_ConnectionPtr m_connection;
HRESULT hr;
hr = m_connection.CreateInstance(_uuidof(_ConnectionPtr));
SUCCEEDED(hr)结果返回的是false,请问这是怎么回事啦?
HRESULT hr;
hr = m_connection.CreateInstance(_uuidof(_ConnectionPtr));
SUCCEEDED(hr)结果返回的是false,请问这是怎么回事啦?
调试欢乐多
::CoInitialize(NULL); //初始化Com
::CoInitialize(NULL);
要在哪里做呢,有限制吗?
我试过了,不行啊?