/*-----------------------------------------------------------------------
BEZIER.C -- Bezier Splines Demo
(c) Charles Petzold, 1998
------------------------------------------------------------------------*/#include <windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain ( HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Bezier") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc= WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow ( szAppName, TEXT ("Bezier Splines"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}void DrawBezier (HDC hdc, POINT apt[])
{
PolyBezier (hdc, apt, 4) ;
MoveToEx (hdc, apt[0].x, apt[0].y, NULL) ;
LineTo (hdc, apt[1].x, apt[1].y) ;
MoveToEx (hdc, apt[2].x, apt[2].y, NULL) ;
LineTo (hdc, apt[3].x, apt[3].y) ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static POINT apt[4] ;
static HDC hdc ;
int cxClient, cyClient ;
PAINTSTRUCT ps ; switch (message)
{ case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
apt[0].x = cxClient / 4 ;
apt[0].y = cyClient / 2 ;
apt[1].x = cxClient / 2 ;
apt[1].y = cyClient / 4 ;
apt[2].x = cxClient / 2 ;
apt[2].y = 3 * cyClient / 4 ;
apt[3].x = 3 * cxClient / 4 ;
apt[3].y = cyClient / 2 ;
return 0 ; case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON || wParam & MK_RBUTTON)
{
hdc = GetDC (hwnd) ;
SelectObject (hdc, GetStockObject (WHITE_PEN)) ;
DrawBezier (hdc, apt) ; //擦除原来的贝塞儿线 if (wParam & MK_LBUTTON)
{
apt[1].x = LOWORD (lParam) ;
apt[1].y = HIWORD (lParam) ; //一控制点设为鼠标所指之点
}
if (wParam & MK_RBUTTON)
{
apt[2].x = LOWORD (lParam) ;
apt[2].y = HIWORD (lParam) ;//二控制点设为鼠标所指之点
}
SelectObject (hdc, GetStockObject (BLACK_PEN)) ;
DrawBezier (hdc, apt) ;
ReleaseDC (hwnd, hdc) ;
}
return 0 ;
case WM_PAINT:
InvalidateRect (hwnd, NULL, TRUE) ;
hdc = BeginPaint (hwnd, &ps) ; DrawBezier (hdc, apt) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}WM_PAINT 消息中InvalidateRect (hwnd, NULL, TRUE) ;去掉此语句之后程序执行结果与原来好象没什么区别,如果有区别,区别在哪?
BEZIER.C -- Bezier Splines Demo
(c) Charles Petzold, 1998
------------------------------------------------------------------------*/#include <windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
int WINAPI WinMain ( HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Bezier") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc= WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow ( szAppName, TEXT ("Bezier Splines"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}void DrawBezier (HDC hdc, POINT apt[])
{
PolyBezier (hdc, apt, 4) ;
MoveToEx (hdc, apt[0].x, apt[0].y, NULL) ;
LineTo (hdc, apt[1].x, apt[1].y) ;
MoveToEx (hdc, apt[2].x, apt[2].y, NULL) ;
LineTo (hdc, apt[3].x, apt[3].y) ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static POINT apt[4] ;
static HDC hdc ;
int cxClient, cyClient ;
PAINTSTRUCT ps ; switch (message)
{ case WM_SIZE:
cxClient = LOWORD (lParam) ;
cyClient = HIWORD (lParam) ;
apt[0].x = cxClient / 4 ;
apt[0].y = cyClient / 2 ;
apt[1].x = cxClient / 2 ;
apt[1].y = cyClient / 4 ;
apt[2].x = cxClient / 2 ;
apt[2].y = 3 * cyClient / 4 ;
apt[3].x = 3 * cxClient / 4 ;
apt[3].y = cyClient / 2 ;
return 0 ; case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON || wParam & MK_RBUTTON)
{
hdc = GetDC (hwnd) ;
SelectObject (hdc, GetStockObject (WHITE_PEN)) ;
DrawBezier (hdc, apt) ; //擦除原来的贝塞儿线 if (wParam & MK_LBUTTON)
{
apt[1].x = LOWORD (lParam) ;
apt[1].y = HIWORD (lParam) ; //一控制点设为鼠标所指之点
}
if (wParam & MK_RBUTTON)
{
apt[2].x = LOWORD (lParam) ;
apt[2].y = HIWORD (lParam) ;//二控制点设为鼠标所指之点
}
SelectObject (hdc, GetStockObject (BLACK_PEN)) ;
DrawBezier (hdc, apt) ;
ReleaseDC (hwnd, hdc) ;
}
return 0 ;
case WM_PAINT:
InvalidateRect (hwnd, NULL, TRUE) ;
hdc = BeginPaint (hwnd, &ps) ; DrawBezier (hdc, apt) ;
EndPaint (hwnd, &ps) ;
return 0 ;
case WM_DESTROY:
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}WM_PAINT 消息中InvalidateRect (hwnd, NULL, TRUE) ;去掉此语句之后程序执行结果与原来好象没什么区别,如果有区别,区别在哪?
如果没有的话就由系统决定是画一部分呢还是全部重画 .
若调用Invalidate函数,则是要重画全部区域!!!