要在一个能存取位图的程序中添加橡皮擦功能,能擦除位图中的杂点,但一直无法实现...求大家帮助一下,我用VC做的
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName [] = TEXT ("Sketch") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox ( NULL, TEXT ("This program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, TEXT ("Sketch"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
if (hwnd == NULL)
{
MessageBox ( NULL, TEXT ("Not enough memory to create bitmap!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
void GetLargestDisplayMode (int * pcxBitmap, int * pcyBitmap)
{
DEVMODE devmode ;
int iModeNum = 0 ;
* pcxBitmap = * pcyBitmap = 0 ;
ZeroMemory (&devmode, sizeof (DEVMODE)) ;
devmode.dmSize = sizeof (DEVMODE) ;
while (EnumDisplaySettings (NULL, iModeNum++, &devmode))
{
* pcxBitmap = max (* pcxBitmap, (int) devmode.dmPelsWidth) ;
* pcyBitmap = max (* pcyBitmap, (int) devmode.dmPelsHeight) ;
}
}
LRESULT CALLBACK WndProc ( HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam)
{
static BOOL fLeftButtonDown, fRightButtonDown ;
static HBITMAP hBitmap ;
static HDC hdcMem ;
static int cxBitmap, cyBitmap, cxClient, cyClient, xMouse, yMouse ;
HDC hdc ;
PAINTSTRUCT ps ;
switch (message)
{
case WM_CREATE:
GetLargestDisplayMode (&cxBitmap, &cyBitmap) ;
hdc = GetDC (hwnd) ;
hBitmap = CreateCompatibleBitmap (hdc, cxBitmap, cyBitmap) ;
hdcMem = CreateCompatibleDC (hdc) ;
ReleaseDC (hwnd, hdc) ;
if (!hBitmap) // no memory for bitmap
{
DeleteDC (hdcMem) ;
return -1 ;
}
SelectObject (hdcMem, hBitmap) ;
PatBlt (hdcMem, 0, 0, cxBitmap, cyBitmap, WHITENESS) ;
return 0 ;
case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
return 0 ;
case WM_LBUTTONDOWN:
if (!fRightButtonDown)
SetCapture (hwnd) ;
xMouse = LOWORD (lParam) ;
yMouse = HIWORD (lParam) ;
fLeftButtonDown = TRUE ;
return 0 ;
case WM_LBUTTONUP:
if (fLeftButtonDown)
SetCapture (NULL) ;
fLeftButtonDown = FALSE ;
return 0 ;
case WM_RBUTTONDOWN:
if (!fLeftButtonDown)
SetCapture (hwnd) ;
xMouse = LOWORD (lParam) ;
yMouse = HIWORD (lParam) ;
fRightButtonDown = TRUE ;
return 0 ;
case WM_RBUTTONUP:
if (fRightButtonDown)
SetCapture (NULL) ;
fRightButtonDown = FALSE ;
return 0 ;
case WM_MOUSEMOVE:
if (!fLeftButtonDown && !fRightButtonDown)
return 0 ;
hdc = GetDC (hwnd) ;
SelectObject (hdc,
GetStockObject (fLeftButtonDown ? BLACK_PEN : WHITE_PEN)) ;
SelectObject (hdcMem,
GetStockObject (fLeftButtonDown ? BLACK_PEN : WHITE_PEN)) ;
MoveToEx (hdc, xMouse, yMouse, NULL) ;
MoveToEx (hdcMem, xMouse, yMouse, NULL) ;
xMouse = (short) LOWORD (lParam) ;
yMouse = (short) HIWORD (lParam) ;
LineTo (hdc, xMouse, yMouse) ;
LineTo (hdcMem, xMouse, yMouse) ;
ReleaseDC (hwnd, hdc) ;
return 0 ;
case WM_PAINT:
hdc = BeginPaint (hwnd, &ps) ;
BitBlt (hdc, 0, 0, cxClient, cyClient, hdcMem, 0, 0, SRCCOPY) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
DeleteDC (hdcMem) ;
DeleteObject (hBitmap) ;
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
怎么不行,给你一个程序,或许有用,它是鼠标左键画画,右键擦写
分以下几步走:
1、调用CreateDIBitmap函数生成一个指向DDB的句柄hbitmap
2、调用CreateCompatibleDC生成一个和当前窗口兼容的内存DC hmemdc
3、调用 SelectObject把hbitmap选入到hmemdc中
这样你就可以对hbitmap进行操作拉^_^
然后操作完成以后再存储为bmp格式,即完成DDB到DIB的转换
大体就是这样
CImageDoc* pDoc = GetDocument();// 获取文档
HGLOBAL hDIB = pDoc->GetHObject();//DIB句柄
我现在的问题是怎么样把显示的图片的句柄选入内存。