#include <stdlib.h>
#include "stdafx.h"
#include <windows.h> // Header File For Windows
#include <stdio.h> // Header File For Standard Input/Output
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The Glaux Library#ifndef CALLBACK
#define CALLBACK
#endifGLunit startList;
void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring; estring =gluErrorString(errorCode);
fprintf(stderr,"Quadric Error:%s\n",estring);
exit(0);
}void init (void)
{
GLUqudricObj *qobj;
GLfloat mat_ambient[]={0.5,0.5,0.5,1.0};
GLfloat mat_specular[]={1.0,1.0.,1.0,1.0};
GLfloat mat_shininess[]={50.0};
GLfloat mat_position[]={1.0,1.0,1.0,1.0};
GLfloat mat_ambient[]={0.5,0.5,0.5,1.0};
glClearColor(0.0,0.0,0.0,0.0); glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);
    glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
gllightfv(GL_LIGHT0,GL_POSITION,light_position);
gllightModelfv(GL_LIGHT_MODEL_AMBIENT,model_ambient); glEnabel(GL_LIGHTING);
glEnabbel(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);         startList=glGenList(4);
 qobj=gluNewQudric();
 gluQuadricCallback(qobj,GLU_ERROR,errorCallback);
 gluQudricDrawStyle(qobj,GLU_FILL);
 gluQuadricNormals(qobj,GLU_SMOOTH);
 glnewList(startList,GL_COMPILE);
 gluSphere(qobj,0.75,15,10);
 glEndlist();         gluQudricDrawStyle(qobj,GLU_FILL);
  gluQuadricNormals(qobj,GLU_FLAT);
   glnewList(startList+1,GL_COMPILE);
 gluCylinder(qobj,0.5,0.3,1.0,15,5);
 glEndlist();
          gluQudricDrawStyle(qobj,GLU_LINE);
  gluQuadricNormals(qobj,GLU_NONE);
   glnewList(startList+2,GL_COMPILE);
 gluDisk(qobj,0.25,1.0,20,4);
 glEndlist();    gluQudricDrawStyle(qobj,GLU_SILHOUETTE);
  gluQuadricNormals(qobj,GLU_NONE);
   glnewList(startList+2,GL_COMPILE);
 gluPartialDisk(qobj,0.0,1.0,20,4,0.0,225.0);
 glEndlist();}void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix(); glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
glTranslatef(-1.0,-1.0,0.0);
glCallList(startList);
glShadeModel(GL_FLAT);
glTranslatef(0.0,2.0,0.0);
glPushMatrix();
glRotatef(300.0,1.0,0.0,0.0);
glCallList(startList+1);
glPopMatrix(); glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,1.0);
glTranslatef(2.0,-2.0,0.0);
glCallList(startList+2);
glColor3f(1.0,1.0,1.0);
glTranslatef(0.0,2.0,0.0);
glCallList(startList+3); glPopMatrix();
glFlush();
}
 void reshape(int w ,int h)
 {
 glViewport(0,0,(GLsizei)w,(GLsizei)h);
 glMatrixMode(GL_PROJECTION);
 glLoadIdentity();
 if (w<=h)
 glOrtho(-2.5,2.5,-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-10.0,10.0);
 else
glOrtho(-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-2.5,2.5,-10.0,10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
 }
 void keyboard(unsigned char key ,int x,int y)
 {
 switch(key)
 {
 case 27:
   exit(0);
   break;
 }
 }int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;}

解决方案 »

  1.   

    在最前面 #include "stdafx.h"
      

  2.   

    #include "stdafx.h"一般放到开头
      

  3.   

    所有 cpp 最前面加 #include "stdafx.h"
    一定要最前面!
      

  4.   

    error C2146: syntax error : missing ';' before identifier 'strtList'
    error C2501: 'GLunit' : missing storage-class or type specifiers
    这是其他俩错误
    已经把#include "stdafx.h"放在最前面了
      

  5.   

    这个类型GLunit  有问题
    GLunit  这是结构,还是类,如果是结构
    这样声明变量 struct GLunit startList;
    另外这个类型在那里声明的?
      

  6.   

    应该是 GLuint 吧……
    好像没有 GLunit 的说……
      

  7.   

    下面有一句:  startList=glGenList(4);
    请详细说明啊,纠结啊
      

  8.   

    gluQuadricCallback(qobj,GLU_ERROR,errorCallback);
    cannot convert parameter 3 from 'unsigned int' to 'void (__stdcall *)(void)'