#include <stdlib.h>
#include "stdafx.h"
#include <windows.h> // Header File For Windows
#include <stdio.h> // Header File For Standard Input/Output
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The Glaux Library#ifndef CALLBACK
#define CALLBACK
#endifGLunit startList;
void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring; estring =gluErrorString(errorCode);
fprintf(stderr,"Quadric Error:%s\n",estring);
exit(0);
}void init (void)
{
GLUqudricObj *qobj;
GLfloat mat_ambient[]={0.5,0.5,0.5,1.0};
GLfloat mat_specular[]={1.0,1.0.,1.0,1.0};
GLfloat mat_shininess[]={50.0};
GLfloat mat_position[]={1.0,1.0,1.0,1.0};
GLfloat mat_ambient[]={0.5,0.5,0.5,1.0};
glClearColor(0.0,0.0,0.0,0.0); glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
gllightfv(GL_LIGHT0,GL_POSITION,light_position);
gllightModelfv(GL_LIGHT_MODEL_AMBIENT,model_ambient); glEnabel(GL_LIGHTING);
glEnabbel(GL_LIGHT0);
glEnable(GL_DEPTH_TEST); startList=glGenList(4);
qobj=gluNewQudric();
gluQuadricCallback(qobj,GLU_ERROR,errorCallback);
gluQudricDrawStyle(qobj,GLU_FILL);
gluQuadricNormals(qobj,GLU_SMOOTH);
glnewList(startList,GL_COMPILE);
gluSphere(qobj,0.75,15,10);
glEndlist(); gluQudricDrawStyle(qobj,GLU_FILL);
gluQuadricNormals(qobj,GLU_FLAT);
glnewList(startList+1,GL_COMPILE);
gluCylinder(qobj,0.5,0.3,1.0,15,5);
glEndlist();
gluQudricDrawStyle(qobj,GLU_LINE);
gluQuadricNormals(qobj,GLU_NONE);
glnewList(startList+2,GL_COMPILE);
gluDisk(qobj,0.25,1.0,20,4);
glEndlist(); gluQudricDrawStyle(qobj,GLU_SILHOUETTE);
gluQuadricNormals(qobj,GLU_NONE);
glnewList(startList+2,GL_COMPILE);
gluPartialDisk(qobj,0.0,1.0,20,4,0.0,225.0);
glEndlist();}void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix(); glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
glTranslatef(-1.0,-1.0,0.0);
glCallList(startList);
glShadeModel(GL_FLAT);
glTranslatef(0.0,2.0,0.0);
glPushMatrix();
glRotatef(300.0,1.0,0.0,0.0);
glCallList(startList+1);
glPopMatrix(); glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,1.0);
glTranslatef(2.0,-2.0,0.0);
glCallList(startList+2);
glColor3f(1.0,1.0,1.0);
glTranslatef(0.0,2.0,0.0);
glCallList(startList+3); glPopMatrix();
glFlush();
}
void reshape(int w ,int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w<=h)
glOrtho(-2.5,2.5,-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-10.0,10.0);
else
glOrtho(-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-2.5,2.5,-10.0,10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key ,int x,int y)
{
switch(key)
{
case 27:
exit(0);
break;
}
}int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;}
#include "stdafx.h"
#include <windows.h> // Header File For Windows
#include <stdio.h> // Header File For Standard Input/Output
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The Glaux Library#ifndef CALLBACK
#define CALLBACK
#endifGLunit startList;
void CALLBACK errorCallback(GLenum errorCode)
{
const GLubyte *estring; estring =gluErrorString(errorCode);
fprintf(stderr,"Quadric Error:%s\n",estring);
exit(0);
}void init (void)
{
GLUqudricObj *qobj;
GLfloat mat_ambient[]={0.5,0.5,0.5,1.0};
GLfloat mat_specular[]={1.0,1.0.,1.0,1.0};
GLfloat mat_shininess[]={50.0};
GLfloat mat_position[]={1.0,1.0,1.0,1.0};
GLfloat mat_ambient[]={0.5,0.5,0.5,1.0};
glClearColor(0.0,0.0,0.0,0.0); glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
gllightfv(GL_LIGHT0,GL_POSITION,light_position);
gllightModelfv(GL_LIGHT_MODEL_AMBIENT,model_ambient); glEnabel(GL_LIGHTING);
glEnabbel(GL_LIGHT0);
glEnable(GL_DEPTH_TEST); startList=glGenList(4);
qobj=gluNewQudric();
gluQuadricCallback(qobj,GLU_ERROR,errorCallback);
gluQudricDrawStyle(qobj,GLU_FILL);
gluQuadricNormals(qobj,GLU_SMOOTH);
glnewList(startList,GL_COMPILE);
gluSphere(qobj,0.75,15,10);
glEndlist(); gluQudricDrawStyle(qobj,GLU_FILL);
gluQuadricNormals(qobj,GLU_FLAT);
glnewList(startList+1,GL_COMPILE);
gluCylinder(qobj,0.5,0.3,1.0,15,5);
glEndlist();
gluQudricDrawStyle(qobj,GLU_LINE);
gluQuadricNormals(qobj,GLU_NONE);
glnewList(startList+2,GL_COMPILE);
gluDisk(qobj,0.25,1.0,20,4);
glEndlist(); gluQudricDrawStyle(qobj,GLU_SILHOUETTE);
gluQuadricNormals(qobj,GLU_NONE);
glnewList(startList+2,GL_COMPILE);
gluPartialDisk(qobj,0.0,1.0,20,4,0.0,225.0);
glEndlist();}void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix(); glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
glTranslatef(-1.0,-1.0,0.0);
glCallList(startList);
glShadeModel(GL_FLAT);
glTranslatef(0.0,2.0,0.0);
glPushMatrix();
glRotatef(300.0,1.0,0.0,0.0);
glCallList(startList+1);
glPopMatrix(); glDisable(GL_LIGHTING);
glColor3f(0.0,1.0,1.0);
glTranslatef(2.0,-2.0,0.0);
glCallList(startList+2);
glColor3f(1.0,1.0,1.0);
glTranslatef(0.0,2.0,0.0);
glCallList(startList+3); glPopMatrix();
glFlush();
}
void reshape(int w ,int h)
{
glViewport(0,0,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w<=h)
glOrtho(-2.5,2.5,-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-10.0,10.0);
else
glOrtho(-2.5*(GLfloat)h/(GLfloat)w,2.5*(GLfloat)h/(GLfloat)w,-2.5,2.5,-10.0,10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void keyboard(unsigned char key ,int x,int y)
{
switch(key)
{
case 27:
exit(0);
break;
}
}int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;}
一定要最前面!
error C2501: 'GLunit' : missing storage-class or type specifiers
这是其他俩错误
已经把#include "stdafx.h"放在最前面了
GLunit 这是结构,还是类,如果是结构
这样声明变量 struct GLunit startList;
另外这个类型在那里声明的?
好像没有 GLunit 的说……
请详细说明啊,纠结啊
cannot convert parameter 3 from 'unsigned int' to 'void (__stdcall *)(void)'