我自己试着写了一俄罗斯方块,刚开始就出现问题,一直玩法解决,问题出在如果连续按向左键或是向右键,方块移动的很不自然,要是一直按着向左键或是向右键,那方块就一直往左或右移,也不下落了,请各位高手帮帮忙忙,小弟感激不尽!!!
代码如下:
MainView
import java.awt.*;
import java.awt.event.*;import javax.swing.*;public class MainView extends JFrame implements KeyListener {
    private static final long serialVersionUID = 1L;
    private Game left = new Game();
    private JPanel right = new JPanel();
    private JPanel up = new JPanel();
    private JPanel down = new JPanel();
    
    public MainView() {
        this.setTitle("俄罗斯方块");
        this.setSize(300, 435);
        this.setDefaultCloseOperation(EXIT_ON_CLOSE);
        //this.setResizable(false);
        
        this.setLayout(new BorderLayout());
        this.add(left,BorderLayout.WEST);
        this.add(right,BorderLayout.CENTER);
        
        left.setPreferredSize(new Dimension(200,400));
        left.setBorder(BorderFactory.createLoweredBevelBorder());
        left.setBackground(Color.BLACK);
        
        right.setLayout(new BorderLayout());
        right.add(up,BorderLayout.NORTH);
        right.add(down,BorderLayout.CENTER);
        
        up.setPreferredSize(new Dimension(100,200));
        up.setBorder(BorderFactory.createLoweredBevelBorder());
        
        down.setPreferredSize(new Dimension(100,200));
        down.setBorder(BorderFactory.createLoweredBevelBorder());
        
        addKeyListener(this);
    }
    public static void main(String[] args) {
        new MainView().setVisible(true);
    }    public void keyPressed(KeyEvent e) {
        left.key(e);
    }    public void keyReleased(KeyEvent e) {}
    
    public void keyTyped(KeyEvent e) {}
}
Game
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;public class Game extends JPanel {
    private int[][] map = new int[24][14];
    private static int[][] box = new int[5][5];
    private int num;
    private Block block = new Block();
    private Control con = new Control();
    private gameThread g = new gameThread();
    public Game() {
        iniMap();
        g.start();
    }
    public void iniMap(){
        for(int i=0;i<14;i++) {
            map[0][i] = 1;
            map[1][i] = 1;
            map[22][i] = 1;
            map[23][i] = 1;
        }
        for(int i=0;i<24;i++){
            map[i][0] = 1;
            map[i][1] = 1;
            map[i][12] = 1;
            map[i][13] = 1;
        }
    }
    public void paint(Graphics g) {
        super.paint(g);
        g.setColor(Color.green);
        for(int i=2;i<22;i++) {
            for(int j=2;j<12;j++) {
                if(map[i][j]==1) {    
                    g.fill3DRect(j*20-40, i*20-40, 20, 20, true);
                }
            }
        }
        for(int i=0;i<5;i++){
            for(int j=0;j<5;j++){
                if(box[i][j]==1){
                    g.fill3DRect((block.getJ()+j)*20-40, (block.getI()+i)*20-40, 20, 20, true);
                }
            }
        }
    }
    public void key(KeyEvent e) {
        if(e.getKeyCode()==KeyEvent.VK_LEFT) {
            block.setDirection(1);
        }
        if(e.getKeyCode()==KeyEvent.VK_RIGHT) {
            block.setDirection(2);
        }
        if(e.getKeyCode()==KeyEvent.VK_UP) {
            
        }
    }
    class gameThread extends Thread {
        public void loadBox(){
            for(int i=0;i<5;i++){
                for(int j=0;j<5;j++){
                    if(map[block.getI()+i][block.getJ()+j]==0 && box[i][j]==1){
                        map[block.getI()+i][block.getJ()+j] = 1;
                    }
                }
            }
            block.setDown(false);
        }
        public void run() {
            while(true) {
                try {
                    if(!block.isDown()) {
                        num = (int)(Math.random()*7);
                        for(int i=0;i<5;i++){
                            for(int j=0;j<5;j++){
                                box[i][j] = StaticBox.staticBox[num][i][j];
                            }
                        }
                        block.ini();
                        block.setDown(true);
                        repaint();
                        sleep(400);
                    }
                    switch(block.getDirection()){
                    case 1:con.set(map, box, block.getI(), block.getJ()-1);break;
                    case 2:con.set(map, box, block.getI(), block.getJ()+1);break;
                    case 3:con.set(map, box, block.getI()+1, block.getJ());break;
                    }
                    if(!con.isMove()){
                        if(block.getDirection()==3) loadBox();
                    } else {
                        switch(block.getDirection()){
                        case 1:block.setJ(block.getJ()-1);break;
                        case 2:block.setJ(block.getJ()+1);break;
                        case 3:block.setI(block.getI()+1);break;
                        }
                    }
                    block.setDirection(3);
                    repaint();
                    sleep(400);
                } catch (InterruptedException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
            }
        }
    }
}Control
public class Control {
    private int[][] map;
    private int[][] box;
    private int x,y;
    private int t;
    public void set(int[][] map,int[][] box,int x,int y) {
        this.map = map;
        this.box = box;
        this.x = x;
        this.y = y;
    }
    public int getT() {
        return t;
    }
    public boolean isGameOver() {
        boolean t = false;
        
        return t;
    }
    public boolean isMove(){
        if(x+4>=24 || y+4>=14 || y<0) return false;
        for(int i=0;i<5;i++){
            for(int j=0;j<5;j++){
                if(map[x+i][y+j]==1 && box[i][j]==1) return false;
            }
        }
        return true;
    }
}Block
public class Block {
    private boolean isDown;    //方块是否在下落
    private int direction;     //方块的方向,1代表向左,2代表向右,3代表向下
    private int i;             //方块位于地图数组中的i位置
    private int j;             //方块位于地图数组中的j位置 
    public int getI() {
        return i;
    }
    public void setI(int i) {
        this.i = i;
    }
    public int getJ() {
        return j;
    }
    public void setJ(int j) {
        this.j = j;
    }
    public void ini() {
        this.direction = 3;
        this.i = 1;
        this.j = 4;
    }
    public boolean isDown() {
        return isDown;
    }
    public void setDown(boolean isDown) {
        this.isDown = isDown;
    }
    public int getDirection() {
        return direction;
    }
    public void setDirection(int direction) {
        this.direction = direction;
    }
}StaticBox
public class StaticBox {
    public static int[][][] staticBox = {
        {
            {0,0,0,0,0},
            {0,0,0,0,0},
            {1,1,1,1,0},
            {0,0,0,0,0},
            {0,0,0,0,0}
        },
        {
            {0,0,0,0,0},
            {0,0,1,0,0},
            {0,1,1,1,0},
            {0,0,0,0,0},
            {0,0,0,0,0}
        },
        {
            {0,0,0,0,0},
            {0,1,1,0,0},
            {0,0,1,1,0},
            {0,0,0,0,0},
            {0,0,0,0,0}
        },
        {
            {0,0,0,0,0},
            {0,0,1,1,0},
            {0,1,1,0,0},
            {0,0,0,0,0},
            {0,0,0,0,0}
        },
        {
            {0,0,0,0,0},
            {0,1,1,0,0},
            {0,0,1,0,0},
            {0,0,1,0,0},
            {0,0,0,0,0}
        },
        {
            {0,0,0,0,0},
            {0,0,1,1,0},
            {0,0,1,0,0},
            {0,0,1,0,0},
            {0,0,0,0,0}
        },
        {
            {0,0,0,0,0},
            {0,0,1,1,0},
            {0,0,1,1,0},
            {0,0,0,0,0},
            {0,0,0,0,0}
        }
    };
}