/*最好是在这个代码里面把添加一下吧!!里面的显示图片和鼠标和小图标的都该了!但就是不知道如何用
鼠标点击去响应图片的移动!希望哪位大大帮帮忙!*/
#include<windows.h>
//窗口对象的过程处理函数
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
//Windows应用程序的主函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, PSTR lpszCmdLine, int iCmdShow)
{
//定义窗口类
TCHAR tcClassName[] = TEXT("My Window"); //窗口类名字符串
WNDCLASS wc; //窗口类属性描述结构
wc.lpszClassName = tcClassName; //窗口类名
wc.lpszMenuName = NULL; //窗口类菜单资源名
wc.lpfnWndProc = WndProc; //窗口对象的过程处理函数
wc.hInstance = hInstance; //当前进程对象句柄
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口背景刷子对象
//wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); //图标对象
wc.hIcon = (HICON)LoadImage(hInstance ,"dinosau2.ani",IMAGE_CURSOR,0,0,LR_LOADFROMFILE);
//wc.hCursor = LoadCursor(NULL, IDC_ARROW); //光标对象
wc.hCursor = (HCURSOR)LoadImage(hInstance ,"dinosau2.ani",IMAGE_CURSOR,0,0,LR_LOADFROMFILE);
wc.cbClsExtra = 0; //同类窗口对象公共数据区大小
wc.cbWndExtra = 0; //当前窗口对象私有数据区大小
wc.style = CS_HREDRAW | CS_VREDRAW; //窗口类风格
if (!RegisterClass(&wc)) //注册窗口类白色
{
//窗口类注册不成功的错误信息
MessageBox(NULL, TEXT("RegisterClassError!"), TEXT("Error"), MB_ICONERROR);
return 0;
}
//创建窗口对象
TCHAR tcWindowCaptionName[] = TEXT("Win32 API"); //窗口对象标题名称
CREATESTRUCT cs; //窗口对象属性描述结构
cs.lpszClass = tcClassName; //窗口类名
cs.lpszName = tcWindowCaptionName; //窗口对象标题名称
cs.style = WS_OVERLAPPEDWINDOW; //窗口对象风格
cs.x = 100; //窗口对象在屏幕上的x坐标
cs.y = 100; //窗口对象在屏幕上的y坐标
cs.cx = 794; //窗口对象的宽度
cs.cy = 561; //窗口对象的高度
cs.hwndParent = NULL; //窗口对象的父窗口句柄
cs.hMenu = NULL; //窗口对象的菜单句柄或子窗口编号
cs.hInstance = hInstance;//当前进程的实例句柄
cs.lpCreateParams = NULL;
//创建窗口对象
HWND hWnd = CreateWindow( cs.lpszClass,
cs.lpszName,
cs.style,
cs.x,
cs.y,
cs.cx,
cs.cy,
cs.hwndParent,
cs.hMenu,
cs.hInstance,
cs.lpCreateParams); //HANDLE hwnd2 = CreateWindowEx(NULL,"STATIC","按钮标题:",WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,60,50,80,20,hWnd/*刚才在上面获取的*/,0,hInstance,0);
//HANDLE hwnd3 = CreateWindowEx(NULL,"EDIT","按钮标题", WS_CHILD | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL | ES_MULTILINE |ES_WANTRETURN,50,50,260,140,hWnd,0,hInstance,0);
if (hWnd == NULL)
{
//窗口对象创建不成功的错误提示
MessageBox(NULL, TEXT("CreateWindowError!"), TEXT("Error!"),MB_ICONERROR);
return 0;
}
//显示窗口对象
ShowWindow(hWnd, iCmdShow);
UpdateWindow(hWnd);//立即刷新窗口对象
//消息检索
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
//检索消息;当检索到WM_QUIT消息时,从消息循环中退出
TranslateMessage(&msg);//进行虚拟键盘消息的转换
DispatchMessage(&msg); //发送消息,由此操作系统调用相应的窗口过程处理消息
}
//主窗口返回
return msg.wParam;
}
//窗口对象的过程处理函数
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
//消息分类处理
switch (iMsg)
{
//客户区的绘制消息
case WM_PAINT:
{
HDC hdc;
HBITMAP hbm;
BITMAP bmp;
PAINTSTRUCT ps; //绘制属性结构描述 HDC hDC = BeginPaint(hWnd, &ps); //获取显示设备对象及绘制描述属性
RECT rect;
GetClientRect(hWnd, &rect);//获取当前窗口对象客户区矩形
SetBkMode(hDC,TRANSPARENT);//设置背景方式
SetTextColor(hDC, RGB(255, 0, 0));//设置文本颜色
//绘制文本
hbm=(HBITMAP)LoadImage(NULL,"pic.bmp",IMAGE_BITMAP, 0 ,0,LR_LOADFROMFILE);
hdc = CreateCompatibleDC(ps.hdc);
SelectObject(hdc,hbm);
GetObject(hbm,sizeof(BITMAP),&bmp);
BitBlt(ps.hdc,0,0,bmp.bmWidth,bmp.bmHeight,hdc,0,0,SRCCOPY); DrawText(hDC, TEXT("Hello, Win32!"), -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
EndPaint(hWnd, &ps); //客户区绘制结束,归还显示设备对象
DeleteObject(hbm);
DeleteDC(hdc);
EndPaint(hWnd,&ps); return 0;
}
case WM_DESTROY:
{
//发送WM_QUIT消息,通知线程消息检索循环,主程序可以退出
PostQuitMessage(0);
return 0;
}
}
//程序末处理的消息交给window系统的缺省窗口对象的过程处理函数处理
return DefWindowProc(hWnd, iMsg, wParam,lParam);
}
鼠标点击去响应图片的移动!希望哪位大大帮帮忙!*/
#include<windows.h>
//窗口对象的过程处理函数
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
//Windows应用程序的主函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, PSTR lpszCmdLine, int iCmdShow)
{
//定义窗口类
TCHAR tcClassName[] = TEXT("My Window"); //窗口类名字符串
WNDCLASS wc; //窗口类属性描述结构
wc.lpszClassName = tcClassName; //窗口类名
wc.lpszMenuName = NULL; //窗口类菜单资源名
wc.lpfnWndProc = WndProc; //窗口对象的过程处理函数
wc.hInstance = hInstance; //当前进程对象句柄
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); //窗口背景刷子对象
//wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); //图标对象
wc.hIcon = (HICON)LoadImage(hInstance ,"dinosau2.ani",IMAGE_CURSOR,0,0,LR_LOADFROMFILE);
//wc.hCursor = LoadCursor(NULL, IDC_ARROW); //光标对象
wc.hCursor = (HCURSOR)LoadImage(hInstance ,"dinosau2.ani",IMAGE_CURSOR,0,0,LR_LOADFROMFILE);
wc.cbClsExtra = 0; //同类窗口对象公共数据区大小
wc.cbWndExtra = 0; //当前窗口对象私有数据区大小
wc.style = CS_HREDRAW | CS_VREDRAW; //窗口类风格
if (!RegisterClass(&wc)) //注册窗口类白色
{
//窗口类注册不成功的错误信息
MessageBox(NULL, TEXT("RegisterClassError!"), TEXT("Error"), MB_ICONERROR);
return 0;
}
//创建窗口对象
TCHAR tcWindowCaptionName[] = TEXT("Win32 API"); //窗口对象标题名称
CREATESTRUCT cs; //窗口对象属性描述结构
cs.lpszClass = tcClassName; //窗口类名
cs.lpszName = tcWindowCaptionName; //窗口对象标题名称
cs.style = WS_OVERLAPPEDWINDOW; //窗口对象风格
cs.x = 100; //窗口对象在屏幕上的x坐标
cs.y = 100; //窗口对象在屏幕上的y坐标
cs.cx = 794; //窗口对象的宽度
cs.cy = 561; //窗口对象的高度
cs.hwndParent = NULL; //窗口对象的父窗口句柄
cs.hMenu = NULL; //窗口对象的菜单句柄或子窗口编号
cs.hInstance = hInstance;//当前进程的实例句柄
cs.lpCreateParams = NULL;
//创建窗口对象
HWND hWnd = CreateWindow( cs.lpszClass,
cs.lpszName,
cs.style,
cs.x,
cs.y,
cs.cx,
cs.cy,
cs.hwndParent,
cs.hMenu,
cs.hInstance,
cs.lpCreateParams); //HANDLE hwnd2 = CreateWindowEx(NULL,"STATIC","按钮标题:",WS_CHILD | WS_VISIBLE | BS_PUSHBUTTON,60,50,80,20,hWnd/*刚才在上面获取的*/,0,hInstance,0);
//HANDLE hwnd3 = CreateWindowEx(NULL,"EDIT","按钮标题", WS_CHILD | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL | ES_MULTILINE |ES_WANTRETURN,50,50,260,140,hWnd,0,hInstance,0);
if (hWnd == NULL)
{
//窗口对象创建不成功的错误提示
MessageBox(NULL, TEXT("CreateWindowError!"), TEXT("Error!"),MB_ICONERROR);
return 0;
}
//显示窗口对象
ShowWindow(hWnd, iCmdShow);
UpdateWindow(hWnd);//立即刷新窗口对象
//消息检索
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
//检索消息;当检索到WM_QUIT消息时,从消息循环中退出
TranslateMessage(&msg);//进行虚拟键盘消息的转换
DispatchMessage(&msg); //发送消息,由此操作系统调用相应的窗口过程处理消息
}
//主窗口返回
return msg.wParam;
}
//窗口对象的过程处理函数
LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
//消息分类处理
switch (iMsg)
{
//客户区的绘制消息
case WM_PAINT:
{
HDC hdc;
HBITMAP hbm;
BITMAP bmp;
PAINTSTRUCT ps; //绘制属性结构描述 HDC hDC = BeginPaint(hWnd, &ps); //获取显示设备对象及绘制描述属性
RECT rect;
GetClientRect(hWnd, &rect);//获取当前窗口对象客户区矩形
SetBkMode(hDC,TRANSPARENT);//设置背景方式
SetTextColor(hDC, RGB(255, 0, 0));//设置文本颜色
//绘制文本
hbm=(HBITMAP)LoadImage(NULL,"pic.bmp",IMAGE_BITMAP, 0 ,0,LR_LOADFROMFILE);
hdc = CreateCompatibleDC(ps.hdc);
SelectObject(hdc,hbm);
GetObject(hbm,sizeof(BITMAP),&bmp);
BitBlt(ps.hdc,0,0,bmp.bmWidth,bmp.bmHeight,hdc,0,0,SRCCOPY); DrawText(hDC, TEXT("Hello, Win32!"), -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
EndPaint(hWnd, &ps); //客户区绘制结束,归还显示设备对象
DeleteObject(hbm);
DeleteDC(hdc);
EndPaint(hWnd,&ps); return 0;
}
case WM_DESTROY:
{
//发送WM_QUIT消息,通知线程消息检索循环,主程序可以退出
PostQuitMessage(0);
return 0;
}
}
//程序末处理的消息交给window系统的缺省窗口对象的过程处理函数处理
return DefWindowProc(hWnd, iMsg, wParam,lParam);
}
{
//消息分类处理
switch (iMsg)
{
//客户区的绘制消息
case WM_PAINT:
{
HDC hdc;
HBITMAP hbm;
BITMAP bmp;
PAINTSTRUCT ps; //绘制属性结构描述 HDC hDC = BeginPaint(hWnd, &ps); //获取显示设备对象及绘制描述属性
RECT rect;
GetClientRect(hWnd, &rect);//获取当前窗口对象客户区矩形
SetBkMode(hDC,TRANSPARENT);//设置背景方式
SetTextColor(hDC, RGB(255, 0, 0));//设置文本颜色
//绘制文本
hbm=(HBITMAP)LoadImage(NULL,"pic.bmp",IMAGE_BITMAP, 0 ,0,LR_LOADFROMFILE); hdc = CreateCompatibleDC(ps.hdc);
SelectObject(hdc,hbm);
GetObject(hbm,sizeof(BITMAP),&bmp); POINT pt;
GetCursorPos(&pt);
// 计算位置
ScreenToClient(hWnd, &pt);
pt.x = pt.x - bmp.bmWidth / 2;
pt.y = pt.y - bmp.bmHeight / 2; BitBlt(ps.hdc,pt.x,pt.y,bmp.bmWidth,bmp.bmHeight,hdc,0,0,SRCCOPY); DrawText(hDC, TEXT("Hello, Win32!"), -1, &rect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
EndPaint(hWnd, &ps); //客户区绘制结束,归还显示设备对象
DeleteObject(hbm);
DeleteDC(hdc);
EndPaint(hWnd,&ps); return 0;
}
case WM_MOUSEMOVE:
{
InvalidateRect(hWnd, NULL, FALSE);
UpdateWindow(hWnd);
break;
}
case WM_DESTROY:
{
//发送WM_QUIT消息,通知线程消息检索循环,主程序可以退出
PostQuitMessage(0);
return 0;
}
}
//程序末处理的消息交给window系统的缺省窗口对象的过程处理函数处理
return DefWindowProc(hWnd, iMsg, wParam,lParam);
}
MFC的代码暂时看不懂啊
HDC hdcMem = ::CreateCom
PAINTSTRUCT ps;
HDC hDC = BeginPaint(hWnd, &ps); //获取显示设备对象及绘制描述属性
RECT rect;
GetClientRect(hWnd, &rect);//获取当前窗口对象客户区矩形
// 建立临时 dc
HDC hdcMem = ::CreateCompatibleDC(hDC);
HBITMAP hBmpMem = ::CreateCompatibleBitmap(hDC, rect.right, rect.bottom);
HBITMAP hBmpOld = ::SelectObject(hdcMem, hBmpMem); // 在 hdcMem 上画
// ........ // 画到 hDC 上 ::BitBlt(hDC, 0, 0, rect.right, rect.bottom, hdcMem, 0, 0, SRCCOPY); // 清理临时数据
::SelectObject(hdcMem, hBmpOld);
::DeleteObject(hBmpMem);
::DeleteDC(hdcMem); ::EndPaint(hWnd, &ps);
中的FALSE改成TRUE就不会有幻影了,因为FALSE是指重绘窗口内容但不覆盖原来的内容,TRUE则表示覆盖