包名是不一样的,比如以前的com.sun.java现在改为javax.swing等等

解决方案 »

  1.   

    并且JDK1.4比JDK1.2增加了很多实用的功能
      

  2.   

    应该不会吧,应该是向下兼容的啊,把那个小游戏拿来看看?
    或许还要装JRE等别的才能执行的啊。
      

  3.   

    是Wu Qiang写的俄罗斯方块
    主程序代码如下:import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.util.Random;
    public class Teris extends JFrame {
    //constructor
    public Teris() {
    addWindowListener(new WindowAdapter() {
    public void windowClosing(WindowEvent e) {
    dispose();
    System.exit(0);
    }
    });
    } public void init()
    {
    //Add menus
    TheMenuListener tml = new TheMenuListener(); ...........
    gameNewItem.addActionListener(tml);
    gamePauseItem.addActionListener(tml);
    gameResumeItem.addActionListener(tml);
    gameExitItem.addActionListener(tml); ...........
    optionImageItem.addActionListener(tml);
    optionSpeedItem.addActionListener(tml);
    //Set mnemonic key
    ............. //Set panel compoents' position
    ............. //Control buttons
    .......... //initialize the background value of terisContainer
    // 10 * 20 need bounds, so 12 * 22 required
    ....... //initialize current teris shape
    ...........
    //initialize select image dialog for later use
    ........... //capture key input
    addKeyListener(new UserKeyInputAction()); //control clock
    ......... //show me
    .........
    } private void changeImage(int img)
    {
    ...........
    } public void removeLayers()
    {
    ..............
    }
    public void restartGame()
    {
    ...............
    } public static void main(String args[]) {            //the main())()Main@@@@@@@@@
    Teris mainFrame = new Teris();
    mainFrame.init();
    } class UserKeyInputAction implements KeyListener
    {
    public void keyPressed(KeyEvent e)
    {
    int key = e.getKeyCode();
    switch(key){
    case KeyEvent.VK_UP:
    currentShape.rotateRight();
    break;
    case KeyEvent.VK_DOWN:
    currentShape.dropDown();
    break;
    case KeyEvent.VK_LEFT:
    currentShape.moveLeft();
    break;
    case KeyEvent.VK_RIGHT:
    currentShape.moveRight();
    break;
    case KeyEvent.VK_ESCAPE:
    break;
    case KeyEvent.VK_Z:
    currentShape.rotateLeft();
    break;
    case KeyEvent.VK_X:
    currentShape.rotateRight();
    break; }
    }
    public void keyReleased(KeyEvent e)
    {}
    public void keyTyped(KeyEvent e)
    {}
    }
    class TheMenuListener implements ActionListener
    {
    public void actionPerformed(ActionEvent e)
    {                                                     //找到了Timer类, stop()
    timer.stop();
    if(e.getSource() == gameNewItem || e.getSource() == gameNewButton){
    pauseScreenPanel.setVisible(false);
    terisContainer.setVisible(true);
    controlPanel.setVisible(true);
    bulletinBoard.setVisible(true);
    optionMenu.setEnabled(true);
    gamePauseItem.setEnabled(true);
    gameResumeItem.setEnabled(false);
    restartGame();
    gameStatus = GAME_RUNNING;
    timer.start();
    }else if(e.getSource() == gamePauseItem || e.getSource() == gamePauseButton){
    terisContainer.setVisible(false);
    controlPanel.setVisible(false);
    bulletinBoard.setVisible(false);
    pauseScreenPanel.setVisible(true);
    optionMenu.setEnabled(false);
    gamePauseItem.setEnabled(false);
    gameResumeItem.setEnabled(true);
    }else if(e.getSource() == gameResumeItem){
    pauseScreenPanel.setVisible(false);
    terisContainer.setVisible(true);
    controlPanel.setVisible(true);
    bulletinBoard.setVisible(true);
    optionMenu.setEnabled(true);
    gamePauseItem.setEnabled(true);
    gameResumeItem.setEnabled(false);
    timer.start();
    }else if(e.getSource() == gameExitItem || e.getSource() == gameExitButton){
    System.exit(0);
    }else if(e.getSource() == optionImageItem || e.getSource() == optionImageButton){
    selectImageDialog.show();
    if(selectImageDialog.ok)
    currentShape.changeImage(selectImageDialog.result);
    newShape.changeImage(selectImageDialog.result);
    changeImage(selectImageDialog.result);
    timer.start();                                    //用到了Timer类
    }else if(e.getSource() == optionSpeedItem || e.getSource() == optionSpeedButton){
    selectSpeedDialog.show();
    if(selectSpeedDialog.ok){
    timer.setDelay(selectSpeedDialog.result*100);    // Timer 的Delay函数
    currentSpeed = selectSpeedDialog.result;
    currentSpeedLabel.setText("Speed : " + currentSpeed);
    }
    timer.start();                 //Timer
    }
    }
    }
    class TimerListener implements ActionListener
    {
    public void actionPerformed(ActionEvent e)
    {
    if(gameStatus != GAME_RUNNING)
    return;
    if(currentShape.waitingForFix)
    currentShape.fixMe();
    else
    currentShape.dropDown();
    }
    } public TerisShape currentShape, newShape;
    public boolean [][]terisContainerData;
    public JLabel [][]terisContainerLabel;
    //Dialogs
    ........... //Game status
    .............. //Three main panels
    .............. //Game speed control
    .............. //Menus
    ............... //Control panel
    ............... String urlImage = "Images\\";
    //String urlImage = "d:\\Daniel Woo\\Teris\\Images\\";