Game game = new Game;
....if(game!=NULL) delete game;game = new Game;我想判断game是不是空的,如果不是,就在重新创建一个,保证game里面的成员都是初始化的样子
这样做对吗?
....if(game!=NULL) delete game;game = new Game;我想判断game是不是空的,如果不是,就在重新创建一个,保证game里面的成员都是初始化的样子
这样做对吗?
Game *game = new Game;
....if(game!=NULL) delete game;game = new Game;可运行时,就是出错!
game = new Game;
....if(game!=NULL)
{
delete game;
game = NULL;
}
game = new Game;
如何使用sizeof?
char *psz = (char*)malloc(sizof(char));
CMy *my = new CMy;
if (my != NULL)
delete my;
my = new CMy;