比如:wglSetLayerPaletteEntries( HDC hdc, // device context whose layer palette is to be // set int iLayerPlane, // specifies an overlay or underlay plane int iStart, // specifies the first palette entry to be set int cEntries, // specifies the number of palette entries to // be set CONST COLORREF *pcr // points to the first member of an array of // COLORREF structures ); 还有有一些函数是可以定义图层的呀?这里的iLayerPlane到底是什么含义呢?
// set
int iLayerPlane, // specifies an overlay or underlay plane
int iStart, // specifies the first palette entry to be set
int cEntries, // specifies the number of palette entries to
// be set
CONST COLORREF *pcr
// points to the first member of an array of
// COLORREF structures
);
还有有一些函数是可以定义图层的呀?这里的iLayerPlane到底是什么含义呢?