http://www.tera-online.com/
请参照这个网站,当鼠标在导航栏移动时,图片的一个边框是跟随着。这个用jquery要怎么实现。另外注意导航栏下面的游戏角色选择区,以我的理解应该用flash实现的,可是事实上不是!我想请教一下高手,导航栏的效果和下面的两部份,要怎么实现。现在jquery这么流行,我想用jquery应该比javascript更好用吧。
请参照这个网站,当鼠标在导航栏移动时,图片的一个边框是跟随着。这个用jquery要怎么实现。另外注意导航栏下面的游戏角色选择区,以我的理解应该用flash实现的,可是事实上不是!我想请教一下高手,导航栏的效果和下面的两部份,要怎么实现。现在jquery这么流行,我想用jquery应该比javascript更好用吧。
解决方案 »
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http://www.gmarwaha.com/blog/2007/08/23/lavalamp-for-jquery-lovers/
下面也可以jq实现,你可以再去查查相关资料,我自己没做过。
本说明:
把如下代码加入<body>区域中
<DIV id=dot0
style="HEIGHT: 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; VISIBILITY: hidden; WIDTH: 0px"></DIV>
<DIV id=dot1
style="HEIGHT: 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; WIDTH: 0px"><IMG
height=30 src="java2000.gif" width=88> </DIV>
<DIV id=dot2
style="HEIGHT: 0px; LEFT: 0px; POSITION: absolute; TOP: 0px; WIDTH: 0px"><IMG
height=30 src="java2000.gif" width=88> </DIV>
<SCRIPT language=JavaScript>
<!--
// define number of divs
var nDots = 3;
// define starting position of image
var Xpos = 0;
var Ypos = 0;
// define speed of moving image
var DELTAT = .01;
// define how far the image drops from the cursor
var SEGLEN = 10;
// define how big is the loop the image makes around the cursor
var SPRINGK = 10;
// the greater the mass the slower the speed of image
var MASS = 1;
// the greater the gravity the smaller is the loop
var GRAVITY = 50;
// the greater the resistance the slower the speed of image
var RESISTANCE = 10;
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// define the size of the bounces of the image
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}
if (!isNetscape) {
//
}
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
if (isNetscape) {
startanimate();
} else {
setTimeout("startanimate()", 3000);
}
}
function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
if (isNetscape) {
this.obj = eval("document.dot" + i);
} else {
this.obj = eval("dot" + i + ".style");
}
}
function startanimate() {
setInterval("animate()", 20);
}
function setInitPositions(dots)
{
var startloc = document.all.tags("LI");
var i = 0;
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
dots[i+1].X = startloc[i].offsetLeft
startloc[i].offsetParent.offsetLeft - DOTSIZE;
dots[i+1].Y = startloc[i].offsetTop +
startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
}
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY;
return true;
}
function MoveHandlerIE() {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
}
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
} else { document.onmousemove = MoveHandlerIE; }
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
var resist = new vec(-dots[i].dx * RESISTANCE,-dots[i].dy * RESISTANCE);
var accel = new vec((spring.X + resist.X)/ MASS,(spring.Y + resist.Y)/ MASS + GRAVITY);
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
if (Math.abs(dots[i].dx) < STOPVEL && Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;
var height, width;
if (isNetscape) {
height = window.innerHeight + document.scrollTop;
width = window.innerWidth + document.scrollLeft;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
}
// -->
</SCRIPT>