                break;        case UIImageOrientationLeft:
            case UIImageOrientationLeftMirrored:
                transform = CGAffineTransformTranslate(transform, self.size.width, 0);
                transform = CGAffineTransformRotate(transform, M_PI_2);
                break;        case UIImageOrientationRight:
            case UIImageOrientationRightMirrored:
                transform = CGAffineTransformTranslate(transform, 0, self.size.height);
                transform = CGAffineTransformRotate(transform, -M_PI_2);
                break;
            case UIImageOrientationUp:
            case UIImageOrientationUpMirrored:
                break;
        }    switch (self.imageOrientation) {
            case UIImageOrientationUpMirrored:
            case UIImageOrientationDownMirrored:
                transform = CGAffineTransformTranslate(transform, self.size.width, 0);
                transform = CGAffineTransformScale(transform, -1, 1);
                break;        case UIImageOrientationLeftMirrored:
            case UIImageOrientationRightMirrored:
                transform = CGAffineTransformTranslate(transform, self.size.height, 0);
                transform = CGAffineTransformScale(transform, -1, 1);
                break;
            case UIImageOrientationUp:
            case UIImageOrientationDown:
            case UIImageOrientationLeft:
            case UIImageOrientationRight:
                break;
        }    // Now we draw the underlying CGImage into a new context, applying the transform
        // calculated above.
        CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
                                                 CGImageGetBitsPerComponent(self.CGImage), 0,
                                                 CGImageGetColorSpace(self.CGImage),
                                                 CGImageGetBitmapInfo(self.CGImage));
        CGContextConcatCTM(ctx, transform);
        switch (self.imageOrientation) {
            case UIImageOrientationLeft:
            case UIImageOrientationLeftMirrored:
            case UIImageOrientationRight:
            case UIImageOrientationRightMirrored:
                // Grr...
                CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
                break;        default:
                CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
                break;
        }    // And now we just create a new UIImage from the drawing context
        CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
        UIImage *img = [UIImage imageWithCGImage:cgimg];
        CGContextRelease(ctx);
        CGImageRelease(cgimg);
        return img;
    }@end