你用flash的反编译器,把这个swf文件反编译出来,就能看到as脚本了。我不懂as,所以靠你自己去翻译了~~这是里面的一段
// Action script...// [onClipEvent of sprite 2 in frame 1]
onClipEvent (load)
{
delayTime = 3;
_root.panelStatus = "closed";
}// [onClipEvent of sprite 2 in frame 1]
onClipEvent (enterFrame)
{
_root.yM = _ymouse;
_root.xM = _xmouse;
++_root.delayCounter;
onMouseMove = function ()
{
_root.delayCounter = 0;
if (_root.panelStatus == "closed")
{
_root.NavPanelShell.gotoAndStop("open");
} // end if
};
if (_root.delayCounter == 18 * delayTime)
{
_root.NavPanelShell.NavPanel.navPanelRaw.gotoAndStop(_root.currentNavFrame);
_root.NavPanelShell.gotoAndStop("close");
} // end if
}// [Action in Frame 1]
imgURL_1 = "http://www.grindtv.com/video/snow/shoot_for_mackdawg/";
imgURL_2 = "http://www.grindtv.com/contest/skullcandy/";
imgURL_3 = "http://www.grindtv.com/video/snow/nyc_snowboarding_big_air_with_travis_rice/";
imgURL_4 = "http://www.grindtv.com/video/surf/a_fly_in_the_champagne_trailer_1/";
imgURL_5 = "http://www.grindtv.com/contest/homegrown/";
stop ();
// Action script...// [onClipEvent of sprite 2 in frame 1]
onClipEvent (load)
{
delayTime = 3;
_root.panelStatus = "closed";
}// [onClipEvent of sprite 2 in frame 1]
onClipEvent (enterFrame)
{
_root.yM = _ymouse;
_root.xM = _xmouse;
++_root.delayCounter;
onMouseMove = function ()
{
_root.delayCounter = 0;
if (_root.panelStatus == "closed")
{
_root.NavPanelShell.gotoAndStop("open");
} // end if
};
if (_root.delayCounter == 18 * delayTime)
{
_root.NavPanelShell.NavPanel.navPanelRaw.gotoAndStop(_root.currentNavFrame);
_root.NavPanelShell.gotoAndStop("close");
} // end if
}// [Action in Frame 1]
imgURL_1 = "http://www.grindtv.com/video/snow/shoot_for_mackdawg/";
imgURL_2 = "http://www.grindtv.com/contest/skullcandy/";
imgURL_3 = "http://www.grindtv.com/video/snow/nyc_snowboarding_big_air_with_travis_rice/";
imgURL_4 = "http://www.grindtv.com/video/surf/a_fly_in_the_champagne_trailer_1/";
imgURL_5 = "http://www.grindtv.com/contest/homegrown/";
stop ();
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