<style>
.drag{position:relative;cursor:hand}
</style>
<script language="JavaScript">
var dragapproved=false
var eventsource,x,y
function move()
{
if (event.button==1&&dragapproved) //改变被拖动元素在页面上的位置
{
eventsource.style.pixelLeft=temp1+event.clientX-x
eventsource.style.pixelTop=temp2+event.clientY-y
return false
}
}
function drags()
{
if (!document.all)
return
if (event.srcElement.className=="drag") //捕捉鼠标和被拖动元素的当前位置
{
dragapproved=true
eventsource=event.srcElement
temp1=eventsource.style.pixelLeft
temp2=eventsource.style.pixelTop
x=event.clientX
y=event.clientY
document.onmousemove=move
}
}
document.onmousedown=drags //鼠标左键按下时,准备拖动
document.onmouseup=new Function("dragapproved=false")//鼠标左键放开时,拖动停止
</script>
<span style="font-family:DextorOutD;font-size: 9pt">
<div id=mydiv class=drag style="background:red;width:50%">
<p>drag it!</p>
<p align=center><input type=button value=drag><p>
<p>ha ha!</p>
</div>
</span>
.drag{position:relative;cursor:hand}
</style>
<script language="JavaScript">
var dragapproved=false
var eventsource,x,y
function move()
{
if (event.button==1&&dragapproved) //改变被拖动元素在页面上的位置
{
eventsource.style.pixelLeft=temp1+event.clientX-x
eventsource.style.pixelTop=temp2+event.clientY-y
return false
}
}
function drags()
{
if (!document.all)
return
if (event.srcElement.className=="drag") //捕捉鼠标和被拖动元素的当前位置
{
dragapproved=true
eventsource=event.srcElement
temp1=eventsource.style.pixelLeft
temp2=eventsource.style.pixelTop
x=event.clientX
y=event.clientY
document.onmousemove=move
}
}
document.onmousedown=drags //鼠标左键按下时,准备拖动
document.onmouseup=new Function("dragapproved=false")//鼠标左键放开时,拖动停止
</script>
<span style="font-family:DextorOutD;font-size: 9pt">
<div id=mydiv class=drag style="background:red;width:50%">
<p>drag it!</p>
<p align=center><input type=button value=drag><p>
<p>ha ha!</p>
</div>
</span>
拖动的不够流畅,有没有更好的?
<style>
.drag{position:relative;cursor:hand}
</style>
<script language="JavaScript">
var dragapproved=false
var eventsource,x,y
function move()
{
if (event.button==1&&dragapproved) //改变被拖动元素在页面上的位置
{
eventsource.style.pixelLeft=temp1+event.clientX-x
eventsource.style.pixelTop=temp2+event.clientY-y
return false
}
}
function drags()
{
if (!document.all)
return
if (event.srcElement.className=="drag") //捕捉鼠标和被拖动元素的当前位置
{
dragapproved=true
eventsource=event.srcElement
temp1=eventsource.style.pixelLeft
temp2=eventsource.style.pixelTop
x=event.clientX
y=event.clientY
document.onmousemove=move
}
}
document.onmousedown=drags //鼠标左键按下时,准备拖动
document.onmouseup=new Function("dragapproved=false")//鼠标左键放开时,拖动停止
</script>
<span style="font-family:DextorOutD;font-size: 9pt">
<div id=mydiv class=drag style="background:red;width:50%">
<p>drag it!</p>
<p align=center>text<p>
<p>ha ha!</p>
</div>
</span>
我的是[email protected]
window.event.srcElement.releaseCapture();
帮忙放个例子吧
<style>
.drag{position:relative;cursor:hand}
</style>
<script language="JavaScript">
var dragapproved=false
var eventsource,x,y
function move()
{
if (dragapproved) //改变被拖动元素在页面上的位置
{
eventsource.style.pixelLeft=temp1+event.clientX-x
eventsource.style.pixelTop=temp2+event.clientY-y
return false
}
}
function drags()
{
if (!document.all)
return
if (event.srcElement.className=="drag") //捕捉鼠标和被拖动元素的当前位置
{
dragapproved=true
eventsource=event.srcElement
temp1=eventsource.style.pixelLeft
temp2=eventsource.style.pixelTop
x=event.clientX
y=event.clientY
document.onmousemove=move
}
}
document.onmousedown=drags //鼠标左键按下时,准备拖动
document.onmouseup=new Function("dragapproved=!dragapproved")//鼠标左键放开时,拖动停止
</script>
<span style="font-family:DextorOutD;font-size: 9pt">
<input type=button value="drag me" class=drag>
</span>
呵呵,先用一个虚框代替实际的层...那样速度绝对流畅.