IE下画线<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:v="urn:schemas-microsoft-com:vml"> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <style type="text/css"> v\:* { behavior:url(#default#VML); } </style> </head> <body> <v:line from='200,200' to='300,100' style='position:absolute;z-index:8'> </v:line> </body> </html><script> var R =function(){}; R.prototype.createLine = function (startX,startY,endX,endY){ var le = document.createElement( "<v:line><v:line>" ); le.from = startX + ',' + startY ; le.to = endX + ',' + endY ; le.strokecolor= "red" ; le.strokeweight= "1pt" ; return le; } var d =new R(); document.body.appendChild(d.createLine(1,1,200,100)); </script>FF下画线 <html> <head> <title>A canvas fillRect, strokeRect and clearRect example</title> <meta name="DC.creator" content="Kamiel Martinet, http://www.martinet.nl/"> <meta name="DC.publisher" content="Mozilla Developer Center, http://developer.mozilla.org"> <script type="text/javascript"> function drawShape(){ // get the canvas element using the DOM var canvas = document.getElementById('tutorial'); // Make sure we don't execute when canvas isn't supported
if (canvas.getContext){ // use getContext to use the canvas for drawing var ctx = canvas.getContext('2d'); // Draw shapes ctx.fillRect(25,25,100,100); ctx.clearRect(45,45,60,60); ctx.strokeRect(50,50,50,50); ctx.beginPath(); ctx.moveTo(100,100); ctx.lineTo(200,250); ctx.lineTo(50,250); ctx.closePath(); ctx.stroke(); } else { alert('You need Safari or Firefox 1.5+ to see this demo.'); } } </script> <style type="text/css"> </style> </head> <body onload="drawShape();"> <div> <canvas id="tutorial" width="400" height="400"></canvas> </div> </body></html>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:v="urn:schemas-microsoft-com:vml">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<style type="text/css">
v\:* { behavior:url(#default#VML); }
</style>
</head>
<body>
<v:line
from='200,200'
to='300,100'
style='position:absolute;z-index:8'>
</v:line>
</body>
</html><script>
var R =function(){};
R.prototype.createLine = function (startX,startY,endX,endY){
var le = document.createElement( "<v:line><v:line>" );
le.from = startX + ',' + startY ;
le.to = endX + ',' + endY ;
le.strokecolor= "red" ;
le.strokeweight= "1pt" ;
return le;
}
var d =new R();
document.body.appendChild(d.createLine(1,1,200,100));
</script>FF下画线
<html>
<head>
<title>A canvas fillRect, strokeRect and clearRect example</title>
<meta name="DC.creator" content="Kamiel Martinet, http://www.martinet.nl/">
<meta name="DC.publisher" content="Mozilla Developer Center, http://developer.mozilla.org">
<script type="text/javascript">
function drawShape(){
// get the canvas element using the DOM
var canvas = document.getElementById('tutorial'); // Make sure we don't execute when canvas isn't supported
if (canvas.getContext){ // use getContext to use the canvas for drawing
var ctx = canvas.getContext('2d'); // Draw shapes
ctx.fillRect(25,25,100,100);
ctx.clearRect(45,45,60,60);
ctx.strokeRect(50,50,50,50); ctx.beginPath();
ctx.moveTo(100,100);
ctx.lineTo(200,250);
ctx.lineTo(50,250);
ctx.closePath();
ctx.stroke(); } else {
alert('You need Safari or Firefox 1.5+ to see this demo.');
}
}
</script>
<style type="text/css">
</style>
</head> <body onload="drawShape();">
<div>
<canvas id="tutorial" width="400" height="400"></canvas>
</div>
</body></html>