endMove = function(dx,dy){
var newX = this.oldx+dx;
var newY = this.oldy+dy;
var pathArr = modeler.getArr(this.startPoint.attr("cx"),this.startPoint.attr("cy"),newX,newY);
this.sonLineEnd.attr({"path":pathArr});
this.attr({"cx":newX,"cy":newY});
}
这是自己写的一个移动圆点时,而另一个圆点不动,箭头在两端的坐标时刻绘图,这个是正确的,但是改为:
modeler.endMoveArg = function(newX,newY){
var pathArr = modeler.getArr(this.startPoint.attr("cx"),this.startPoint.attr("cy"),newX,newY);
this.path1.attr({"path":pathArr});
this.endPoint.attr({"cx":newX,"cy":newY});
};
在endMove方法中:
endMove = function(dx,dy){
var newX = this.oldx+dx;
var newY = this.oldy+dy;
modeler.endMoveArg.call(this.myParent,newX,newY);
}这样写就达不到之前的效果了,求高手解决。注:有用到raphael
var newX = this.oldx+dx;
var newY = this.oldy+dy;
var pathArr = modeler.getArr(this.startPoint.attr("cx"),this.startPoint.attr("cy"),newX,newY);
this.sonLineEnd.attr({"path":pathArr});
this.attr({"cx":newX,"cy":newY});
}
这是自己写的一个移动圆点时,而另一个圆点不动,箭头在两端的坐标时刻绘图,这个是正确的,但是改为:
modeler.endMoveArg = function(newX,newY){
var pathArr = modeler.getArr(this.startPoint.attr("cx"),this.startPoint.attr("cy"),newX,newY);
this.path1.attr({"path":pathArr});
this.endPoint.attr({"cx":newX,"cy":newY});
};
在endMove方法中:
endMove = function(dx,dy){
var newX = this.oldx+dx;
var newY = this.oldy+dy;
modeler.endMoveArg.call(this.myParent,newX,newY);
}这样写就达不到之前的效果了,求高手解决。注:有用到raphael
this.path1 又是什么。 跟你原先成功的函数,真心看不出来有什么关系,