Private Function myAni(image1 As Image)'image1.Picture = LoadPicture(App.Path & "\12.gif")
Call delay(2)
'image1.Picture = LoadPicture("")
image1.Picture = LoadPicture(App.Path & "\15.gif")
Call delay(2)
'image1.Picture = LoadPicture("")
image1.Picture = LoadPicture(App.Path & "\14.gif")
Call delay(2)
'image1.Picture = LoadPicture("")
image1.Picture = LoadPicture(App.Path & "\13.gif")
Call delay(2)
'image1.Picture = LoadPicture("")End Function
Public Sub delay(ss As Integer)Dim oldtime As Single
Dim i As Integer
oldtime = Timer
i = 0
Do
DoEvents
If Timer < oldtime Then oldtime = Timer
If Timer - oldtime > 0.1 Then
i = i + 1
oldtime = Timer
End If
Loop Until (i >= ss)End SubPublic Function doGif(upDown As Byte, bmp1 As Integer, bmp2 As Integer, bmp3 As Integer, bmp4 As Integer, bmp5 As Integer)
If upDown = 1 Then
Call gameProcessMod.myAni(gameFrm.img_P(1))
gameFrm.img_P(1).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp1) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(2))
gameFrm.img_P(2).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp2) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(3))
gameFrm.img_P(3).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp3) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(4))
gameFrm.img_P(4).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp4) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(5))
gameFrm.img_P(5).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp5) & ".bmp")
DoEvents
gameFrm.img_P(6).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(7).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(8).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(9).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(10).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
End IfIf upDown = 2 Then
Call gameProcessMod.myAni(gameFrm.img_P(6))
gameFrm.img_P(6).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp1) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(7))
gameFrm.img_P(7).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp2) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(8))
gameFrm.img_P(8).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp3) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(9))
gameFrm.img_P(9).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp4) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(10))
gameFrm.img_P(10).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp5) & ".bmp")
DoEvents
End If
End Function
Call delay(2)
'image1.Picture = LoadPicture("")
image1.Picture = LoadPicture(App.Path & "\15.gif")
Call delay(2)
'image1.Picture = LoadPicture("")
image1.Picture = LoadPicture(App.Path & "\14.gif")
Call delay(2)
'image1.Picture = LoadPicture("")
image1.Picture = LoadPicture(App.Path & "\13.gif")
Call delay(2)
'image1.Picture = LoadPicture("")End Function
Public Sub delay(ss As Integer)Dim oldtime As Single
Dim i As Integer
oldtime = Timer
i = 0
Do
DoEvents
If Timer < oldtime Then oldtime = Timer
If Timer - oldtime > 0.1 Then
i = i + 1
oldtime = Timer
End If
Loop Until (i >= ss)End SubPublic Function doGif(upDown As Byte, bmp1 As Integer, bmp2 As Integer, bmp3 As Integer, bmp4 As Integer, bmp5 As Integer)
If upDown = 1 Then
Call gameProcessMod.myAni(gameFrm.img_P(1))
gameFrm.img_P(1).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp1) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(2))
gameFrm.img_P(2).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp2) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(3))
gameFrm.img_P(3).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp3) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(4))
gameFrm.img_P(4).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp4) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(5))
gameFrm.img_P(5).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp5) & ".bmp")
DoEvents
gameFrm.img_P(6).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(7).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(8).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(9).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
gameFrm.img_P(10).Picture = LoadPicture(App.Path & "\image\" & "back.gif")
End IfIf upDown = 2 Then
Call gameProcessMod.myAni(gameFrm.img_P(6))
gameFrm.img_P(6).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp1) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(7))
gameFrm.img_P(7).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp2) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(8))
gameFrm.img_P(8).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp3) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(9))
gameFrm.img_P(9).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp4) & ".bmp")
Call gameProcessMod.myAni(gameFrm.img_P(10))
gameFrm.img_P(10).Picture = LoadPicture(App.Path & "\image\" & CStr(bmp5) & ".bmp")
DoEvents
End If
End Function
解决方案 »
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