I am writing VMR9 with renderless mode, so that I can render video onto a texture.
is it possible that I enable DXVA when allocate a surface.I tried, but one pointer error comes at runtime. I wander maybe it is not allowed at all, or I need to do something else. thank you in advance.
is it possible that I enable DXVA when allocate a surface.I tried, but one pointer error comes at runtime. I wander maybe it is not allowed at all, or I need to do something else. thank you in advance.
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