public void run() {
        while (killme != null) {
            try {
                Thread.sleep(Statistics.GetGameSpeed());
            } 
catch (InterruptedException e){}            if (!GamePaused) {
                if (FallingShape != null) {
                    if (FallingShape.CheckIfShapeFits(PlayField, 0, 1, false)) {
                        ChangeShapePosition(0, 1, false);
                    }
else {
                        play (SOUND_DROP);
                        FallingShape.PlaceInPlayField(PlayField);
                        myPlayFieldCanvas.RepaintPlayField();
                        Statistics.AddScore(FallingShape.GetValue());
                        CheckForFullLines();
                        GetNextRandomShape();
                    }
                }                myPlayFieldCanvas.repaint(FallingShape);
            }
        }        killme = null;
    }    public void CheckForFullLines() {
        int Lines = 0;
        int x, y, yc;
        boolean Gap;        for (y = 0; y < rows; y++) {
            Gap = false;
            for (x = 0; x < cols; x++) {
                if (PlayField[x][y] == Color.black) 
Gap = true;
            }            if (!Gap) {
                Lines++;                for (yc = y - 1; yc >= 0; yc--) {
                    for (x = 0; x < cols; x++) {
                        PlayField[x][yc + 1] = PlayField[x][yc];
                    }
                }                for (x = 0; x < cols; x++) {    // Delete top row.
                    PlayField[x][0] = Color.black;
                }
            }
        }        if (Lines > 0) {
            play (SOUND_LINE);
            myPlayFieldCanvas.RepaintPlayField();
        }        Statistics.AddLines(Lines);
    }    public boolean action(Event evt, Object arg) {
        if ("About".equals(arg)) {
            GamePaused = true;
            myPlayFieldCanvas.About();
        }        if ("Pause / Resume".equals(arg)) {
            if (GamePaused) {
                myPlayFieldCanvas.ShowAboutBox = false;
                myPlayFieldCanvas.RepaintPlayField();
            }            GamePaused = !GamePaused;
        }        return true;
    }    public synchronized boolean handleEvent(Event e) {
        int xChange = 0;
        int yChange = 0;
        boolean Rotate = false;        switch (e.id) {
        case Event.ACTION_EVENT:
            return action(e, e.arg);

        case Event.KEY_ACTION:

        case Event.KEY_PRESS:
            switch (e.key) {
            case 'a':
            case 'A':           // Move block to left
                xChange--;
                break;            case 'd':
            case 'D':           // Move block to right
                xChange++;
                break;

case 's':
            case 'S':           // Move block down
                yChange++;
                break;            case 'w':
            case 'W':           // Rotate block
                Rotate = true;
                break;            default:
                return false;
            }
            break;        default:
            return false;
        }        ChangeShapePosition (xChange, yChange, Rotate);        return true;
    }    public void ChangeShapePosition(int xChange, int yChange, boolean Rotate) {
        while (!FallingShape.IsReady()) ;
        if (FallingShape.CheckIfShapeFits(PlayField, xChange, yChange, Rotate)) {
            FallingShape.ChangePosition(xChange, yChange, Rotate);
            myPlayFieldCanvas.repaint(FallingShape);
        }
    }
}class StatisticsCanvas extends Canvas implements ImageObserver {
    public static final Color textColor = Color.black;
    public static final int MaxLevel = 9;
    public static final int myFontHeight = 16;    protected Font BlocksFont;
    protected FontMetrics BlocksFontMetrics;
    protected int Level, Lines, Score;
    protected Shape NextShape = null;    public void InitNewGame() {
        Level = Lines = Score = 0;
    }    public void GameOver() {
}    public int GetGameSpeed() {
        switch (Level) {
            case 0:     return 700;
            case 1:     return 600;
            case 2:     return 500;
            case 3:     return 400;
            case 4:     return 350;
            case 5:     return 300;
            case 6:     return 250;
            case 7:     return 200;
            case 8:     return 150;
            case 9:     return 100;
            default:    return 100;
        }
    }    public StatisticsCanvas() {
        reshape(0, 0, 100, 100);

        BlocksFont = new Font("TimesRoman",Font.PLAIN,20);
        setFont(BlocksFont);
        BlocksFontMetrics = getFontMetrics(BlocksFont);        InitNewGame();
    }    public void AddScore(int s) {
        Score += s;
        repaint();
    }    public void AddLines(int ln) {
        switch (ln) {
            case 1:
                AddScore (10);
                break;
            case 2:
                AddScore (20);
                break;
            case 3:
                AddScore (30);
                break;
            case 4:
                AddScore (40);
                break;
        }        Lines += ln;
        if (Lines > (10 * (Level + 1))) AddLevel();
        repaint();
    }

解决方案 »

  1.   

    public void AddLevel() {
            Blocks.play (Blocks.SOUND_NEXTLEVEL);
            if (Level < MaxLevel) Level++;
            repaint();
        }    public void DisplayNextShape(Shape s) {
            NextShape =  s;
            repaint();
        }    public void paint(Graphics g) {
            g.setColor(textColor);
            g.drawString("Level: " + Level, 0, myFontHeight);
            g.drawString("Lines: " + Lines, 0, myFontHeight * 3);
            g.drawString("Score: " + Score, 0, myFontHeight * 5);
            g.drawString("Next:", 0, myFontHeight * 7);        if (NextShape != null) {
                NextShape.DisplayAbs(g, 10, myFontHeight * 7 + 10);
            }
        }
    }class PlayFieldCanvas extends Canvas implements ImageObserver {
        public static final int fh1 = 17, fh2 = 17;
        public static final int BorderWidth = 5;
        public static final Color BorderColor = Color.blue;
    protected Shape FallingShape = null;    boolean FallingShapeNeedRepaint = false;
        boolean PlayFieldNeedRepaint = false;
        boolean DiscardGame = false;
        boolean ShowAboutBox = false;    protected Font BlocksFont1, BlocksFont2;    Color PlayField[][] = null;    public void About() {
            ShowAboutBox = true;
            repaint();
        }    public void GameOver() {
            DiscardGame = true;
            repaint();
        }    public void RepaintPlayField() {
            PlayFieldNeedRepaint = true;
            repaint();
        }    public void SetPlayField(Color pv[][]) {
            PlayField = pv;
        }    public PlayFieldCanvas() {
            BlocksFont1 = new Font("TimesRoman",Font.BOLD,20);
            FontMetrics BlocksFontMetrics1 = getFontMetrics(BlocksFont1);
            BlocksFont2 = new Font("TimesRoman",Font.PLAIN,14);
            FontMetrics BlocksFontMetrics2 = getFontMetrics(BlocksFont2);
            reshape(0, 0, Blocks.ElementSize * Blocks.cols + BorderWidth * 2, Blocks.ElementSize * Blocks.rows + BorderWidth );
        }    public void repaint(Shape Shp) {
           FallingShape = Shp;
           FallingShapeNeedRepaint = true;
           repaint();
        }    public void DrawLines (Graphics g, int y1, int y2) {
            for (int y = y1 * Blocks.ElementSize; y < y2 * Blocks.ElementSize; y++) {
                g.drawLine (BorderWidth, y, BorderWidth + Blocks.cols * Blocks.ElementSize, y);
            }
        }    public void GraphicsEffect(Graphics g, int y1, int y2) {
            for (int l = 0; l < 10; l++) {
                g.setColor(Color.red);
                DrawLines (g, y1, y2);
                g.setColor(Color.green);
                DrawLines (g, y1, y2);
                g.setColor(Color.blue);
                DrawLines (g, y1, y2);
                g.setColor(Color.black);
                DrawLines (g, y1, y2);
            }
        }    public void DiscardIt(Graphics g) {
            DiscardGame = false;
            GraphicsEffect (g, 0, Blocks.rows);
        }    public void DisplayAboutBox(Graphics g)
        {
            int y = 1;
            // Clear background
            g.setColor(Color.black);
            g.fillRect (BorderWidth, 0, Blocks.ElementSize * Blocks.cols, Blocks.ElementSize * Blocks.rows);
            g.setFont(BlocksFont1);
            g.setColor(Color.red);
            g.drawString("BLOCKS", 20, fh1);
            g.setFont(BlocksFont2);
            g.setColor(Color.cyan);
            g.drawString("v 1.01", BorderWidth + 110, fh1);
            g.drawString("Copyright (c) 1996", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("Iwan van Rienen. The", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("program is postcard", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("ware. If you like it", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("buy a stamp and", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("a postcard and send : ", BorderWidth + 2, fh1 + fh2 * y++);        g.setColor(Color.green);
            g.setColor(Color.yellow);
            g.drawString("it to Iwan van Rienen", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("J. Maetsuyckerstr. ", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("145 2593 ZG The Hague", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("The Netherlands", BorderWidth + 2, fh1 + fh2 * y++);
            g.setColor(Color.cyan);
            g.drawString("This source is free", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("Visit my homepage at", BorderWidth + 2, fh1 + fh2 * y++);
            g.setColor(Color.green);
            g.drawString("http://www.bart.nl/", BorderWidth + 2, fh1 + fh2 * y++);
            g.drawString("E-mail to [email protected]", BorderWidth + 2, fh1 + fh2 * y++);
        }    public void update(Graphics g) {
            if (DiscardGame) {
                DiscardIt(g);
            }        if (PlayFieldNeedRepaint) {
                DrawPlayField(g);
            }        DrawFallingShape(g);        if (ShowAboutBox) {
                DisplayAboutBox(g);
            }
        }    public void paint(Graphics g) {
            if (ShowAboutBox) {
                DisplayAboutBox(g);
            }
    else {
                DrawPlayField(g);
                FallingShapeNeedRepaint = true;
                DrawFallingShape(g);
            }
        }    public void DrawFallingShape(Graphics g) {
            if (FallingShapeNeedRepaint && FallingShape != null) {
                FallingShape.hide(g, BorderWidth);            while (!FallingShape.IsReady()) ;
                FallingShape.Display(g, BorderWidth);
                FallingShapeNeedRepaint = false;
            }
        }    public void DrawPlayField(Graphics g) {
            int x, y;        g.setColor(BorderColor);
            // Draw left border
            g.fillRect (0, 0, BorderWidth, Blocks.ElementSize * Blocks.rows);
            // Draw right border
            g.fillRect (Blocks.ElementSize * Blocks.cols + BorderWidth, 0, BorderWidth, Blocks.ElementSize * Blocks.rows);
            // Draw bottom border
            g.fillRect (0, Blocks.ElementSize * Blocks.rows, Blocks.ElementSize * Blocks.cols + BorderWidth * 2, BorderWidth);        for (x = 0; x < Blocks.cols; x++) {
                for (y = 0; y < Blocks.rows; y++) {
                    if (PlayField[x][y] != Color.black) {
                        g.setColor(PlayField[x][y]);
                        g.fillRect(BorderWidth + x * Blocks.ElementSize + 1, y * Blocks.ElementSize + 1, Blocks.ElementSize - 2, Blocks.ElementSize - 2);
                        g.setColor(Color.white);
                        g.drawRect(BorderWidth + x * Blocks.ElementSize, y * Blocks.ElementSize, Blocks.ElementSize - 1, Blocks.ElementSize - 1);
                    } 
    else {
                        g.setColor(Color.black);
                        g.fillRect(BorderWidth + x * Blocks.ElementSize, y * Blocks.ElementSize, Blocks.ElementSize, Blocks.ElementSize);
                    }
                }
            }    PlayFieldNeedRepaint = false;
        }
    }
      

  2.   

    class Element {
        protected int x, y;
        int oldX, oldY;
        protected int xInShape, yInShape;
        protected int OriginalX, OriginalY;
        protected int OriginalXInShape, OriginalYInShape;
        protected Color clr;
        protected boolean ErasePossible;    public Element(int xPos, int yPos, Color c) {
            ErasePossible = false;

            xInShape = OriginalXInShape = xPos;
            yInShape = OriginalYInShape = yPos;
            x = OriginalX = xPos + Blocks.cols / 2 - (Blocks.MaxElement + 1)/ 2;
            y = OriginalY = yPos;

            clr = c;
        }    public void Init() {
            ErasePossible = false;        x = OriginalX; y = OriginalY;        xInShape = OriginalXInShape;
            yInShape = OriginalYInShape;
        }    public void hide (Graphics g, int xOffs, int yOffs) {
            if (ErasePossible) {
                int Size = Blocks.ElementSize;            g.setColor(Color.black);
                g.fillRect(xOffs + oldX * Size, yOffs + oldY * Size, Size, Size);            ErasePossible = false;
            }
        }    public void Display (Graphics g, int xOffs, int yOffs) {
            int Size = Blocks.ElementSize;        g.setColor(clr);
            g.fill3DRect(xOffs + x * Size + 1, yOffs + y * Size + 1, Size - 2, Size - 2,false);
            g.setColor(Color.white);
            g.draw3DRect(xOffs + x * Size, yOffs + y * Size, Size - 1, Size - 1,true);        oldX = x;
            oldY = y;        ErasePossible = true;
        }     public void DisplayAbs (Graphics g, int xOffs, int yOffs) {
            int Size = Blocks.ElementSize;        g.setColor(clr);
            g.fill3DRect(xOffs + OriginalXInShape * Size + 1, yOffs + OriginalYInShape * Size + 1, Size - 2, Size - 2,false);
            g.setColor(Color.white);
            g.draw3DRect(xOffs + OriginalXInShape * Size, yOffs + OriginalYInShape * Size, Size - 1, Size - 1,true);
    }    public boolean CheckIfElementFits(Color PlayField[][],
                                          int xOffs, int yOffs, boolean Rotate) {
           if (Rotate) {
                xOffs += Blocks.MaxElement - yInShape - xInShape;
                yOffs += xInShape - yInShape;
            }        if (x + xOffs < 0 || x + xOffs >= Blocks.cols) return false;
            if (y + yOffs >= Blocks.rows ) return false;
            if (PlayField[x + xOffs][y + yOffs] != Color.black) return false;        return true;
        }    public void ChangeElementPosition(int xOffs, int yOffs, boolean Rotate) {
            if (Rotate) {
                xOffs += Blocks.MaxElement - yInShape - xInShape;
                yOffs += xInShape - yInShape;            int tempxInShape = xInShape;            xInShape = Blocks.MaxElement - yInShape;
                yInShape = tempxInShape;
            }        x += xOffs;
            y += yOffs;
        }    public int GetXPos() { return x; }
        public int GetYPos() { return y; }
        public Color GetColor() { return clr; }
    }class Shape {
        protected Vector Elements;
        protected int Value;
        protected boolean DrawReady = true;    public Shape() {
            DrawReady = true;
        }    public void Init() {
            DrawReady = true;
            Element WalkElement;        for (int ix = 0; ix < Elements.size(); ix++) {
                WalkElement = (Element) Elements.elementAt(ix);
                WalkElement.Init();
            }
       }    public Shape(int a, int b, int c, int d, Color clr, int v) {
            Value = v;
            Elements = new Vector();        AddElements(0, a, clr);
            AddElements(1, b, clr);
            AddElements(2, c, clr);
            AddElements(3, d, clr);        Init();
        }    protected void AddElements (int row, int a, Color clr) {
            if ((a & 0xf000) > 0) Elements.addElement (new Element(0, row, clr));
            if ((a & 0x0f00) > 0) Elements.addElement (new Element(1, row, clr));
            if ((a & 0x00f0) > 0) Elements.addElement (new Element(2, row, clr));
            if ((a & 0x000f) > 0) Elements.addElement (new Element(3, row, clr));
    }    public void hide (Graphics g, int xOffs) {
            Element WalkElement;        for (int ix = 0; ix < Elements.size(); ix++) {
                WalkElement = (Element) Elements.elementAt(ix);
                WalkElement.hide(g, xOffs, 0);
            }
        }    public void Display (Graphics g, int xOffs) {
            Element WalkElement;
            DrawReady = false;        for (int ix = 0; ix < Elements.size(); ix++) {
                WalkElement = (Element) Elements.elementAt(ix);
                WalkElement.Display(g, xOffs, 0);
    }        DrawReady = true;
        }   public void DisplayAbs (Graphics g, int xAbs, int yAbs) {        Element WalkElement;        for (int ix = 0; ix < Elements.size(); ix++) {
                WalkElement = (Element) Elements.elementAt(ix);
                WalkElement.DisplayAbs(g, xAbs, yAbs);
    }
    }    public boolean CheckIfShapeFits(Color PlayField[][], int xOffs, int yOffs,
                                        boolean Rotate) {        Element WalkElement;        for (int ix = 0; ix < Elements.size(); ix++) {
                WalkElement= (Element) Elements.elementAt(ix);
                if (!WalkElement.CheckIfElementFits
                       (PlayField, xOffs, yOffs, Rotate)) return false;
            }        return true;
        }    public void ChangePosition(int xOffs, int yOffs, boolean Rotate) {
            Element WalkElement;        for (int ix = 0; ix < Elements.size(); ix++) {
                WalkElement = (Element) Elements.elementAt(ix);
                WalkElement.ChangeElementPosition(xOffs, yOffs, Rotate);
            }
        }    public void PlaceInPlayField(Color PlayField[][]) {
            Element WalkElement;        for (int ix = 0; ix < Elements.size(); ix++) {
                WalkElement= (Element) Elements.elementAt(ix);
                PlayField[WalkElement.GetXPos()]
                         [WalkElement.GetYPos()] = WalkElement.GetColor();
            }
        }    public int GetValue() { return Value; }
        public boolean IsReady() { return DrawReady; }
    }
    这是一个俄罗斯方块代码,我想加上速度选择标签 怎么用JComboBox加上,谢谢。解决给100
      

  3.   

    你就在JComboBox里加入那些速度递增的值啊
    然后你对JComboBox家事件处理程序
    对每个速度值选项相应的设置速度
      

  4.   

    楼主真无私
    帖出来这么多代码^_^
    不过你因该发到J2ME去.我也不懂
      

  5.   

    import javax.swing.*;
    import java.applet.AudioClip;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
    import java.awt.image.ImageObserver;
    import java.util.Vector;public class Blocks extends java.applet.Applet implements Runnable {
        public static final int cols = 10;
        public static final int rows = 20;
        public static final int ElementSize = 28;
        public static final int MaxElement = 3;
        public static final Color BackGroundColor = Color.black;
        public static final int SOUND_DROP = 0;
        public static final int SOUND_GAMEOVER = 1;
        public static final int SOUND_NEXTLEVEL = 2;
        public static final int SOUND_LINE = 3;    PlayFieldCanvas myPlayFieldCanvas;
        StatisticsCanvas Statistics;
        Thread killme = null;
        Vector ShapeSet;
        Shape FallingShape = null;
        Shape NextShape = null;
        Color PlayField[][];
        static AudioClip sounds[];    public boolean GamePaused = true;    //===========================================================
        public boolean forceSpeed = false;
        public int speed = 700;
        //===========================================================    public void init() {
            setLayout(new BorderLayout());
            Panel grid = new Panel();
            grid.setLayout(new GridLayout(0, 2));
            add("Center", grid);        myPlayFieldCanvas = new PlayFieldCanvas();
            grid.add(myPlayFieldCanvas);        Statistics = new StatisticsCanvas();
            grid.add(Statistics);        Panel p = new Panel();
            p.setLayout(new FlowLayout());
            add("East", p);
            /*
            p.add(new Button("About"));
            p.add(new Button("Pause / Resume"));
            */
            //===========================================================
            Control con = new Control();        myPlayFieldCanvas.addKeyListener(con);
            Statistics.addKeyListener(con);        JButton about = new JButton("About");
            about.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent e) {
                    GamePaused = true;
                    myPlayFieldCanvas.About();
                }
            });
            p.add(about);        JButton pauseResume = new JButton("Pause / Resume");
            pauseResume.addKeyListener(con);
            pauseResume.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent e) {
                    if (GamePaused) {
                        myPlayFieldCanvas.ShowAboutBox = false;
                        myPlayFieldCanvas.RepaintPlayField();
                    }
                    GamePaused = !GamePaused;
                }
            });
            p.add(pauseResume);        String[] speeds = {"Speed 0", "Speed 1", "Speed 2", "Speed 3",
                               "Speed 4", "Speed 5", "Speed 6", "Speed 7",
                               "Speed 8", "Speed 9", "Default Speed", };
            final JComboBox speedChooser = new JComboBox(speeds);
            speedChooser.setSelectedItem(speeds[10]);
            speedChooser.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent e) {
                    int choice = speedChooser.getSelectedIndex();                GamePaused = true;
                    forceSpeed = true;
                    switch (choice) {
                        case 0:
                            speed = 700;
                            break;
                        case 1:
                            speed = 600;
                            break;
                        case 2:
                            speed = 500;
                            break;
                        case 3:
                            speed = 400;
                            break;
                        case 4:
                            speed = 350;
                            break;
                        case 5:
                            speed = 300;
                            break;
                        case 6:
                            speed = 250;
                            break;
                        case 7:
                            speed = 200;
                            break;
                        case 8:
                            speed = 150;
                            break;
                        case 9:
                            speed = 100;
                            break;
                        default:
                            forceSpeed = false;
                    }
                }
            });
            p.add(speedChooser);
            //===========================================================
            ShapeSet = new Vector();
            ShapeSet.addElement(new Shape(0x0000, 0x0FF0,
                    0x0FF0, 0x0000, Color.blue, 3));
            ShapeSet.addElement(new Shape(0x0F00, 0x0F00,
                    0x0FF0, 0x0000, Color.yellow, 5));
            ShapeSet.addElement(new Shape(0x00F0, 0x00F0,
                    0x0FF0, 0x0000, Color.pink, 5));
            ShapeSet.addElement(new Shape(0x0000, 0x0F00,
                    0xFFF0, 0x0000, Color.green, 4));
            ShapeSet.addElement(new Shape(0x0F00, 0x0F00,
                    0x0F00, 0x0F00, Color.red, 4));
            ShapeSet.addElement(new Shape(0x0F00, 0x0FF0,
                    0x00F0, 0x0000, Color.magenta, 4));
            ShapeSet.addElement(new Shape(0x00F0, 0x0FF0,
                    0x0F00, 0x0000, Color.orange, 4));
            sounds = new AudioClip[4];
            sounds[0] = getAudioClip(getCodeBase(), "audio/drop.au");
            sounds[1] = getAudioClip(getCodeBase(), "audio/gameover.au");
            sounds[2] = getAudioClip(getCodeBase(), "audio/nextlevel.au");
            sounds[3] = getAudioClip(getCodeBase(), "audio/line.au");
            PlayField = new Color[cols][rows];
            myPlayFieldCanvas.SetPlayField(PlayField);        InitNewGame();        GetNextRandomShape();
        }    public static void play(int n) {
            if (sounds[n] != null) {
                sounds[n].play();
            }
        }    public void InitNewGame() {
            ClearPlayField();
            Statistics.InitNewGame();
        }    public void ClearPlayField() {
            int x, y;        for (x = 0; x < cols; x++) {
                for (y = 0; y < rows; y++) {
                    PlayField[x][y] = Color.black;
                }
            }
        }    public int GetRandomShapeNr() {
            int ShapeNr;        do {
                ShapeNr = (int) (Math.random() * ShapeSet.size());
            } while (ShapeNr >= ShapeSet.size());        return ShapeNr;
        }    public void GetNextRandomShape() {
            if (FallingShape == null) {
                FallingShape = (Shape) ShapeSet.elementAt(GetRandomShapeNr());
            } else {
                FallingShape = NextShape;
            }        FallingShape.Init();        if (!FallingShape.CheckIfShapeFits(PlayField, 0, 0, false)) {
                GameOver();
            }        NextShape = (Shape) ShapeSet.elementAt(GetRandomShapeNr());        Statistics.DisplayNextShape(NextShape);
        }
      

  6.   


        public void GameOver() {
            play(SOUND_GAMEOVER);
            myPlayFieldCanvas.GameOver();
            Statistics.GameOver();
            InitNewGame();
        }    public void start() {
            if (killme == null) {
                killme = new Thread(this);
                killme.start();
            }
        }    public void stop() {
            killme = null;
        }    public void run() {
            while (killme != null) {
                try {
                    /*
                    Thread.sleep(Statistics.GetGameSpeed());
                    */
                    //===========================================================
                    if (forceSpeed) {
                        Thread.sleep(speed);
                    } else {
                        Thread.sleep(Statistics.GetGameSpeed());
                    }
                    //===========================================================
                } catch (InterruptedException e) {
                }            if (!GamePaused) {
                    if (FallingShape != null) {
                        if (FallingShape.CheckIfShapeFits(PlayField, 0, 1, false)) {
                            ChangeShapePosition(0, 1, false);
                        } else {
                            play(SOUND_DROP);
                            FallingShape.PlaceInPlayField(PlayField);
                            myPlayFieldCanvas.RepaintPlayField();
                            Statistics.AddScore(FallingShape.GetValue());
                            CheckForFullLines();
                            GetNextRandomShape();
                        }
                    }                myPlayFieldCanvas.repaint(FallingShape);
                }
            }        killme = null;
        }    public void CheckForFullLines() {
            int Lines = 0;
            int x, y, yc;
            boolean Gap;        for (y = 0; y < rows; y++) {
                Gap = false;
                for (x = 0; x < cols; x++) {
                    if (PlayField[x][y] == Color.black)
                        Gap = true;
                }            if (!Gap) {
                    Lines++;                for (yc = y - 1; yc >= 0; yc--) {
                        for (x = 0; x < cols; x++) {
                            PlayField[x][yc + 1] = PlayField[x][yc];
                        }
                    }                for (x = 0; x < cols; x++) {    // Delete top row.
                        PlayField[x][0] = Color.black;
                    }
                }
            }        if (Lines > 0) {
                play(SOUND_LINE);
                myPlayFieldCanvas.RepaintPlayField();
            }        Statistics.AddLines(Lines);
        }    /*public boolean action(Event evt, Object arg) {
            if ("About".equals(arg)) {
                GamePaused = true;
                myPlayFieldCanvas.About();
            }        if ("Pause / Resume".equals(arg)) {
                if (GamePaused) {
                    myPlayFieldCanvas.ShowAboutBox = false;
                    myPlayFieldCanvas.RepaintPlayField();
                }            GamePaused = !GamePaused;
            }        return true;
        }    public synchronized boolean handleEvent(Event e) {
            int xChange = 0;
            int yChange = 0;
            boolean Rotate = false;        switch (e.id) {
                case Event.ACTION_EVENT:
                    return action(e, e.arg);            case Event.KEY_ACTION:            case Event.KEY_PRESS:
                    switch (e.key) {
                        case 'a':
                        case 'A':           // Move block to left
                            xChange--;
                            break;                    case 'd':
                        case 'D':           // Move block to right
                            xChange++;
                            break;                    case 's':
                        case 'S':           // Move block down
                            yChange++;
                            break;                    case 'w':
                        case 'W':           // Rotate block
                            Rotate = true;
                            break;                    default:
                            return false;
                    }
                    break;            default:
                    return false;
            }        ChangeShapePosition(xChange, yChange, Rotate);        return true;
        }*/    public void ChangeShapePosition(int xChange, int yChange, boolean Rotate) {
            while (!FallingShape.IsReady()) ;
            if (FallingShape.CheckIfShapeFits(PlayField, xChange, yChange, Rotate)) {
                FallingShape.ChangePosition(xChange, yChange, Rotate);
                myPlayFieldCanvas.repaint(FallingShape);
            }
        }    //===========================================================
        private class Control implements KeyListener {
            public void keyPressed(KeyEvent e) {
                if (GamePaused) {
                    return;
                }            int xChange = 0;
                int yChange = 0;
                boolean Rotate = false;            switch (e.getKeyChar()) {
                    case 'a':
                    case 'A':           // Move block to left
                        xChange--;
                        break;
                    case 'd':
                    case 'D':           // Move block to right
                        xChange++;
                        break;
                    case 's':
                    case 'S':           // Move block down
                        yChange++;
                        break;
                    case 'w':
                    case 'W':           // Rotate block
                        Rotate = true;
                        break;
                    default:
                }            ChangeShapePosition(xChange, yChange, Rotate);
            }        public void keyReleased(KeyEvent e) {
            }        public void keyTyped(KeyEvent e) {
            }
        }
        //===========================================================
    }