我用了结构体,
但是定义一个CString aaa;
后面调用它 xxx->aaa="1234";
会报什么内存错误之类的啊,要怎么用?
还有如何让它的属性对应一个类对象?如class ppp{
CString namex;
};
typedef struct{
CString aaa;
ppp bbb;
}player_data, *LPplayer_data;player_data * players_ob = NULL;
players_ob->aaa="1234"; //这里会报错啊!ppp ccc;
ccc.namex="名字";
players_ob->bbb=ccc; //怎么关联到这个类然后调用啊?????
但是定义一个CString aaa;
后面调用它 xxx->aaa="1234";
会报什么内存错误之类的啊,要怎么用?
还有如何让它的属性对应一个类对象?如class ppp{
CString namex;
};
typedef struct{
CString aaa;
ppp bbb;
}player_data, *LPplayer_data;player_data * players_ob = NULL;
players_ob->aaa="1234"; //这里会报错啊!ppp ccc;
ccc.namex="名字";
players_ob->bbb=ccc; //怎么关联到这个类然后调用啊?????
主要new后当时能获取 后面有无法获取了 怎么回事。
s_ob=new player_data();
s_ob->tt="123123"; 我的这个是IOCP里的。后面通过工作线程获取是
LPplayer_data s_ob = NULL;
bRet = GetQueuedCompletionStatus(CompletionPort, &BytesTransferred, (PULONG_PTR)&s_ob, (LPOVERLAPPED*)&IpOverlapped, INFINITE);
然后就无法使用了