以下程序是画一个箭头,想了半天,也不知道怎么算了,,有没有哪位讲讲?? CvPoint p,q;
p.x = (int) frame1_features[i].x;
p.y = (int) frame1_features[i].y;
q.x = (int) frame2_features[i].x;
q.y = (int) frame2_features[i].y;
double angle; angle = atan2( (double) p.y - q.y, (double) p.x - q.x );
double hypotenuse; hypotenuse = sqrt( square(p.y - q.y) + square(p.x - q.x) )
q.x = (int) (p.x - 3 * hypotenuse * cos(angle));
q.y = (int) (p.y - 3 * hypotenuse * sin(angle)); cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 ); p.x = (int) (q.x + 9 * cos(angle + pi / 4));
p.y = (int) (q.y + 9 * sin(angle + pi / 4));
cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 );
p.x = (int) (q.x + 9 * cos(angle - pi / 4));
p.y = (int) (q.y + 9 * sin(angle - pi / 4));
cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 );
p.x = (int) frame1_features[i].x;
p.y = (int) frame1_features[i].y;
q.x = (int) frame2_features[i].x;
q.y = (int) frame2_features[i].y;
double angle; angle = atan2( (double) p.y - q.y, (double) p.x - q.x );
double hypotenuse; hypotenuse = sqrt( square(p.y - q.y) + square(p.x - q.x) )
q.x = (int) (p.x - 3 * hypotenuse * cos(angle));
q.y = (int) (p.y - 3 * hypotenuse * sin(angle)); cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 ); p.x = (int) (q.x + 9 * cos(angle + pi / 4));
p.y = (int) (q.y + 9 * sin(angle + pi / 4));
cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 );
p.x = (int) (q.x + 9 * cos(angle - pi / 4));
p.y = (int) (q.y + 9 * sin(angle - pi / 4));
cvLine( frame1, p, q, line_color, line_thickness, CV_AA, 0 );
p.x = (int) (q.x + 9 * cos(angle + pi / 4));