public class Sprite
{
...
public Sprite(Animation anim)
{
this.anim=anim;
}
}
public class Player extends Sprite
{
...
public Player(Animation anim) //生成Sprite对象而不是Player对象????
{
super(anim);
state=STATE_NORMAL;
}
}
public class Test
{ Animation anim=new Animation();
Player player;
player=new Player(anim);//报错,未定义Player(Animation)
}
主要是调用Player构造函数生成Sprite对象而不是Player对象????
不知道这是什么原因,谁能告诉我怎么修改?
{
...
public Sprite(Animation anim)
{
this.anim=anim;
}
}
public class Player extends Sprite
{
...
public Player(Animation anim) //生成Sprite对象而不是Player对象????
{
super(anim);
state=STATE_NORMAL;
}
}
public class Test
{ Animation anim=new Animation();
Player player;
player=new Player(anim);//报错,未定义Player(Animation)
}
主要是调用Player构造函数生成Sprite对象而不是Player对象????
不知道这是什么原因,谁能告诉我怎么修改?
Animation anim = new Animation();
Player player;
player = new Player(anim); //报错,未定义Player(Animation)
}放到main函数里面去
class Sprite {
Animation anim;
public Sprite(Animation anim) {
this.anim = anim;
}
}class Player
extends Sprite {
public Player(Animation anim) { //生成Sprite对象而不是Player对象????
super(anim);
}
}public class Test {
public static void main(String args[]){
Animation anim = new Animation();
Player player;
player = new Player(anim); //报错,未定义Player(Animation)
}
}这样是没问题的,lz自己看吧