我的疑惑在完成例程的回调函数的参数,WSARecv(lpPerIOData->sClient,
&lpPerIOData->Buffer,
1,
&lpPerIOData->NumberOfBytesRecvd,
&lpPerIOData->Flags,
&lpPerIOData->overlap,
CompletionROUTINE);
在绑定时,只绑定了lpPerIOData中的overlap,那么在触发的CALLBACK CompletionROUTINE函数中如何将CompletionROUTINE(DWORD, DWORD, LPWSAOVERLAPPED, DWORD);
的第三个参数传递的呢?因为绑定时只绑定了那个结构体中的overlap即lpPerIOData->overlap,并未绑定整个结构体lpPerIOData啊,
#include <WINSOCK2.H>
#include <stdio.h>
#define PORT 5150
#define MSGSIZE 1024
#pragma comment(lib, "ws2_32.lib")
typedef struct
{
WSAOVERLAPPED overlap;
WSABUF Buffer;
char szMessage[MSGSIZE];
DWORD NumberOfBytesRecvd;
DWORD Flags;
SOCKET sClient;
}PER_IO_OPERATION_DATA, *LPPER_IO_OPERATION_DATA;
DWORD WINAPI WorkerThread(LPVOID);
void CALLBACK CompletionROUTINE(DWORD, DWORD, LPWSAOVERLAPPED, DWORD);
SOCKET g_sNewClientConnection;
BOOL g_bNewConnectionArrived = FALSE;
int main()
{
WSADATA wsaData;
SOCKET sListen;
SOCKADDR_IN local, client;
DWORD dwThreadId;
int iaddrSize = sizeof(SOCKADDR_IN);
// Initialize Windows Socket library
WSAStartup(0x0202, &wsaData);
// Create listening socket
sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
// Bind
local.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
local.sin_family = AF_INET;
local.sin_port = htons(PORT);
bind(sListen, (struct sockaddr *)&local, sizeof(SOCKADDR_IN));
// Listen
listen(sListen, 3);
// Create worker thread
CreateThread(NULL, 0, WorkerThread, NULL, 0, &dwThreadId);
while (TRUE)
{
// Accept a connection
g_sNewClientConnection = accept(sListen, (struct sockaddr *)&client, &iaddrSize);
g_bNewConnectionArrived = TRUE;
printf("Accepted client:%s:%d\n", inet_ntoa(client.sin_addr), ntohs(client.sin_port));
}
}
DWORD WINAPI WorkerThread(LPVOID lpParam)
{
LPPER_IO_OPERATION_DATA lpPerIOData = NULL;
while (TRUE)
{
if (g_bNewConnectionArrived)
{
// Launch an asynchronous operation for new arrived connection
lpPerIOData = (LPPER_IO_OPERATION_DATA)HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
sizeof(PER_IO_OPERATION_DATA));
lpPerIOData->Buffer.len = MSGSIZE;
lpPerIOData->Buffer.buf = lpPerIOData->szMessage;
lpPerIOData->sClient = g_sNewClientConnection;
WSARecv(lpPerIOData->sClient,
&lpPerIOData->Buffer,
1,
&lpPerIOData->NumberOfBytesRecvd,
&lpPerIOData->Flags,
&lpPerIOData->overlap,
CompletionROUTINE);
g_bNewConnectionArrived = FALSE;
}
SleepEx(1000, TRUE);
}
return 0;
}
void CALLBACK CompletionROUTINE(DWORD dwError,
DWORD cbTransferred,
LPWSAOVERLAPPED lpOverlapped,
DWORD dwFlags)
{
LPPER_IO_OPERATION_DATA lpPerIOData = (LPPER_IO_OPERATION_DATA)lpOverlapped;
if (dwError != 0 || cbTransferred == 0)
{
// Connection was closed by client
closesocket(lpPerIOData->sClient);
HeapFree(GetProcessHeap(), 0, lpPerIOData);
}
else
{
lpPerIOData->szMessage[cbTransferred] = '\0';
send(lpPerIOData->sClient, lpPerIOData->szMessage, cbTransferred, 0);
// Launch another asynchronous operation
memset(&lpPerIOData->overlap, 0, sizeof(WSAOVERLAPPED));
lpPerIOData->Buffer.len = MSGSIZE;
lpPerIOData->Buffer.buf = lpPerIOData->szMessage;
WSARecv(lpPerIOData->sClient,
&lpPerIOData->Buffer,
1,
&lpPerIOData->NumberOfBytesRecvd,
&lpPerIOData->Flags,
&lpPerIOData->overlap,
CompletionROUTINE);
}
}
解决方案 »
- Socket小问题
- 请教关于串口通信中同步处理的问题
- 一些面试题目,请高手提点。
- 请问下面的程序错在哪里啊?IOCP,可以接到连接,但是接不到发送的数据!
- 拥有诺基亚彩屏手机且懂数据线传文件的进来看看,帮我测试一下K-Java游戏
- 在线请教小弟是一个vc初学者想请教一个#parama主要用法,请给于指点谢谢!
- 在vc中怎样改变界面的颜色?
- 多网卡下,怎么指定winpcap捕哪个网卡?
- 下面这段程序试图创建一个位图并将其显示到视图中,为什么不成功呢?
- 怎样实现窗口运行时默认最大化?
- 关于用SetPrinter API设置打印机分辨率的古怪问题,高手帮忙啦,100分!
- CListCtrl是Small Icon风格,怎样用程序对第1个item发送单击消息?
A线程需要开一个B线程去接收数据,那么需要A线程提前指定一个服务例程,也就是回调,指明要执行的操作步骤,然后B线程就工作,接收到数据之后,调用A线程制定的服务历程去处理数据。这个服务历程在哪里执行呢?在A线程,而不是B在线程内。
服务例程的原型为:
void CALLBACK CompletionRoution(
IN DWORD dwErroe,
IN DWORD cbTransferred,
IN LPWSAOVERLAPPED lpOverlapped,
IN DWORD dwFlags
);
OVERLAPPED 结构为:
typedef struct _OVERLAPPED {
DWORD Internal;
DWORD InternalHigh;
DWORD Offset;
DWORD OffsetHigh;
HANDLE hEvent;
} OVERLAPPED, *LPOVERLAPPED;
WSARecv 的原型为:WSARecv(
SOCKET s,
LPWSABUF lpBuffers,
DWORD dwBufferCount,
LPDWORD lpNumberOfBytesRecvd,
LPDWORD lpFlags,
LPWSAOVERLAPPED lpOverlapped,
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
看上面的顺序,注意overlapped内部的成员
{
WSAOVERLAPPED overlap;
WSABUF Buffer;
char szMessage[MSGSIZE];
DWORD NumberOfBytesRecvd;
DWORD Flags;
}PER_IO_OPERATION_DATA, *LPPER_IO_OPERATION_DATA;
果然是起始地址和WSAOVERLAPPED 是同一个地址,这就是尾随数据吧,多谢。