import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;/**
Shouws an animated bouncing ball.
*/
public class BounceThread
{
public static void main(String[] args)
{
JFrame frame = new BounceFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}/**
A ball that moves and bounces off the edges of a rectangle
*/
class BallRunable implements Runnable
{
/**
Constructs the runnable.
@aBall the ball to bounce
@aPanel the component in which the ball bounces
*/
public BallRunnable(Ball aBall, Component aComponent)
{
ball = aBall;
component = aComponent;
}
public void run()
{
try
{
for (int i=1;i <= STEPS;i++ )
{
ball.move(component.getBounds());
component.repaint();
Thread.sleep(DELAY);
}
}
catch (InterruptedException e)
{
}
}
private Ball ball;
private Component component;
public static final int STEPS = 1000;
public static final int DELAY = 5;
}class Ball
{
/**
moves the ball to the next position, reversing direction
if it hits one of the edges
*/
public void move(Rectangle2D bounds)
{
x += dx;
y += dy;
if (x < bounds.getMinX())
{
x = bounds.getMinX();
dx = -dx;
}
if (x + XSIZE >= bounds.getMaxX())
{
x = bounds.getMaxX() - XSIZE;
dx = -dx;
}
if (y < bounds.getMinY())
{
y = bounds.getMinY();
dy = -dy;
}
if (y + YSIZE >= bounds.getMaxY())
{
y = bounds.getMaxY() - YSIZE;
dy = -dy;
}
}
/**
Gets the shape of the ball at its current position.
*/
public Ellipse2D getShape()
{
return new Ellipse2D.Double(x,y,XSIZE,YSIZE);
}
private static final int XSIZE = 15;
private static final int YSIZE = 15;
private double x = 0;
private double y = 0;
private double dx = 1;
private double dy = 1;
}/**
The panel that draws the balls.
*/
class BallPanel extends JPanel
{
/**
add a ball to the panel.
@param b the ball to add
*/
public void add(Ball b)
{
balls.add(b);
} public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for (Ball b : balls )
{
g2.fill(b.getShape());
}
}
private ArrayList<Ball> balls = new ArrayList<Ball>();
}/**
The frame with panel and buttons.
*/
class BounceFrame extends JFrame
{
/**
Constructs the frame with the panel for showing the
bouncing ball and Start and Close buttons
*/
public BounceFrame()
{
setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);
setTitle("Bounce"); panel = new BallPanel();
add(panel,BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
addButton(buttonPanel,"Start",
new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
addBall();
}
});
addButton(buttonPanel,"Close",
new ActionListener()
{
public void actionPerformed(ActionEvent event){
System.exit(0);
}
});
add(buttonPanel,BorderLayout.SOUTH);
}
/**
Adss a button to a container.
@param c the container
@param title the button title
@parme listener the action listener for the button
*/
public void addButton(Container c,String title,ActionListener listener)
{
JButton button = new JButton(title);
c.add(button);
button.addActionListener(listener); }
/**
Adds a bouncing ball to the canvas and starts a thread
to make it bounce
*/
public void addBall()
{
Ball b = new Ball();
panel.add(b);
Runnable r = new BallRunnable(b,panel);
Thread t = new Thread(r);
t.start(); } private BallPanel panel;
public static final int DEFAULT_WIDTH = 450;
public static final int DEFAULT_HEIGHT = 350;
public static final int STEPS = 1000;
public static final int DELAY = 3;
}就是说要
BounceThread.java:30: 方法声明无效;需要返回类型
public BallRunnable(Ball aBall, Component aComponent)
我在线等
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;/**
Shouws an animated bouncing ball.
*/
public class BounceThread
{
public static void main(String[] args)
{
JFrame frame = new BounceFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}/**
A ball that moves and bounces off the edges of a rectangle
*/
class BallRunable implements Runnable
{
/**
Constructs the runnable.
@aBall the ball to bounce
@aPanel the component in which the ball bounces
*/
public BallRunnable(Ball aBall, Component aComponent)
{
ball = aBall;
component = aComponent;
}
public void run()
{
try
{
for (int i=1;i <= STEPS;i++ )
{
ball.move(component.getBounds());
component.repaint();
Thread.sleep(DELAY);
}
}
catch (InterruptedException e)
{
}
}
private Ball ball;
private Component component;
public static final int STEPS = 1000;
public static final int DELAY = 5;
}class Ball
{
/**
moves the ball to the next position, reversing direction
if it hits one of the edges
*/
public void move(Rectangle2D bounds)
{
x += dx;
y += dy;
if (x < bounds.getMinX())
{
x = bounds.getMinX();
dx = -dx;
}
if (x + XSIZE >= bounds.getMaxX())
{
x = bounds.getMaxX() - XSIZE;
dx = -dx;
}
if (y < bounds.getMinY())
{
y = bounds.getMinY();
dy = -dy;
}
if (y + YSIZE >= bounds.getMaxY())
{
y = bounds.getMaxY() - YSIZE;
dy = -dy;
}
}
/**
Gets the shape of the ball at its current position.
*/
public Ellipse2D getShape()
{
return new Ellipse2D.Double(x,y,XSIZE,YSIZE);
}
private static final int XSIZE = 15;
private static final int YSIZE = 15;
private double x = 0;
private double y = 0;
private double dx = 1;
private double dy = 1;
}/**
The panel that draws the balls.
*/
class BallPanel extends JPanel
{
/**
add a ball to the panel.
@param b the ball to add
*/
public void add(Ball b)
{
balls.add(b);
} public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for (Ball b : balls )
{
g2.fill(b.getShape());
}
}
private ArrayList<Ball> balls = new ArrayList<Ball>();
}/**
The frame with panel and buttons.
*/
class BounceFrame extends JFrame
{
/**
Constructs the frame with the panel for showing the
bouncing ball and Start and Close buttons
*/
public BounceFrame()
{
setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);
setTitle("Bounce"); panel = new BallPanel();
add(panel,BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
addButton(buttonPanel,"Start",
new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
addBall();
}
});
addButton(buttonPanel,"Close",
new ActionListener()
{
public void actionPerformed(ActionEvent event){
System.exit(0);
}
});
add(buttonPanel,BorderLayout.SOUTH);
}
/**
Adss a button to a container.
@param c the container
@param title the button title
@parme listener the action listener for the button
*/
public void addButton(Container c,String title,ActionListener listener)
{
JButton button = new JButton(title);
c.add(button);
button.addActionListener(listener); }
/**
Adds a bouncing ball to the canvas and starts a thread
to make it bounce
*/
public void addBall()
{
Ball b = new Ball();
panel.add(b);
Runnable r = new BallRunnable(b,panel);
Thread t = new Thread(r);
t.start(); } private BallPanel panel;
public static final int DEFAULT_WIDTH = 450;
public static final int DEFAULT_HEIGHT = 350;
public static final int STEPS = 1000;
public static final int DELAY = 3;
}就是说要
BounceThread.java:30: 方法声明无效;需要返回类型
public BallRunnable(Ball aBall, Component aComponent)
我在线等
import java.awt.event.*;
import java.awt.geom.*;
import java.util.*;
import javax.swing.*;/**
Shouws an animated bouncing ball.
*/
public class BounceThread
{
public static void main(String[] args)
{
JFrame frame = new BounceFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}/**
A ball that moves and bounces off the edges of a rectangle
*/
class BallRunnable implements Runnable
{
/**
Constructs the runnable.
@aBall the ball to bounce
@aPanel the component in which the ball bounces
*/
public BallRunnable(Ball aBall, Component aComponent)
{
ball = aBall;
component = aComponent;
}
public void run()
{
try
{
for (int i=1;i <= STEPS;i++ )
{
ball.move(component.getBounds());
component.repaint();
Thread.sleep(DELAY);}
}
catch (InterruptedException e)
{
}
}
private Ball ball;
private Component component;
public static final int STEPS = 1000;
public static final int DELAY = 5;
}class Ball
{
/**
moves the ball to the next position, reversing direction
if it hits one of the edges
*/
public void move(Rectangle2D bounds)
{
x += dx;
y += dy;
if (x < bounds.getMinX())
{
x = bounds.getMinX();
dx = -dx;
}
if (x + XSIZE > = bounds.getMaxX())
{
x = bounds.getMaxX() - XSIZE;
dx = -dx;
}
if (y < bounds.getMinY())
{
y = bounds.getMinY();
dy = -dy;
}
if (y + YSIZE > = bounds.getMaxY())
{
y = bounds.getMaxY() - YSIZE;
dy = -dy;
}
}
/**
Gets the shape of the ball at its current position.
*/
public Ellipse2D getShape()
{
return new Ellipse2D.Double(x,y,XSIZE,YSIZE);
}
private static final int XSIZE = 15;
private static final int YSIZE = 15;
private double x = 0;
private double y = 0;
private double dx = 1;
private double dy = 1;
}/**
The panel that draws the balls.
*/
class BallPanel extends JPanel
{
/**
add a ball to the panel.
@param b the ball to add
*/
public void add(Ball b)
{
balls.add(b);
}public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
for (Ball b : balls )
{
g2.fill(b.getShape());
}
}
private ArrayList <Ball> balls = new ArrayList <Ball> ();
}/**
The frame with panel and buttons.
*/
class BounceFrame extends JFrame
{
/**
Constructs the frame with the panel for showing the
bouncing ball and Start and Close buttons
*/
public BounceFrame()
{
setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);
setTitle("Bounce"); panel = new BallPanel();
add(panel,BorderLayout.CENTER);
JPanel buttonPanel = new JPanel();
addButton(buttonPanel,"Start",
new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
addBall();
}
});
addButton(buttonPanel,"Close",
new ActionListener()
{
public void actionPerformed(ActionEvent event){
System.exit(0);
}
});
add(buttonPanel,BorderLayout.SOUTH);
}
/**
Adss a button to a container.
@param c the container
@param title the button title
@parme listener the action listener for the button
*/
public void addButton(Container c,String title,ActionListener listener)
{
JButton button = new JButton(title);
c.add(button);
button.addActionListener(listener);}
/**
Adds a bouncing ball to the canvas and starts a thread
to make it bounce
*/
public void addBall()
{
Ball b = new Ball();
panel.add(b);
Runnable r = new BallRunnable(b,panel);
Thread t = new Thread(r);
t.start();}private BallPanel panel;
public static final int DEFAULT_WIDTH = 450;
public static final int DEFAULT_HEIGHT = 350;
public static final int STEPS = 1000;
public static final int DELAY = 3;
} 书写错误而已,类名和构造方法名称不一致!!!,上面已经给你改过来了,你好想发了两遍这个帖子吧,那篇我也给你回复了,并且说明了原因,以后要仔细啊
public BallRunnable(Ball aBall, Component aComponent) 构造方法名BallRuunnable 与类名 BallRunable不一致
下册第一章 multiple thread
源代码有的是