要求10进制 16进制与键盘的对应关系.
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* The last number in the range of ids used for key events.
*/
public static final int KEY_LAST = 402; /**
* The "key typed" event. This event is generated when a character is
* entered. In the simplest case, it is produced by a single key press.
* Often, however, characters are produced by series of key presses, and
* the mapping from key pressed events to key typed events may be
* many-to-one or many-to-many.
*/
public static final int KEY_TYPED = KEY_FIRST; /**
* The "key pressed" event. This event is generated when a key
* is pushed down.
*/
public static final int KEY_PRESSED = 1 + KEY_FIRST; //Event.KEY_PRESS /**
* The "key released" event. This event is generated when a key
* is let up.
*/
public static final int KEY_RELEASED = 2 + KEY_FIRST; //Event.KEY_RELEASE /* Virtual key codes. */ public static final int VK_ENTER = '\n';
public static final int VK_BACK_SPACE = '\b';
public static final int VK_TAB = '\t';
public static final int VK_CANCEL = 0x03;
public static final int VK_CLEAR = 0x0C;
public static final int VK_SHIFT = 0x10;
public static final int VK_CONTROL = 0x11;
public static final int VK_ALT = 0x12;
public static final int VK_PAUSE = 0x13;
public static final int VK_CAPS_LOCK = 0x14;
public static final int VK_ESCAPE = 0x1B;
public static final int VK_SPACE = 0x20;
public static final int VK_PAGE_UP = 0x21;
public static final int VK_PAGE_DOWN = 0x22;
public static final int VK_END = 0x23;
public static final int VK_HOME = 0x24; /**
* Constant for the non-numpad <b>left</b> arrow key.
* @see #VK_KP_LEFT
*/
public static final int VK_LEFT = 0x25; /**
* Constant for the non-numpad <b>up</b> arrow key.
* @see #VK_KP_UP
*/
public static final int VK_UP = 0x26; /**
* Constant for the non-numpad <b>right</b> arrow key.
* @see #VK_KP_RIGHT
*/
public static final int VK_RIGHT = 0x27; /**
* Constant for the non-numpad <b>down</b> arrow key.
* @see #VK_KP_DOWN
*/
public static final int VK_DOWN = 0x28; /**
* Constant for the comma key, ","
*/
public static final int VK_COMMA = 0x2C; /**
* Constant for the minus key, "-"
* @since 1.2
*/
public static final int VK_MINUS = 0x2D; /**
* Constant for the period key, "."
*/
public static final int VK_PERIOD = 0x2E; /**
* Constant for the forward slash key, "/"
*/
public static final int VK_SLASH = 0x2F; /** VK_0 thru VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */
public static final int VK_0 = 0x30;
public static final int VK_1 = 0x31;
public static final int VK_2 = 0x32;
public static final int VK_3 = 0x33;
public static final int VK_4 = 0x34;
public static final int VK_5 = 0x35;
public static final int VK_6 = 0x36;
public static final int VK_7 = 0x37;
public static final int VK_8 = 0x38;
public static final int VK_9 = 0x39; /**
* Constant for the semicolon key, ";"
*/
public static final int VK_SEMICOLON = 0x3B; /**
* Constant for the equals key, "="
*/
public static final int VK_EQUALS = 0x3D; /** VK_A thru VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */
public static final int VK_A = 0x41;
public static final int VK_B = 0x42;
public static final int VK_C = 0x43;
public static final int VK_D = 0x44;
public static final int VK_E = 0x45;
public static final int VK_F = 0x46;
public static final int VK_G = 0x47;
public static final int VK_H = 0x48;
public static final int VK_I = 0x49;
public static final int VK_J = 0x4A;
public static final int VK_K = 0x4B;
public static final int VK_L = 0x4C;
public static final int VK_M = 0x4D;
public static final int VK_N = 0x4E;
public static final int VK_O = 0x4F;
public static final int VK_P = 0x50;
public static final int VK_Q = 0x51;
public static final int VK_R = 0x52;
public static final int VK_S = 0x53;
public static final int VK_T = 0x54;
public static final int VK_U = 0x55;
public static final int VK_V = 0x56;
public static final int VK_W = 0x57;
public static final int VK_X = 0x58;
public static final int VK_Y = 0x59;
public static final int VK_Z = 0x5A;
* Constant for the open bracket key, "["
*/
public static final int VK_OPEN_BRACKET = 0x5B; /**
* Constant for the back slash key, "\"
*/
public static final int VK_BACK_SLASH = 0x5C; /**
* Constant for the close bracket key, "]"
*/
public static final int VK_CLOSE_BRACKET = 0x5D; public static final int VK_NUMPAD0 = 0x60;
public static final int VK_NUMPAD1 = 0x61;
public static final int VK_NUMPAD2 = 0x62;
public static final int VK_NUMPAD3 = 0x63;
public static final int VK_NUMPAD4 = 0x64;
public static final int VK_NUMPAD5 = 0x65;
public static final int VK_NUMPAD6 = 0x66;
public static final int VK_NUMPAD7 = 0x67;
public static final int VK_NUMPAD8 = 0x68;
public static final int VK_NUMPAD9 = 0x69;
public static final int VK_MULTIPLY = 0x6A;
public static final int VK_ADD = 0x6B; /**
* This constant is obsolete, and is included only for backwards
* compatibility.
* @see #VK_SEPARATOR
*/
public static final int VK_SEPARATER = 0x6C; /**
* Constant for the Numpad Separator key.
* @since 1.4
*/
public static final int VK_SEPARATOR = VK_SEPARATER; public static final int VK_SUBTRACT = 0x6D;
public static final int VK_DECIMAL = 0x6E;
public static final int VK_DIVIDE = 0x6F;
public static final int VK_DELETE = 0x7F; /* ASCII DEL */
public static final int VK_NUM_LOCK = 0x90;
public static final int VK_SCROLL_LOCK = 0x91; /** Constant for the F1 function key. */
public static final int VK_F1 = 0x70; /** Constant for the F2 function key. */
public static final int VK_F2 = 0x71; /** Constant for the F3 function key. */
public static final int VK_F3 = 0x72; /** Constant for the F4 function key. */
public static final int VK_F4 = 0x73; /** Constant for the F5 function key. */
public static final int VK_F5 = 0x74; /** Constant for the F6 function key. */
public static final int VK_F6 = 0x75; /** Constant for the F7 function key. */
public static final int VK_F7 = 0x76; /** Constant for the F8 function key. */
public static final int VK_F8 = 0x77; /** Constant for the F9 function key. */
public static final int VK_F9 = 0x78; /** Constant for the F10 function key. */
public static final int VK_F10 = 0x79; /** Constant for the F11 function key. */
public static final int VK_F11 = 0x7A; /** Constant for the F12 function key. */
public static final int VK_F12 = 0x7B; /**
* Constant for the F13 function key.
* @since 1.2
*/
/* F13 - F24 are used on IBM 3270 keyboard; use random range for constants. */
public static final int VK_F13 = 0xF000;
/**
* Constant for the F14 function key.
* @since 1.2
*/
public static final int VK_F14 = 0xF001;
/**
* Constant for the F15 function key.
* @since 1.2
*/
public static final int VK_F15 = 0xF002;
/**
* Constant for the F16 function key.
* @since 1.2
*/
public static final int VK_F16 = 0xF003;
/**
* Constant for the F17 function key.
* @since 1.2
*/
public static final int VK_F17 = 0xF004;
/**
* Constant for the F18 function key.
* @since 1.2
*/
public static final int VK_F18 = 0xF005;
/**
* Constant for the F19 function key.
* @since 1.2
*/
public static final int VK_F19 = 0xF006;
/**
* Constant for the F20 function key.
* @since 1.2
*/
public static final int VK_F20 = 0xF007;
/**
* Constant for the F21 function key.
* @since 1.2
*/
public static final int VK_F21 = 0xF008;
/**
* Constant for the F22 function key.
* @since 1.2
*/
public static final int VK_F22 = 0xF009;
/**
* Constant for the F23 function key.
* @since 1.2
*/
public static final int VK_F23 = 0xF00A;
/**
* Constant for the F24 function key.
* @since 1.2
*/
public static final int VK_F24 = 0xF00B;
public static final int VK_PRINTSCREEN = 0x9A;
public static final int VK_INSERT = 0x9B;
public static final int VK_HELP = 0x9C;
public static final int VK_META = 0x9D; public static final int VK_BACK_QUOTE = 0xC0;
public static final int VK_QUOTE = 0xDE;
/**
* Constant for the numeric keypad <b>up</b> arrow key.
* @see #VK_UP
* @since 1.2
*/
public static final int VK_KP_UP = 0xE0; /**
* Constant for the numeric keypad <b>down</b> arrow key.
* @see #VK_DOWN
* @since 1.2
*/
public static final int VK_KP_DOWN = 0xE1; /**
* Constant for the numeric keypad <b>left</b> arrow key.
* @see #VK_LEFT
* @since 1.2
*/
public static final int VK_KP_LEFT = 0xE2; /**
* Constant for the numeric keypad <b>right</b> arrow key.
* @see #VK_RIGHT
* @since 1.2
*/
public static final int VK_KP_RIGHT = 0xE3;
/* For European keyboards */
/** @since 1.2 */
public static final int VK_DEAD_GRAVE = 0x80;
/** @since 1.2 */
public static final int VK_DEAD_ACUTE = 0x81;
/** @since 1.2 */
public static final int VK_DEAD_CIRCUMFLEX = 0x82;
/** @since 1.2 */
public static final int VK_DEAD_TILDE = 0x83;
/** @since 1.2 */
public static final int VK_DEAD_MACRON = 0x84;
/** @since 1.2 */
public static final int VK_DEAD_BREVE = 0x85;
/** @since 1.2 */
public static final int VK_DEAD_ABOVEDOT = 0x86;
/** @since 1.2 */
public static final int VK_DEAD_DIAERESIS = 0x87;
/** @since 1.2 */
public static final int VK_DEAD_ABOVERING = 0x88;
/** @since 1.2 */
public static final int VK_DEAD_DOUBLEACUTE = 0x89;
/** @since 1.2 */
public static final int VK_DEAD_CARON = 0x8a;
/** @since 1.2 */
public static final int VK_DEAD_CEDILLA = 0x8b;
/** @since 1.2 */
public static final int VK_DEAD_OGONEK = 0x8c;
/** @since 1.2 */
public static final int VK_DEAD_IOTA = 0x8d;
/** @since 1.2 */
public static final int VK_DEAD_VOICED_SOUND = 0x8e;
/** @since 1.2 */
public static final int VK_DEAD_SEMIVOICED_SOUND = 0x8f; /** @since 1.2 */
public static final int VK_AMPERSAND = 0x96;
/** @since 1.2 */
public static final int VK_ASTERISK = 0x97;
/** @since 1.2 */
public static final int VK_QUOTEDBL = 0x98;
/** @since 1.2 */
public static final int VK_LESS = 0x99; /** @since 1.2 */
public static final int VK_GREATER = 0xa0;
/** @since 1.2 */
public static final int VK_BRACELEFT = 0xa1;
/** @since 1.2 */
public static final int VK_BRACERIGHT = 0xa2; /**
* Constant for the "@" key.
* @since 1.2
*/
public static final int VK_AT = 0x0200;
/**
* Constant for the ":" key.
* @since 1.2
*/
public static final int VK_COLON = 0x0201;
/**
* Constant for the "^" key.
* @since 1.2
*/
public static final int VK_CIRCUMFLEX = 0x0202;
/**
* Constant for the "$" key.
* @since 1.2
*/
public static final int VK_DOLLAR = 0x0203;
/**
* Constant for the Euro currency sign key.
* @since 1.2
*/
public static final int VK_EURO_SIGN = 0x0204;
/**
* Constant for the "!" key.
* @since 1.2
*/
public static final int VK_EXCLAMATION_MARK = 0x0205;
/**
* Constant for the inverted exclamation key.
* @since 1.2
*/
public static final int VK_INVERTED_EXCLAMATION_MARK = 0x0206;
/**
* Constant for the "(" key.
* @since 1.2
*/
public static final int VK_LEFT_PARENTHESIS = 0x0207;
/**
* Constant for the "#" key.
* @since 1.2
*/
public static final int VK_NUMBER_SIGN = 0x0208;
/**
* Constant for the "+" key.
* @since 1.2
*/
public static final int VK_PLUS = 0x0209;
/**
* Constant for the ")" key.
* @since 1.2
*/
public static final int VK_RIGHT_PARENTHESIS = 0x020A;
/**
* Constant for the "_" key.
* @since 1.2
*/
public static final int VK_UNDERSCORE = 0x020B;
/**
* Constant for the Microsoft Windows "Windows" key.
* It is used for both the left and right version of the key.
* @see #getKeyLocation()
* @since 1.5
*/
public static final int VK_WINDOWS = 0x020C;
/**
* Constant for the Microsoft Windows Context Menu key.
* @since 1.5
*/
public static final int VK_CONTEXT_MENU = 0x020D;
/* for input method support on Asian Keyboards */ /* not clear what this means - listed in Microsoft Windows API */
public static final int VK_FINAL = 0x0018;
/** Constant for the Convert function key. */
/* Japanese PC 106 keyboard, Japanese Solaris keyboard: henkan */
public static final int VK_CONVERT = 0x001C; /** Constant for the Don't Convert function key. */
/* Japanese PC 106 keyboard: muhenkan */
public static final int VK_NONCONVERT = 0x001D;
/** Constant for the Accept or Commit function key. */
/* Japanese Solaris keyboard: kakutei */
public static final int VK_ACCEPT = 0x001E; /* not clear what this means - listed in Microsoft Windows API */
public static final int VK_MODECHANGE = 0x001F; /* replaced by VK_KANA_LOCK for Microsoft Windows and Solaris;
might still be used on other platforms */
public static final int VK_KANA = 0x0015; /* replaced by VK_INPUT_METHOD_ON_OFF for Microsoft Windows and Solaris;
might still be used for other platforms */
public static final int VK_KANJI = 0x0019; /**
* Constant for the Alphanumeric function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard: eisuu */
public static final int VK_ALPHANUMERIC = 0x00F0;
* Constant for the Katakana function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard: katakana */
public static final int VK_KATAKANA = 0x00F1;
/**
* Constant for the Hiragana function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard: hiragana */
public static final int VK_HIRAGANA = 0x00F2;
/**
* Constant for the Full-Width Characters function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard: zenkaku */
public static final int VK_FULL_WIDTH = 0x00F3;
/**
* Constant for the Half-Width Characters function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard: hankaku */
public static final int VK_HALF_WIDTH = 0x00F4;
/**
* Constant for the Roman Characters function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard: roumaji */
public static final int VK_ROMAN_CHARACTERS = 0x00F5;
/**
* Constant for the All Candidates function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard - VK_CONVERT + ALT: zenkouho */
public static final int VK_ALL_CANDIDATES = 0x0100;
/**
* Constant for the Previous Candidate function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard - VK_CONVERT + SHIFT: maekouho */
public static final int VK_PREVIOUS_CANDIDATE = 0x0101;
/**
* Constant for the Code Input function key.
* @since 1.2
*/
/* Japanese PC 106 keyboard - VK_ALPHANUMERIC + ALT: kanji bangou */
public static final int VK_CODE_INPUT = 0x0102;
/**
* Constant for the Japanese-Katakana function key.
* This key switches to a Japanese input method and selects its Katakana input mode.
* @since 1.2
*/
/* Japanese Macintosh keyboard - VK_JAPANESE_HIRAGANA + SHIFT */
public static final int VK_JAPANESE_KATAKANA = 0x0103;
/**
* Constant for the Japanese-Hiragana function key.
* This key switches to a Japanese input method and selects its Hiragana input mode.
* @since 1.2
*/
/* Japanese Macintosh keyboard */
public static final int VK_JAPANESE_HIRAGANA = 0x0104;
/**
* Constant for the Japanese-Roman function key.
* This key switches to a Japanese input method and selects its Roman-Direct input mode.
* @since 1.2
*/
/* Japanese Macintosh keyboard */
public static final int VK_JAPANESE_ROMAN = 0x0105; /**
* Constant for the locking Kana function key.
* This key locks the keyboard into a Kana layout.
* @since 1.3
*/
/* Japanese PC 106 keyboard with special Windows driver - eisuu + Control; Japanese Solaris keyboard: kana */
public static final int VK_KANA_LOCK = 0x0106; /**
* Constant for the input method on/off key.
* @since 1.3
*/
/* Japanese PC 106 keyboard: kanji. Japanese Solaris keyboard: nihongo */
public static final int VK_INPUT_METHOD_ON_OFF = 0x0107; /* for Sun keyboards */
/** @since 1.2 */
public static final int VK_CUT = 0xFFD1;
/** @since 1.2 */
public static final int VK_COPY = 0xFFCD;
/** @since 1.2 */
public static final int VK_PASTE = 0xFFCF;
/** @since 1.2 */
public static final int VK_UNDO = 0xFFCB;
/** @since 1.2 */
public static final int VK_AGAIN = 0xFFC9;
/** @since 1.2 */
public static final int VK_FIND = 0xFFD0;
/** @since 1.2 */
public static final int VK_PROPS = 0xFFCA;
/** @since 1.2 */
public static final int VK_STOP = 0xFFC8;
/**
* Constant for the Compose function key.
* @since 1.2
*/
public static final int VK_COMPOSE = 0xFF20;
/**
* Constant for the AltGraph function key.
* @since 1.2
*/
public static final int VK_ALT_GRAPH = 0xFF7E; /**
* Constant for the Begin key.
* @since 1.5
*/
public static final int VK_BEGIN = 0xFF58; /**
* This value is used to indicate that the keyCode is unknown.
* KEY_TYPED events do not have a keyCode value; this value
* is used instead.
*/
public static final int VK_UNDEFINED = 0x0; /**
* KEY_PRESSED and KEY_RELEASED events which do not map to a
* valid Unicode character use this for the keyChar value.
*/
public static final char CHAR_UNDEFINED = 0xFFFF; /**
* A constant indicating that the keyLocation is indeterminate
* or not relevant.
* <code>KEY_TYPED</code> events do not have a keyLocation; this value
* is used instead.
* @since 1.4
*/
public static final int KEY_LOCATION_UNKNOWN = 0; /**
* A constant indicating that the key pressed or released
* is not distinguished as the left or right version of a key,
* and did not originate on the numeric keypad (or did not
* originate with a virtual key corresponding to the numeric
* keypad).
* @since 1.4
*/
public static final int KEY_LOCATION_STANDARD = 1; /**
* A constant indicating that the key pressed or released is in
* the left key location (there is more than one possible location
* for this key). Example: the left shift key.
* @since 1.4
*/
public static final int KEY_LOCATION_LEFT = 2; /**
* A constant indicating that the key pressed or released is in
* the right key location (there is more than one possible location
* for this key). Example: the right shift key.
* @since 1.4
*/
public static final int KEY_LOCATION_RIGHT = 3; /**
* A constant indicating that the key event originated on the
* numeric keypad or with a virtual key corresponding to the
* numeric keypad.
* @since 1.4
*/
public static final int KEY_LOCATION_NUMPAD = 4;