请问怎样用VC里面的鼠标事件控制flash?立即散分 请问怎样用VC里面的鼠标事件触发flash里面的事件?求示例代码 解决方案 » 免费领取超大流量手机卡,每月29元包185G流量+100分钟通话, 中国电信官方发货 好像flash内嵌的脚本(Action Script)来控制鼠标事件 long CShockwaveFlash::GetReadyState(){ long result; InvokeHelper(DISPID_READYSTATE, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result;}long CShockwaveFlash::GetTotalFrames(){ long result; InvokeHelper(0x7c, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result;}BOOL CShockwaveFlash::GetPlaying(){ BOOL result; InvokeHelper(0x7d, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL); return result;}void CShockwaveFlash::SetPlaying(BOOL bNewValue){ static BYTE parms[] = VTS_BOOL; InvokeHelper(0x7d, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, bNewValue);}long CShockwaveFlash::GetQuality(){ long result; InvokeHelper(0x69, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result;}void CShockwaveFlash::SetQuality(long nNewValue){ static BYTE parms[] = VTS_I4; InvokeHelper(0x69, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, nNewValue);}long CShockwaveFlash::GetScaleMode(){ long result; InvokeHelper(0x78, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result;}void CShockwaveFlash::SetScaleMode(long nNewValue){ static BYTE parms[] = VTS_I4; InvokeHelper(0x78, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, nNewValue);}long CShockwaveFlash::GetAlignMode(){ long result; InvokeHelper(0x79, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result;}void CShockwaveFlash::SetAlignMode(long nNewValue){ static BYTE parms[] = VTS_I4; InvokeHelper(0x79, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, nNewValue);}long CShockwaveFlash::GetBackgroundColor(){ long result; InvokeHelper(0x7b, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result;}void CShockwaveFlash::SetBackgroundColor(long nNewValue){ static BYTE parms[] = VTS_I4; InvokeHelper(0x7b, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, nNewValue);}BOOL CShockwaveFlash::GetLoop(){ BOOL result; InvokeHelper(0x6a, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL); return result;}void CShockwaveFlash::SetLoop(BOOL bNewValue){ static BYTE parms[] = VTS_BOOL; InvokeHelper(0x6a, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, bNewValue);}CString CShockwaveFlash::GetMovie(){ CString result; InvokeHelper(0x66, DISPATCH_PROPERTYGET, VT_BSTR, (void*)&result, NULL); return result;}void CShockwaveFlash::SetMovie(LPCTSTR lpszNewValue){ static BYTE parms[] = VTS_BSTR; InvokeHelper(0x66, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, lpszNewValue);}long CShockwaveFlash::GetFrameNum(){ long result; InvokeHelper(0x6b, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL); return result;}void CShockwaveFlash::SetFrameNum(long nNewValue){ static BYTE parms[] = VTS_I4; InvokeHelper(0x6b, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, nNewValue);}void CShockwaveFlash::SetZoomRect(long left, long top, long right, long bottom){ static BYTE parms[] = VTS_I4 VTS_I4 VTS_I4 VTS_I4; InvokeHelper(0x6d, DISPATCH_METHOD, VT_EMPTY, NULL, parms, left, top, right, bottom);}void CShockwaveFlash::Zoom(long factor){ static BYTE parms[] = VTS_I4; InvokeHelper(0x76, DISPATCH_METHOD, VT_EMPTY, NULL, parms, factor);}void CShockwaveFlash::Pan(long x, long y, long mode){ static BYTE parms[] = VTS_I4 VTS_I4 VTS_I4; InvokeHelper(0x77, DISPATCH_METHOD, VT_EMPTY, NULL, parms, x, y, mode);}void CShockwaveFlash::Play(){ InvokeHelper(0x70, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);}void CShockwaveFlash::Stop(){ InvokeHelper(0x71, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);}void CShockwaveFlash::Back(){ InvokeHelper(0x72, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);}void CShockwaveFlash::Forward(){ InvokeHelper(0x73, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);}void CShockwaveFlash::Rewind(){ InvokeHelper(0x74, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);}void CShockwaveFlash::StopPlay(){ InvokeHelper(0x7e, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);}void CShockwaveFlash::GotoFrame(long FrameNum){ static BYTE parms[] = VTS_I4; InvokeHelper(0x7f, DISPATCH_METHOD, VT_EMPTY, NULL, parms, FrameNum);}long CShockwaveFlash::CurrentFrame(){ long result; InvokeHelper(0x80, DISPATCH_METHOD, VT_I4, (void*)&result, NULL); return result;}BOOL CShockwaveFlash::IsPlaying(){ BOOL result; InvokeHelper(0x81, DISPATCH_METHOD, VT_BOOL, (void*)&result, NULL); return result;}long CShockwaveFlash::PercentLoaded(){ long result; InvokeHelper(0x82, DISPATCH_METHOD, VT_I4, (void*)&result, NULL); return result;}BOOL CShockwaveFlash::FrameLoaded(long FrameNum){ BOOL result; static BYTE parms[] = VTS_I4; InvokeHelper(0x83, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms, FrameNum); return result;}void CShockwaveFlash::SetMovieData(LPCTSTR lpszNewValue){ static BYTE parms[] = VTS_BSTR; InvokeHelper(0xbe, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, lpszNewValue);}LPUNKNOWN CShockwaveFlash::GetInlineData(){ LPUNKNOWN result; InvokeHelper(0xbf, DISPATCH_PROPERTYGET, VT_UNKNOWN, (void*)&result, NULL); return result;}void CShockwaveFlash::SetInlineData(LPUNKNOWN newValue){ static BYTE parms[] = VTS_UNKNOWN; InvokeHelper(0xbf, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, newValue);}BOOL CShockwaveFlash::GetSeamlessTabbing(){ BOOL result; InvokeHelper(0xc0, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL); return result;}void CShockwaveFlash::SetSeamlessTabbing(BOOL bNewValue){ static BYTE parms[] = VTS_BOOL; InvokeHelper(0xc0, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms, bNewValue);} 好像flash有个 fscommand之类的函数,你可以用vc的mousemove中调用这个接口函数 http://dev.csdn.net/article/31/article/33/33846.shtm参考一下 [分享]MFC控件开发系列(01)–标签控件 ethernet2.0帧结构解析 求助汉字转换成拼音的问题 为什么列表的内容显示不出来? 为什么Visual C++6.0在Winxp下安装不成功?请教各位高手! 怎么让一个控件在ENABLE的状态下得不到焦点? VC++,C++ builder的问题 文件读写校验问题 MFC无法使用argc和argv 如何初始化VARIANT变量? 如何得到explorer中SHELLDLL_DefView类窗口中显示列表的文件路径? 文章发表在《CSDN开发高手》上,散分
long CShockwaveFlash::GetReadyState()
{
long result;
InvokeHelper(DISPID_READYSTATE, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}long CShockwaveFlash::GetTotalFrames()
{
long result;
InvokeHelper(0x7c, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}BOOL CShockwaveFlash::GetPlaying()
{
BOOL result;
InvokeHelper(0x7d, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetPlaying(BOOL bNewValue)
{
static BYTE parms[] =
VTS_BOOL;
InvokeHelper(0x7d, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
bNewValue);
}long CShockwaveFlash::GetQuality()
{
long result;
InvokeHelper(0x69, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetQuality(long nNewValue)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x69, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}long CShockwaveFlash::GetScaleMode()
{
long result;
InvokeHelper(0x78, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetScaleMode(long nNewValue)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x78, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}long CShockwaveFlash::GetAlignMode()
{
long result;
InvokeHelper(0x79, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetAlignMode(long nNewValue)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x79, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}long CShockwaveFlash::GetBackgroundColor()
{
long result;
InvokeHelper(0x7b, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetBackgroundColor(long nNewValue)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x7b, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}BOOL CShockwaveFlash::GetLoop()
{
BOOL result;
InvokeHelper(0x6a, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetLoop(BOOL bNewValue)
{
static BYTE parms[] =
VTS_BOOL;
InvokeHelper(0x6a, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
bNewValue);
}CString CShockwaveFlash::GetMovie()
{
CString result;
InvokeHelper(0x66, DISPATCH_PROPERTYGET, VT_BSTR, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetMovie(LPCTSTR lpszNewValue)
{
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0x66, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
lpszNewValue);
}long CShockwaveFlash::GetFrameNum()
{
long result;
InvokeHelper(0x6b, DISPATCH_PROPERTYGET, VT_I4, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetFrameNum(long nNewValue)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x6b, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
nNewValue);
}void CShockwaveFlash::SetZoomRect(long left, long top, long right, long bottom)
{
static BYTE parms[] =
VTS_I4 VTS_I4 VTS_I4 VTS_I4;
InvokeHelper(0x6d, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
left, top, right, bottom);
}void CShockwaveFlash::Zoom(long factor)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x76, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
factor);
}void CShockwaveFlash::Pan(long x, long y, long mode)
{
static BYTE parms[] =
VTS_I4 VTS_I4 VTS_I4;
InvokeHelper(0x77, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
x, y, mode);
}void CShockwaveFlash::Play()
{
InvokeHelper(0x70, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}void CShockwaveFlash::Stop()
{
InvokeHelper(0x71, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}void CShockwaveFlash::Back()
{
InvokeHelper(0x72, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}void CShockwaveFlash::Forward()
{
InvokeHelper(0x73, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}void CShockwaveFlash::Rewind()
{
InvokeHelper(0x74, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}void CShockwaveFlash::StopPlay()
{
InvokeHelper(0x7e, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}void CShockwaveFlash::GotoFrame(long FrameNum)
{
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x7f, DISPATCH_METHOD, VT_EMPTY, NULL, parms,
FrameNum);
}long CShockwaveFlash::CurrentFrame()
{
long result;
InvokeHelper(0x80, DISPATCH_METHOD, VT_I4, (void*)&result, NULL);
return result;
}BOOL CShockwaveFlash::IsPlaying()
{
BOOL result;
InvokeHelper(0x81, DISPATCH_METHOD, VT_BOOL, (void*)&result, NULL);
return result;
}long CShockwaveFlash::PercentLoaded()
{
long result;
InvokeHelper(0x82, DISPATCH_METHOD, VT_I4, (void*)&result, NULL);
return result;
}BOOL CShockwaveFlash::FrameLoaded(long FrameNum)
{
BOOL result;
static BYTE parms[] =
VTS_I4;
InvokeHelper(0x83, DISPATCH_METHOD, VT_BOOL, (void*)&result, parms,
FrameNum);
return result;
}
void CShockwaveFlash::SetMovieData(LPCTSTR lpszNewValue)
{
static BYTE parms[] =
VTS_BSTR;
InvokeHelper(0xbe, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
lpszNewValue);
}LPUNKNOWN CShockwaveFlash::GetInlineData()
{
LPUNKNOWN result;
InvokeHelper(0xbf, DISPATCH_PROPERTYGET, VT_UNKNOWN, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetInlineData(LPUNKNOWN newValue)
{
static BYTE parms[] =
VTS_UNKNOWN;
InvokeHelper(0xbf, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}BOOL CShockwaveFlash::GetSeamlessTabbing()
{
BOOL result;
InvokeHelper(0xc0, DISPATCH_PROPERTYGET, VT_BOOL, (void*)&result, NULL);
return result;
}void CShockwaveFlash::SetSeamlessTabbing(BOOL bNewValue)
{
static BYTE parms[] =
VTS_BOOL;
InvokeHelper(0xc0, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
bNewValue);
}