如题,我按照书上说的把OpenGL32.lib,Glu32.lib和Glaux.lib这三个文件加在kernel32.lib前,然后把书上的例子照搬进去,编译还是出现错误。我建立的是console类型。代码如下:// 例 2-1  OpenGL简单例程 simple.c     #include <GL/gl.h>    #include <GL/glaux.h>    #include "glos.h"     void main(void)    {     auxInitDisplayMode(AUX_SINGLE|AUX_RGBA);
     auxInitPosition(0,0,500,500);
     auxInitWindow("simple");      glClearColor(0.0,0.0,0.0,0.0);
     glClear(GL_COLOR_BUFFER_BIT);     glColor3f(1.0,0.0,0.0);
     glRectf(-0.5,-0.5,0.5,0.5);     glFlush();     _sleep(1000);    }错误信息如下:
c:\program files\microsoft visual studio\vc98\include\gl\gl.h(1152) : error C2144: syntax error : missing ';' before type 'void'
c:\program files\microsoft visual studio\vc98\include\gl\gl.h(1152) : error C2501: 'WINGDIAPI' : missing storage-class or type specifiers
c:\program files\microsoft visual studio\vc98\include\gl\gl.h(1152) : fatal error C1004: unexpected end of file found
Error executing cl.exe.d.exe - 3 error(s), 0 warning(s)
小弟初学,还请各位高手多多指教,谢了!