采用MM_ANISOTROPIC映射模式,
说可用SetWindowExtEx和SetViewportExtEx函数可指定方向
CRect rectClient;
GetClientRect(rectClient);
pDC->SetMapMode(MM_ANISOTROPIC);
pDC->SetWindowOrg(0, 0);
pDC->SetWindowExt(rectClient.right, -rectClient.bottom);
pDC->SetViewportOrg(0, rectClient.bottom);
pDC->SetViewportExt(rectClient.right, rectClient.bottom);
CRect rectClient;
GetClientRect(rectClient);
pDC->SetMapMode(MM_ANISOTROPIC);
pDC->SetWindowOrg(0, 0);
pDC->SetWindowExt(rectClient.right, rectClient.bottom);
pDC->SetViewportOrg(0, rectClient.bottom);
pDC->SetViewportExt(rectClient.right, -rectClient.bottom);  为什么效果一样,都是Y轴向上啊?他两个只要设置一个就好了吗?
谁能帮我解释一下?谢谢啦,就好能说得通俗一点,(*^__^*)