很简单的GL程序,不知道错哪里了。求助
问题说明和工程文件下载都写在下面的页面中,希望有空的达人帮忙看下。十分感激!
http://bbs.gameres.com/showthread.asp?threadid=108906
问题说明和工程文件下载都写在下面的页面中,希望有空的达人帮忙看下。十分感激!
http://bbs.gameres.com/showthread.asp?threadid=108906
调试欢乐多
gluLookAt()
函数删除,在void CGLDrawer::OnSize(UINT nType, int cx, int cy)
中,加入gluLookAt()函数调用:void CGLDrawer::OnSize(UINT nType, int cx, int cy)
{
CWnd::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
int w = cx,h = cy;
glViewport(0,0,w,h); // 设置视口大小
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); //注意参数值的改变
gluLookAt(0.0f,0.0f,2.0f,0.0f,0.0f,0.0f,0.0f,1.0f,0.0f);
// 采用90度视场角
gluPerspective(90.0f,(float)w/(float)h,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
为什么要把它放到OnSize中处理呢?我按照你的方法做了,可是当EyePos改变的时候相应的绘制内容并没有变化....请教!