public boolean mouseDown(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
int k = (int)(rand.nextDouble() * 256D);
int l = (int)(rand.nextDouble() * 256D);
int i1 = (int)(rand.nextDouble() * 256D);
int j1 = k << 16 | l << 8 | i1 | 0xff000000;
int k1 = 0;
for(int l1 = 0; l1 < bits; l1++)
{
if(bit_f[l1] != 0)
continue;
bit_px[l1] = m_mouseX;
bit_py[l1] = m_mouseY;
double d = rand.nextDouble() * 6.2800000000000002D;
double d1 = rand.nextDouble();
bit_vx[l1] = Math.sin(d) * d1;
bit_vy[l1] = Math.cos(d) * d1;
bit_l[l1] = (int)(rand.nextDouble() * 100D) + 100;
bit_p[l1] = (int)(rand.nextDouble() * 3D);
bit_c[l1] = j1;
bit_sx[l1] = m_mouseX;
bit_sy[l1] = m_nAppY - 5;
bit_f[l1] = 2;
if(++k1 == bit_max)
break;
} if(bit_sound > 1)
sound2.play();
return true;
} public boolean mouseExit(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
return true;
} void rend()
{
boolean flag = false;
boolean flag1 = false;
boolean flag2 = false;
for(int k = 0; k < bits; k++)
switch(bit_f[k])
{
default:
break; case 1: // '\001'
bit_vy[k] += rand.nextDouble() / 50D;
bit_px[k] += bit_vx[k];
bit_py[k] += bit_vy[k];
bit_l[k]--;
if(bit_l[k] == 0 || bit_px[k] < 0.0D || bit_py[k] < 0.0D || bit_px[k] > (double)m_nAppX || bit_py[k] > (double)(m_nAppY - 3))
{
bit_c[k] = 0xff000000;
bit_f[k] = 0;
} else
if(bit_p[k] == 0)
{
if((int)(rand.nextDouble() * 2D) == 0)
bit_set((int)bit_px[k], (int)bit_py[k], -1);
} else
{
bit_set((int)bit_px[k], (int)bit_py[k], bit_c[k]);
}
break; case 2: // '\002'
bit_sy[k] -= 5;
if((double)bit_sy[k] <= bit_py[k])
{
bit_f[k] = 1;
flag2 = true;
}
if((int)(rand.nextDouble() * 20D) == 0)
{
int i = (int)(rand.nextDouble() * 2D);
int j = (int)(rand.nextDouble() * 5D);
bit_set(bit_sx[k] + i, bit_sy[k] + j, -1);
}
break;
} if(flag2 && bit_sound > 0)
sound1.play();
} void bit_set(int i, int j, int k)
{
int l = i + j * m_nAppX;
pix0[l] = k;
} private int m_nAppX;
private int m_nAppY;
private int m_centerX;
private int m_centerY;
private int m_mouseX;
private int m_mouseY;
private int m_sleepTime;
private boolean isError;
private boolean m_isPaintFinished;
boolean isRunning;
boolean isInitialized;
Thread runner;
int pix0[];
MemoryImageSource offImage;
Image dbImg;
int pixls;
int pixls2;
Random rand;
int bits;
double bit_px[];
double bit_py[];
double bit_vx[];
double bit_vy[];
int bit_sx[];
int bit_sy[];
int bit_l[];
int bit_f[];
int bit_p[];
int bit_c[];
int bit_max;
int bit_sound;
int ru;
int rv;
AudioClip sound1;
AudioClip sound2;
}
//结束,以上是原作者的代码
{
m_mouseX = i;
m_mouseY = j;
int k = (int)(rand.nextDouble() * 256D);
int l = (int)(rand.nextDouble() * 256D);
int i1 = (int)(rand.nextDouble() * 256D);
int j1 = k << 16 | l << 8 | i1 | 0xff000000;
int k1 = 0;
for(int l1 = 0; l1 < bits; l1++)
{
if(bit_f[l1] != 0)
continue;
bit_px[l1] = m_mouseX;
bit_py[l1] = m_mouseY;
double d = rand.nextDouble() * 6.2800000000000002D;
double d1 = rand.nextDouble();
bit_vx[l1] = Math.sin(d) * d1;
bit_vy[l1] = Math.cos(d) * d1;
bit_l[l1] = (int)(rand.nextDouble() * 100D) + 100;
bit_p[l1] = (int)(rand.nextDouble() * 3D);
bit_c[l1] = j1;
bit_sx[l1] = m_mouseX;
bit_sy[l1] = m_nAppY - 5;
bit_f[l1] = 2;
if(++k1 == bit_max)
break;
} if(bit_sound > 1)
sound2.play();
return true;
} public boolean mouseExit(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
return true;
} void rend()
{
boolean flag = false;
boolean flag1 = false;
boolean flag2 = false;
for(int k = 0; k < bits; k++)
switch(bit_f[k])
{
default:
break; case 1: // '\001'
bit_vy[k] += rand.nextDouble() / 50D;
bit_px[k] += bit_vx[k];
bit_py[k] += bit_vy[k];
bit_l[k]--;
if(bit_l[k] == 0 || bit_px[k] < 0.0D || bit_py[k] < 0.0D || bit_px[k] > (double)m_nAppX || bit_py[k] > (double)(m_nAppY - 3))
{
bit_c[k] = 0xff000000;
bit_f[k] = 0;
} else
if(bit_p[k] == 0)
{
if((int)(rand.nextDouble() * 2D) == 0)
bit_set((int)bit_px[k], (int)bit_py[k], -1);
} else
{
bit_set((int)bit_px[k], (int)bit_py[k], bit_c[k]);
}
break; case 2: // '\002'
bit_sy[k] -= 5;
if((double)bit_sy[k] <= bit_py[k])
{
bit_f[k] = 1;
flag2 = true;
}
if((int)(rand.nextDouble() * 20D) == 0)
{
int i = (int)(rand.nextDouble() * 2D);
int j = (int)(rand.nextDouble() * 5D);
bit_set(bit_sx[k] + i, bit_sy[k] + j, -1);
}
break;
} if(flag2 && bit_sound > 0)
sound1.play();
} void bit_set(int i, int j, int k)
{
int l = i + j * m_nAppX;
pix0[l] = k;
} private int m_nAppX;
private int m_nAppY;
private int m_centerX;
private int m_centerY;
private int m_mouseX;
private int m_mouseY;
private int m_sleepTime;
private boolean isError;
private boolean m_isPaintFinished;
boolean isRunning;
boolean isInitialized;
Thread runner;
int pix0[];
MemoryImageSource offImage;
Image dbImg;
int pixls;
int pixls2;
Random rand;
int bits;
double bit_px[];
double bit_py[];
double bit_vx[];
double bit_vy[];
int bit_sx[];
int bit_sy[];
int bit_l[];
int bit_f[];
int bit_p[];
int bit_c[];
int bit_max;
int bit_sound;
int ru;
int rv;
AudioClip sound1;
AudioClip sound2;
}
//结束,以上是原作者的代码
<TD height=200 width=200><FONT size=3><APPLET align=middle
code=jhanabi.class height=200 width=200><PARAM NAME="para_bits" VALUE="10000"><PARAM NAME="para_max" VALUE="150"><PARAM NAME="para_blendx" VALUE="50"><PARAM NAME="para_blendy" VALUE="50"><PARAM NAME="para_sound" VALUE="2"><PARAM NAME="width" VALUE="650"><PARAM NAME="align" VALUE="baseline"><PARAM NAME="code" VALUE="jhanabi.class"><PARAM NAME="codeBase" VALUE="./"><PARAM NAME="height" VALUE="270">
</APPLET>
</FONT>
</TD>那两个声音文件,可以从我的那个里面llrock.myrice.com/applet/fireworks.rar找到,该一下名字。
你可以在llrock.myrice.com/applet/fireworks.html看到我的效果。
也可以下载llrock.myrice.com/applet/fireworks.rar到本机运行,
我自己还没有满意,所以不公开代码先,这只是测试版本。