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<html>
<body>
<script type="text/javascript">
function Ball() {
this.span = document.createElement("span");
document.body.appendChild(this.span);
this.span.innerHTML = "●";
var h = document.body.clientHeight || document.documentElement.clientHeight;
var w = document.body.clientWidth || document.documentElement.clientWidth;
this.left = (w - this.span.clientWidth) / 2;
this.top = h - this.span.clientHeight;
this.size = 20;
with (this.span.style) {
color = "White";
fontSize = this.size + "px";
position = "absolute";
left = this.left + "px";
top = this.top + "px";
}
var ball = this;
this.speed = 20;
this.step = 0;
this.timer = setInterval(function() {
ball.move();
}, 50);
}Ball.prototype.move = function() {
this.top -= this.speed;
this.step++;
if (this.step % 3 == 0) {
this.speed--;
this.size--;
if (this.size <= 0) {
this.free();
return;
}
}
with (this.span.style) {
fontSize = this.size + "px";
fontSize = this.size + "px";
left = this.left + "px";
top = this.top + "px";
}
};Ball.prototype.free = function() {
this.span.parentNode.removeChild(this.span);
clearInterval(this.timer);
if (typeof this.onfree == "function") this.onfree(this);
};fireworks = {
play: function() {
document.body.style.backgroundColor = "Black";
new Ball().onfree = function() {
new Ball().onfree = arguments.callee;
}
}
};fireworks.play();
</script>
</body>
</html>
import java.applet.AudioClip;
import java.awt.*;
import java.awt.image.MemoryImageSource;
import java.util.Random;public class jhanabi extends Applet implements Runnable
{private int m_nAppX;
private int m_nAppY;
private int m_centerX;
private int m_centerY;
private int m_mouseX;
private int m_mouseY;
private int m_sleepTime;
private boolean isError;
private boolean m_isPaintFinished;
boolean isRunning;
boolean isInitialized;
Thread runner;
int pix0[];
MemoryImageSource offImage;
Image dbImg;
int pixls;
int pixls2;
Random rand;
int bits;
double bit_px[];
double bit_py[];
double bit_vx[];
double bit_vy[];
int bit_sx[];
int bit_sy[];
int bit_l[];
int bit_f[];
int bit_p[];
int bit_c[];
int bit_max;
int bit_sound;
int ru;
int rv;
AudioClip sound1;
AudioClip sound2;public jhanabi()
{
m_mouseX = 0;
m_mouseY = 0;
m_sleepTime = 5;
isError = false;
isInitialized = false;
rand = new Random();
bits = 10000;
bit_px = new double[bits];
bit_py = new double[bits];
bit_vx = new double[bits];
bit_vy = new double[bits];
bit_sx = new int[bits];
bit_sy = new int[bits];
bit_l = new int[bits];
bit_f = new int[bits];
bit_p = new int[bits];
bit_c = new int[bits];
ru = 50;
rv = 50;
}public void init()
{
String s =
getParameter("para_bits");
if(s != null)
{
bits = Integer.parseInt(s);
}
s = getParameter("para_max");
if(s != null)
{
bit_max = Integer.parseInt(s);
}
s = getParameter("para_blendx");
if(s != null)
{
ru = Integer.parseInt(s);
}
s = getParameter("para_blendy");
if(s != null)
{
rv = Integer.parseInt(s);
}
s = getParameter("para_sound");
if(s != null)
{
bit_sound =
Integer.parseInt(s);
}
m_nAppX = size().width;
m_nAppY = size().height;
m_centerX = m_nAppX / 2;
m_centerY = m_nAppY / 2;
m_mouseX = m_centerX;
m_mouseY = m_centerY;
resize(m_nAppX, m_nAppY);
pixls = m_nAppX * m_nAppY;
pixls2 = pixls - m_nAppX * 2;
pix0 = new int[pixls];
offImage = new
MemoryImageSource(m_nAppX, m_nAppY, pix0, 0, m_nAppX);
offImage.setAnimated(true);
dbImg = createImage(offImage);
for(int i = 0; i < pixls; i++)
{
pix0[i] = 0xff000000;
}sound1 =
getAudioClip(getDocumentBase(), "firework.au");
sound2 = getAudioClip(getDocumentBase(), "syu.au");
for(int j = 0; j < bits; j++)
{
bit_f[j] = 0;
}isInitialized = true;
start();
}public void run()
{
while(!isInitialized)
{
try
{
Thread.sleep(200L);
}
catch(InterruptedException interruptedexception) { }
}
do
{
for(int i = 0; i < pixls2; i++)
{
int j = pix0[i];
int k = pix0[i + 1];
int l = pix0[i + m_nAppX];
int i1 = pix0[i + m_nAppX + 1];
int j1 = (j & 0xff0000) >> 16;
int k1 = ((((k & 0xff0000) >> 16) - j1) * ru >> 8) + j1;
j1 = (j & 0xff00) >> 8;
int l1 = ((((k & 0xff00) >> 8) - j1) * ru >> 8) + j1;
j1 = j & 0xff;
int i2 = (((k & 0xff) - j1) * ru >> 8) + j1;
j1 = (l & 0xff0000) >> 16;
int j2 = ((((i1 & 0xff0000) >> 16) - j1) * ru >> 8) + j1;
j1 = (l & 0xff00) >> 8;
int k2 = ((((i1 & 0xff00) >> 8) - j1) * ru >> 8) + j1;
j1 = l & 0xff;
int l2 = (((i1 & 0xff) - j1) * ru >> 8) + j1;
int i3 = ((j2 - k1) * rv >> 8) + k1;
int j3 = ((k2 - l1) * rv >> 8) + l1;
int k3 = ((l2 - i2) * rv >> 8) + i2;
pix0[i] = i3 << 16 | j3 << 8 | k3 | 0xff000000;
}rend();
offImage.newPixels(0, 0, m_nAppX, m_nAppY);
try
{
Thread.sleep(m_sleepTime);
}
catch(InterruptedException interruptedexception1) { }
} while(true);
}public void update(Graphics g)
{
paint(g);
}public void paint(Graphics g)
{
g.drawImage(dbImg, 0, 0, this);
}public void start()
{
if(isError)
{
return;
}
isRunning = true;
if(runner == null)
{
runner = new Thread(this);
runner.start();
}
}public void stop()
{
if(runner != null)
{
runner.stop();
runner = null;
}
}public boolean mouseMove(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
return true;
}public boolean mouseDown(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
int k = (int)(rand.nextDouble() * 256D);
int l = (int)(rand.nextDouble() * 256D);
int i1 = (int)(rand.nextDouble() * 256D);
int j1 = k << 16 | l << 8 | i1 | 0xff000000;
int k1 = 0;
for(int l1 = 0; l1 < bits; l1++)
{
if(bit_f[l1] != 0)
{
continue;
}
bit_px[l1] = m_mouseX;
bit_py[l1] = m_mouseY;
double d = rand.nextDouble() * 6.2800000000000002D;
double d1 = rand.nextDouble();
bit_vx[l1] = Math.sin(d) * d1;
bit_vy[l1] = Math.cos(d) * d1;
bit_l[l1] = (int)(rand.nextDouble() * 100D) + 100;
bit_p[l1] = (int)(rand.nextDouble() * 3D);
bit_c[l1] = j1;
bit_sx[l1] = m_mouseX;
bit_sy[l1] = m_nAppY - 5;
bit_f[l1] = 2;
if(++k1 == bit_max)
{
break;
}
}if(bit_sound > 1)
{
sound2.play();
}
return true;
}public boolean mouseExit(Event event, int i, int j)
{
m_mouseX = i;
m_mouseY = j;
return true;
}void rend()
{
boolean flag = false;
boolean flag1 = false;
boolean flag2 = false;
for(int i = 0; i < bits; i++)
{
switch(bit_f[i])
{
default:
break;case 1: // '\001'
bit_vy[i] += rand.nextDouble() / 50D;
bit_px[i] += bit_vx[i];
bit_py[i] += bit_vy[i];
bit_l[i]--;
if(bit_l[i] == 0 || bit_px[i] < 0.0D || bit_py[i] < 0.0D || bit_px[i] > (double)m_nAppX || bit_py[i] > (double)(m_nAppY - 3))
{
bit_c[i] = 0xff000000;
bit_f[i] = 0;
} else
if(bit_p[i] == 0)
{
if((int)(rand.nextDouble() * 2D) == 0)
{
bit_set((int)bit_px[i], (int)bit_py[i], -1);
}
} else
{
bit_set((int)bit_px[i], (int)bit_py[i], bit_c[i]);
}
break;case 2: // '\002'
bit_sy[i] -= 5;
if((double)bit_sy[i] <= bit_py[i])
{
bit_f[i] = 1;
flag2 = true;
}
if((int)(rand.nextDouble() * 20D) == 0)
{
int j = (int)(rand.nextDouble() * 2D);
int k = (int)(rand.nextDouble() * 5D);
bit_set(bit_sx[i] + j, bit_sy[i] + k, -1);
}
break;
}
}if(flag2 && bit_sound > 0)
{
sound1.play();
}
}void bit_set(int i, int j, int k)
{
int l = i + j * m_nAppX;
pix0[l] = k;
}
}
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="zh-CN" lang="zh-CN">
<head>
<meta http-equiv="Content-Language" content="zh-CN" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>【编程游戏】贺岁放礼花。</title>
</head>
<body>
<script type="text/javascript">
var powder = function(sky,spattern,scolor,astart,aend){
this.sky = sky;
this.size = 50;
this.color = scolor;
this.start = astart;
this.end = aend;
this.times = 20;
this.steps = 100;
this.innerHTML = spattern||'●';
this.style.cssText = 'position:absolute;font-weight:bold;font-family:arial;color:'+scolor+';left:'+this.start[0]+'px;top:'+this.start[1]+';font-size:'+this.size+'px;';
this.go = function(){
var op = this,sky = this.sky;color = this.color,size = this.size,startX = this.start[0],startY = this.start[1],endX = this.end[0],endY = this.end[1],steps = this.steps;
var dx = endX - startX;
var dy = endY - startY;
var curStep = 0;
var flash = function(){
if(!sky){return;}
var sbg = sky.style.background = color;
window.setTimeout(function(){sky.style.background = 'black';sky.removeChild(op);});
};
var move = function(){
curStep++;
if(curStep>steps){
window.clearInterval(timer);
flash();
return;
}
var sx = dx*curStep/steps,sy = dy*curStep/steps,ss = size*curStep/steps;
op.style.left = (startX + sx) + "px";
op.style.top = (startY + sy) + "px";
op.style.fontSize = (size - ss) + "px";
}
var timer = window.setInterval(move,this.times);
};
};var flash = function(sky){
this.sky = sky;
};
flash.prototype = {
fire:function(){
var sky = this.sky;
var pf = function(){
var rsx = parseInt(Math.random()*1000),rey = parseInt(Math.random()*10);
var astart = [rsx,800],aend = [rsx,rey];
var x = document.createElement("div");
sky.appendChild(x);
powder.call(x,sky,'●','red',astart,aend);
x.go();
};
window.setInterval(pf,1000);
},
init:function(){
if(!this.sky){return;}
this.sky.style.cssText = 'background:black;padding:0;border:0;width:100%;height:100%;overflow:hidden;';
}
};
var xmas_flash = new flash(document.body);
xmas_flash.init();
xmas_flash.fire();
</script>
</body>
</html>
<head>
<title></title>
</head>
<body>
<script>
var FireColor = ["red","blue","yellow","orange","pink"];
var FireStyle = ["¤","●","○","◎","▲"];
var StarStyle = ["☆","★","※","∵","◆"];
function xo()
{
this.x=0;this.y=0;this.power=Math.floor(Math.random()*arguments[0]+arguments[1]);
}
function star(c)
{
var handle=this;
xo.call(this,100,0);
this.star=StarStyle[Math.floor(Math.random()*4)];
this.angle=2*Math.PI*Math.random()+1;
this.o=document.createElement("span");
document.body.appendChild(this.o);
this.o.innerHTML=this.star;
this.style=this.o.style;
this.color=c;
this.exist=false;
with(this.style)
{
visibility="hidden";
position="absolute";
color=this.color;
}
this.move=function()
{
if(this.y<this.power)
{
this.y+=2;
with(this.style)
{
top=this.y;
left=this.x+this.y*Math.sin(this.angle);
}
}else
{
this.clear();
}
}
this.burn=function(x,y)
{
this.style.left=this.x=x;
this.style.top=this.y=y;
}
this.shine=function(x,y)
{
this.burn(x,y);
this.style.visibility="visible";
this.gogo=setInterval(function(){handle.move()},17);
}
this.clear=function()
{
this.o.parentNode.removeChild(this.o);
clearInterval(this.gogo);
}
}
function Firework()
{
var handle=this;
xo.call(this,10,25);
this.color=FireColor[Math.floor(Math.random()*4)];
this.shape=FireStyle[Math.floor(Math.random()*4)];
this.starnum=Math.floor(Math.random()*7)+5;
this.star = new Array();
this.exist=true;
for(var i=0;i<this.starnum;i++)
{
this.star[i]=new star(this.color);
}
this.starnum=Math.floor(Math.random()*4)+4;
this.o = document.createElement("span");
document.body.appendChild(this.o);
this.o.innerHTML=this.shape;
this.style=this.o.style;
this.style.color=this.color;
this.style.position="absolute";
this.setX=function(x){this.style.left=x+"px";this.x=x;}
this.setY=function(y){this.style.top=y+"px";this.y=y;}
this.move=function()
{
this.y -=this.power/3;
if(this.y>this.power)
this.style.top=this.y + "px";
else
{
if(this.exist)this.clear();
}
}
this.fire=function()
{
this.gogo=setInterval(function(){handle.move()},17);
};
this.clear=function()
{
this.o.parentNode.removeChild(this.o);
clearInterval(this.gogo);
this.exist=false;
for(var i=0,j=this.star.length;i<j;i++)
{
this.star[i].shine(this.x,this.y);
}
}
}
function FireScene(n)
{
this.num=n;
this.SceneWidth=document.body.clientWidth;
this.SceneHeight=document.body.clientHeight;
this.step=Math.floor(this.SceneWidth/this.num);
this.firework=new Array();
for(var i=0;i<this.num;i++)
{
this.firework[i]=new Firework();
this.firework[i].setX(this.step*i);
this.firework[i].setY(this.SceneHeight-50);
}
this.fire=function()
{
for(var i=0,j=this.firework.length;i<j;i++)
{
this.firework[i].fire();
}
}
}
window.onload=function()
{
document.body.style.backgroundColor = "Black";
new FireScene(8).fire()
setInterval("new FireScene(8).fire()",2000);
}
</script>
</body>
</html>
<html>
<head>
<style>
* {margin:0px 0px; border:0px; background:#000; text-align:center;}
img {top:48%; position:absolute;}
</style>
</head>
<body>
<img src="http://www.dabaoku.com/gif/shehui/004/002b.gif" />
</body>
</html>
要求:
单一的html文件(符合),8000字内(能一次贴出来)(符合);
尽量不含图片;(只是尽量.使用了一张.)
兼容IE6/7/8、FF2/3。 (至少IE6 测试通过,其它嘛.我敢肯定,绝对没问题)考评:
动画效果 50% -----还不错吧?
可读性/代码简洁 30% -----够简洁,可读性强
运行效率 20% -----如果谁谁CPU占用超过20% 以上, 可以回复骂我....2009 oh,yeah!
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="zh-CN" lang="zh-CN">
<head>
<meta http-equiv="Content-Language" content="zh-CN" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>【编程游戏】贺岁放礼花。</title>
</head>
<body>
<script type="text/javascript">
var powder = function(sky,spattern,scolor,isize,astart,aend){
this.sky = sky;
this.color = scolor;
this.start = astart;
this.fsize = isize;
this.end = aend;
this.times = 20;
this.steps = 100;
this.innerHTML = spattern||'●';
this.style.cssText = 'position:absolute;font-weight:bold;font-family:arial;color:'+scolor+';left:'+this.start[0]+'px;top:'+this.start[1]+';font-size:'+this.size+'px;';
this.go = function(){
var op = this,sky = this.sky;color = this.color,size = 50,fsize = this.fsize,startX = this.start[0],startY = this.start[1],endX = this.end[0],endY = this.end[1],steps = this.steps;
var dx = endX - startX;
var dy = endY - startY;
var curStep = 0,dtimer = null;
var down = function(l){
if(!l){window.clearTimeout(dtimer);sky.style.background = 'black';sky.removeChild(op);return;}
var x = parseInt(op.style.left),y = parseInt(op.style.top);
op.style.color = (l%2)?color:'black';
sky.style.background = (l%20)?'black':color;
op.style.fontSize = parseInt(op.style.fontSize)+10+'px';
op.style.left = x-2+'px';
op.style.top = y-3+'px';
dtimer = window.setTimeout(function(){down(--l);});
};
var flash = function(){
if(!sky){return;}
var x = parseInt(op.style.left)-200,y = parseInt(op.style.top)-250;
op.style.fontSize = fsize+'px';
op.style.left = x+'px';
op.style.top = y+'px';
down(op.times);
};
var move = function(){
curStep++;
if(curStep>steps){
window.clearInterval(timer);
flash();
return;
}
var sx = dx*curStep/steps,sy = dy*curStep/steps,ss = size*curStep/steps;
op.style.left = (startX + sx) + "px";
op.style.top = (startY + sy) + "px";
op.style.fontSize = (size - ss) + "px";
}
var timer = window.setInterval(move,this.times);
};
};var flash = function(sky){
this.sky = sky;
};
flash.prototype = {
fire:function(){
var sky = this.sky;
var pf = function(){
var asize = [100,250,350,500];
var acolor = ['#ff0000','#A0088F','#FFD02A','#1285BE'];
var rsx = parseInt(Math.random()*1000),rey = parseInt(Math.random()*10);
var astart = [rsx,800],aend = [rsx,rey],ssize = asize[0],scolor = acolor[0];
if(!(rey%2)){ssize = asize[1];scolor = acolor[1];}
if(!(rey%3)){ssize = asize[2];scolor = acolor[2];}
if(!(rey%5)){ssize = asize[3];scolor = acolor[3];}
var x = document.createElement("div");
sky.appendChild(x);
powder.call(x,sky,'●',scolor,ssize,astart,aend);
x.go();
};
window.setInterval(pf,1000);
},
init:function(){
if(!this.sky){return;}
this.sky.style.cssText = 'background:black;padding:0;border:0;width:100%;height:100%;overflow:hidden;';
}
};
var xmas_flash = new flash(document.body);
xmas_flash.init();
xmas_flash.fire();
</script>
</body>
</html>