result love(boy, girl)
{
if( boy.有房() and boy.有车() )
{
boy.set(nothing);
return girl.嫁给(boy);
}
if( girl.愿意等() )
{
while(!(boy.赚钱 > 100,000 and girl.感情 > 8 ) )
{
for( day=1; day <=365; day++)
{
if( day == 情人节 )
if( boy.givegirl(玫瑰) )
girl.感情++;
else
girl.感情--;
if( day == girl.生日 )
if( boy.givegirl(玫瑰) )
{
girl.感情++;
else
girl.感情--;
boy.拼命赚钱();
}
}
if( boy.有房() and boy.有车() )
{
boy.set(nothing);
return girl.嫁给(boy);
}
年龄++;
girl.感情--;
}
return girl.goto( another_boy);
}
{
if( boy.有房() and boy.有车() )
{
boy.set(nothing);
return girl.嫁给(boy);
}
if( girl.愿意等() )
{
while(!(boy.赚钱 > 100,000 and girl.感情 > 8 ) )
{
for( day=1; day <=365; day++)
{
if( day == 情人节 )
if( boy.givegirl(玫瑰) )
girl.感情++;
else
girl.感情--;
if( day == girl.生日 )
if( boy.givegirl(玫瑰) )
{
girl.感情++;
else
girl.感情--;
boy.拼命赚钱();
}
}
if( boy.有房() and boy.有车() )
{
boy.set(nothing);
return girl.嫁给(boy);
}
年龄++;
girl.感情--;
}
return girl.goto( another_boy);
}
if (!girl.isPretty(now))
{
girl.二话不说嫁(boy)
}
哈哈,自我安慰一下。
BOOL 符合最终要求(boy)
{
if(帅哥.FACE-boy.FACE)>0.00000001f)
return FALSE;
CRect boyrc;
boy.GetClientRect(&boyrc)
if(178cm-boyrc.Height())>0.00000001f)
return FALSE;
if(boyrc.Width()-80cm>0.00000001f || 40cm-boyrc.Width()>0.00000001f)
return FALSE;
if(!boy.有房() || 房.belong!=boy || 房.size< CSize(100,100))
return FALSE;
if(!boy.有车()|| 车.GetWheelCount()<4)
return FALSE;
......
return TRUE;
}
result love(boy, girl)
{
if(符合最终要求(boy))
{
boy.set(nothing);
return girl.嫁给(boy);
}
if( girl.愿意等() )
{
int year=0;
while(!(boy.赚钱 > 100,000 && girl.感情 > 8 && girl.愿意等()))
{
for( int day=0; day <=365; day++)
{
bool tempwinner=FALSE
switch (day)
{
case 情人节: if( boy.givegirl(玫瑰+AllRequest(girl)))
tempwinner=TRUE; break;
case girl.生日: if( boy.givegirl(玫瑰+AllRequest(girl)))
tempwinner=TRUE; break;
case 妇女节 : if( boy.givegirl(玫瑰+AllRequest(girl)))
tempwinner=TRUE; break;
//.........
default: if( boy.givegirl(AllRequest(girl)))
tempwinner=TRUE; break;
}
if (tempwinner)
girl.感情++;
else
girl.感情--; boy.拼命赚钱();
}
year++;
}
if( 符合最终要求(boy))
{
boy.set(nothing);
return girl.嫁给(boy);
}
年龄++;
if (!girl.isPretty(now))
{
return girl.嫁给(boy);
}
girl.感情--;
}
return girl.goto( another_boy);
}
{
// Construction
public:
CGirl(CHuman * pParent); // standard constructor
~CGirl(CHuman * pMurderer);
// Human Data
//{{AFX_DATA(CGirl)
enum { IDD = IDD_GIRLNAME};
CHair m_hair;
CEyes m_eyes;
CNose m_nose;
CMouth m_mouth;
......
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGirl)
protected:
virtual void DoBoyExchange(CBoyExchange* pDX); // BoyChange support
//}}AFX_VIRTUAL// Attributes
public:
CBitmap m_face;
int m_Height;
int m_Width;
int
......
protected:
int m_Age;
long m_Weight;
long m_BoyFriendCount; ......// Implementation
public:
int GetAge(){ if( m_Age>25) m_Age-=5; return m_Age;}
int GetWeight(){ if( m_Weight>100) return 100; else return m_Weight;}
int GetBoyFriendCount(){ if(m_BoyFriendCount>1) return 0; else return m_BoyFriendCount;)} bool CheckAccessed (CBoy* boy);
bool WillWaiting (int year=0);
HResult Marrage (CBoy* boy);
......
protected:
// Generated message map functions
//{{AFX_MSG(CGirl)
virtual BOOL OnInitLove();
afx_msg void OnBoyCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg void OnSetfocusFace();
afx_msg void OnSetfocusCloth();
afx_msg void OnSetfocusShoe();
afx_msg void OnSetfocusBoyFriend();
......
afx_msg void OnKillfocusFace();
afx_msg void OnKillfocusCloth();
afx_msg void OnKillfocusShoe();
afx_msg void OnKillfocusBoyFriend();
...... afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnWeight(UINT nType, int cx, int cy);
......
afx_msg HBRUSH OnGivenColor(CBoy * BoyFriend);
afx_msg BOOL OnEraseOldBoyFriend(CBoy * pOldBoyFriend);
......
......
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
{
girl.感情++;
else
girl.感情--;
boy.拼命赚钱();
}
少了{